MSX1 GAMES improved on MSX2

ページ 1/4
| 2 | 3 | 4

By PingPong

Prophet (4093)

PingPong さんの画像

09-04-2007, 09:39

Are there some games that improve a lot when played on msx2?

ログイン/登録して投稿

By [D-Tail]

Ascended (8263)

[D-Tail] さんの画像

09-04-2007, 10:52

The obvious: King's Valley ][. And of course [plug]$olid $tate $oftware: INK[/plug].

Oh wait... KV][ are two different games, one for each system...

By Algorythms

Champion (288)

Algorythms さんの画像

09-04-2007, 11:33

Nemesis 3 - Better palettes and it has some color fades (Check out the "sun's" on the first level)

By norakomi

Paragon (1136)

norakomi さんの画像

09-04-2007, 11:36

are there games that run more smooth on a msx2+/tr compared to a normal msx2 ?

By wolf_

Ambassador_ (10088)

wolf_ さんの画像

09-04-2007, 11:37

(palette) -> RNFF Hannibal not only changed palettes but also alternative gfx in for example the intro: more shades in the sky than on MSX1. Actually I haven't seen an MSX1/2 game yet that actually has alternative tiles like that, or at least I wouldn't be able to mention one.

By wolf_

Ambassador_ (10088)

wolf_ さんの画像

09-04-2007, 11:39

also, the final version of Universe: Unknown also has an alternative palette on MSX2 (but no different tiles).

By PingPong

Prophet (4093)

PingPong さんの画像

09-04-2007, 11:43

pratically the only thing used is the palette...
no improvement on sprites ?

with little effort also sprites, could have been improved!
no examples of this?Tongue

By Manuel

Ascended (19270)

Manuel さんの画像

09-04-2007, 11:59

are there games that run more smooth on a msx2+/tr compared to a normal msx2 ?

Well, Space Manbow has the masking stuff, so it *looks* a bit more smooth Tongue

By Edwin

Paragon (1182)

Edwin さんの画像

09-04-2007, 14:23

with little effort also sprites, could have been improved!
no examples of this?Tongue

Actually, the effort is not as little as you might think. Instead of 1 byte in the attribute table, you have to write 16 bytes in a separate colour table to change the colour of a sprite. If you don't factor this in while making the game, using it can be rather problematic.

By PingPong

Prophet (4093)

PingPong さんの画像

09-04-2007, 15:31

with little effort also sprites, could have been improved!
no examples of this?Tongue

Actually, the effort is not as little as you might think. Instead of 1 byte in the attribute table, you have to write 16 bytes in a separate colour table to change the colour of a sprite. If you don't factor this in while making the game, using it can be rather problematic.
without changing sprite management, ( no multicolor ) it's only a ,matter of writing 16 bytes instead of one.
maybe there also no need to do this every time you write the sat, as sprite color changes rarely and only on specific charaters, (as the main charater).

It's not a zero cost feature, but with a little effort could be done, i think.

Knight mare gold proves this...

By mohai

Paladin (999)

mohai さんの画像

09-04-2007, 16:29

I think Qimpl is a 3-version-in-one (MSX1, MSX2, MSX2+). I am not sure if it works in MSX1, i only read once in a magazine it does, but i am sure that MSX2+ version shows digitized pictures.

ページ 1/4
| 2 | 3 | 4