Nemesis MSX OST emulated on Commodore 64

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By Manuel

Ascended (17296)

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15-06-2020, 21:31

@ren, yeah, but I don't know how to type that Wink Thanks for that Wikipedia link, I didn't know it was actually referring to an existing cultural thing.

By Parn

Hero (626)

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15-06-2020, 21:51

If we are talking about correct terminology, I have a pet peeve related to Treasure of Usas: referring to ruins 2, 3, 4 and 5 by the password used to start the game on them, instead of their real name which is in the top right corner of the screen before entering a stage. The passwords are fun but AFAIK they aren't all real places, and they don't map to the game's locations (which correspond to real locations). Plus there isn't one for the first ruin.

By JohnHassink

Ambassador (5486)

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15-06-2020, 22:37

Parn wrote:

The passwords are fun but AFAIK they aren't all real places, and they don't map to the game's locations (which correspond to real locations).

Say whaaaaat? Smile

Juba
Harappa
Gandhara
Mohenjo Daro

The latter one is especially significant, as in some particular cultural/belief systems it's practically an archetypical synonym for "The Cradle of Civilization", which makes sense for it being the final 'dungeons'.

Okay, they may have pinpointed some (former) settlements wrong, and they could be (literally, in this case) "all over the map", but the in-game references, including the map that's shown after cutscenes, are as well.
The in-game HUD tells us the first stage is in Pegu in former Burma, whereas the second stage is claimed to take place in Dunhuang, which is located in western China.
Then, the game takes us to Alchi, which is territory of India.
And so forth, and so forth...
So as you see, playing Usas, we're jumping all over the map in basically a certain region of the globe.

I expect that if we'd analyze the geographical/historical locations, and put them all together, we'll have to come to the conclusion that the entire game (and its passwords) will not be 100% accurate. ;-)
I'd say it's still quite intriguing stuff for a 1987 game. :-)

By Grauw

Ascended (9489)

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15-06-2020, 22:43

Oh! I really never noticed that. So it’s: Pegu, Dunhuang, Alchi, Hunza and Agra.

By JohnHassink

Ambassador (5486)

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15-06-2020, 23:15

The point that Parn raised is quite fascinating in its own merit. Smile
It seems worth the effort to puzzle together the pieces (and especially the discrepancies) between the in-game location names and the passwords which take you to them.

By Parn

Hero (626)

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16-06-2020, 15:48

Grauw wrote:

Oh! I really never noticed that. So it’s: Pegu, Dunhuang, Alchi, Hunza and Agra.

YES! Thank you! Big smile

JohnHassink wrote:
Parn wrote:

The passwords are fun but AFAIK they aren't all real places, and they don't map to the game's locations (which correspond to real locations).

Say whaaaaat? Smile

Juba
(...)
So as you see, playing Usas, we're jumping all over the map in basically a certain region of the globe.

I laughed out loud at your comment, I should have been more specific but I didn't actually wanted to sound too pedantic. :D I meant specifically Juba, I don't think it refers to the South Sudan capital, but I may be wrong.

You're right, of course, Usas is quite a trip. I should have told you all what I did. I opened Google Earth and pinned all game locations, and noticed that while both the stage names and the passwords were all over the map, and I couldn't find a place called Juba anywhere near the other locations, stage names more or less correspond to the places indicated in the in-game map (presented before each stage, except the first one IIRC), while I couldn't find any logic at the placement of the passwords (could be mistaken though).

Yes, this was a bit stupid and excessive, but as @JohnHassink said, it IS intriguing, and as a kid playing Usas was the first time I ever heard of all those names, and couldn't help but be fascinated by it all. It was also quite a concept to suggest your emotional state can affect your effectiveness in exploring all these places. ;)

By ~mk~

Champion (266)

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16-06-2020, 16:50

You just reminded me that I used to do something similar while playing Payload. I used to take a map of Japan and before accepting each mission, I would first check the map to see how far away from the destination city I was, and accept or reject the mission depending on that Smile

By ren

Paragon (1636)

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17-06-2020, 11:07

@Manuel: okay Smile Do believe most people think it's a cedilla though. (Not really to blame of course, Konami did make it look fancy Wink)

So it simply seems they used (and mixed up) real-world locations & ruins within a fictional story (& map of course Wink)

Btw form the (quite elaborate, recommended read) ウシャス JP Wikipedia page: "The password for each stage is assigned the name of the ruins".

Anyway, for the soundtrack I would definitely name the themes something like I did: Ruins 1: Pega, Ruins 2: Dunhuang (Juba Ruins) etc. Not least because most people simply know the stages by their ruins/password name. (When you mention Gandhara Ruins or Mohenjo Daro people will definitely know what you're talking, where you might scratch your head a bit when you mention 'Hunza' or 'Agra' (hi Grauw ;))

And, while we're at it now (busting sdsnatcher73's balls again.. ;)) being more nitpicky here, referring to the "Player Dead" title of the VGM pack tracklisting: the Player doesn't die, he passes out and is captured ;-)
"Temple Selection": both the JP wiki and the Project EGG product page only refer to the final door being a (the) Temple. The rest are called stages or 'rooms'. (From the English manual: "four stages and one shrine". Couldn't find a JP manual to check what terminology is used there ;-)

Now for getting a life... (we're such a nice bunch of nerds) ;)

By Mr.Mouse

Resident (59)

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20-06-2020, 10:48

sdsnatcher73 wrote:

Now it’s just a matter of time till someone figures out how to play these converted SID songs on a Playsoniq to finish the circle Wink

;-)

By Mr.Mouse

Resident (59)

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20-06-2020, 10:53

Well, this thread quickly escalated into some other discussion , haha.
But thanks for the background, much appreciated. Next up is Vampire Killer. Any more background on that, that I can use as text in the release? Big smile

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