Hello,
I'm working on a game in screen5 that will use a lot of sprite patterns : up to 256. They are mainly used for animation of the main character. And I'm wondering what is the best solution to handle them :
. Option A : Store them in VRAM and use HMMM to copy the patterns and colors in the SPT/SCT on the fly.
. Option B : Create different SPT/SCT and switch to a given SPT/SCT on the fly. The downside of that solution is that the SPT/SCT must store other useful sprites which may not change, and therefore I loose valuable space in VRAM duplicating parts of the SPT/SCT.
. Option C : Store them in RAM and copy them in VRAM to the SPT/SCT on the fly. I have put this option for discussion only, as I'm not sure it's a workable solution.
Is there any other option ?
What are your thoughts ?
