The Maze Of Galious - MSX2

The Maze Of Galious - MSX2

by ro on 26-04-2022, 13:52
トピック: Software
タグ: MoG, msx2, Konami
言語:

The Konami MSX1 title The Maze Of Galious got the rubber glove treatment and has been pimped up to a true MSX2 game title. A team of international MSX sceners just released a free-to-use software patch to update your copy of this legendary game. With enhanced graphics and music, MOG finally got the treatment it deserved.

When Konami released their follow-up of their 1986 hit Knightmare, they dubbed it ガリウスの迷宮, or, in English, The Maze Of Galious. It's the second installment in the Knightmare serie. This 1987 MSX1 title is one of the most popular MSX titles ever released.

While in that same year the company already did MSX2 and SCC titles, the game The Maze of Galious was a standard-MSX1 game. Despite that, the graphics are outstanding with various display of beautiful backgrounds and impressive world boss monsters. It has a few excellent PSG tunes that stick like peanut butter; when was the last time you caught yourself whistling the Castle tune? And the game play is just perfect and smooth. This action-platformer has a huge map to explore with plenty of items to be found and enemies to kill with an arsenal of various weapons.

This glorious MSX game finally got the MSX2 treatment with quality images and ditto sounds. A truly marvelous job done by an international team of enthusiastic MSX scene legends. No other than Víctor Martínez is at the helm doing programming together with David Madurga, including Vsync and Joymega code by FRS. The screen 5 graphics were designed by none other than Toni Gálvez who has a huge credit list on various platforms and is the one judging screens on dev22. The SCC tunes were done by Jan van Valburg who did the Vampire Killer SCC version earlier. The Voice Set was done by WYZ, Artrag, and TodoJingles while 232 translations handled the multi lingual retranslations.

The result of their hard work is a free patch for your back-up copy of the original game. When patched, you get:

  • MSX2 screen 5 images (16 different colors, 32 in some screens)
  • SCC support
  • Dual PSG support
  • Voice set
  • VDP speed selection
  • Turbo CPU support
  • Joymega support
  • Language selection for English, Spanish or Japanese
  • second Konami ROM Knightmare or Q-bert insert at slot 2 for extra game features (optional)

That is an impressive list of improvements added without loosing any of the original smooth game play. Excellent. For fans of MOG this is an extremely good year. Not only is this patch a dream come true, there's also a new MOG game in development called Pampas & Selene.

The free IPS patch is now available at the MOG2 Enhanced GitHub Project page. If you like it, show your appreciation by donating to the creator's PayPal account.

Konami, eat this!

Relevant link: GitHub project page
Relevant link: Play online at TFH
Relevant link: in-game video footage

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コメント (68)

By tfh

Prophet (3178)

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26-04-2022, 14:53

And one massive update it is Smile The patched games grows from 128kB to 512kB. But wow... Amazing work guys! You've done the game justice.

By KdL

Paragon (1434)

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26-04-2022, 15:38

The final result is very very high and I would never have imagined it, this is truly a great work of art. Congratulations!! Running Naked in a Field of Flowers

By JGM

Master (132)

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26-04-2022, 16:27

It's amazing!

By Victor

Champion (509)

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26-04-2022, 17:56

Version 1.02 uploaded...

Changelog:

V 1.02 :

- Fixed: When there is a special item in that room and you die, then after the item doesn´t apear correctly.

- Fixed: Sometimes the *World X* or *Castle* texts in scoreboard don't show correctly.

By ducasp

Hero (550)

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26-04-2022, 18:17

What would be the optimal way to play it?

SCC? Double PSG? SCC + Double PSG? What would render the best soundtrack the team devised to be used with the game? Smile

By Victor

Champion (509)

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26-04-2022, 18:22

ducasp wrote:

What would be the optimal way to play it?

SCC? Double PSG? SCC + Double PSG? What would render the best soundtrack the team devised to be used with the game? Smile

SCC + Double PSG, of course...

One note: Double PSG is only available when you put the SCC music... then the rythms are in one PSG and the FXs in the other PSG...

By Bengalack

Hero (578)

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26-04-2022, 19:12

Woow. This is impressive. Great work. It looks and sounds fantastic. Awesome idea to hook into the original game/code too (which to me sounds super hard to do). Congrats to the team on such a wildly great achievement!

By wolf_

Ambassador_ (9956)

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26-04-2022, 19:42

In the intro I would suggest to have a few black lines under the font, or make a smaller font (less high). As it is now, all these characters are stacked on top of each other, which looks weird.

In the video: @ 2:19, that sound that's used for those repeating quick 'n high [d-e-f-g] notes, is piercing my eardrums like mad. You really don't want to wear a headphones with this. I estimate it's part of the SCC tone itself. I would suggest to cut that high frequency out or at least lower its loudness, it's really painful to listen to. Sad

By djh1697

Paragon (1635)

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26-04-2022, 22:18

This looks wonderful, congratulations to all involved in the remake.

By Imanok

Paragon (1191)

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26-04-2022, 23:23

Congrats for the release guys! That's a BIG piece of work! Smile

By MP83

Master (218)

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27-04-2022, 00:10

Excellent work on the MSX2 version, team! Smile It's very joyous to play. Feels almost like a new game! I only have few nitpicks about it (not a fan of the current item shine effect and the chart pie health bars in Inventory, there should be a fade-in effect for boss summons right after fading to black, there's a space missing from Popolon's description).

The closest thing for a bug is the Japanese language still having Popolon and Aphrodite descriptions in English.

By MP83

Master (218)

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27-04-2022, 00:14

Oh yeah, the sprites of Popolon and Aphrodite looks like they both have a beard. Tongue

By black hawk

Expert (113)

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27-04-2022, 00:45

Wow

By wimpie3

Champion (393)

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27-04-2022, 08:10

I adore the game, but what bothers me (a bit) is that there is no animation when Popolon uses a ladder. He just 'floats' up.

By sinus

Expert (84)

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27-04-2022, 08:11

Hoho!! Hey Konami, did you see that? ... So, did you just realeased the best MSX2 platform game ever? What a machine! And what a team!!
Ouch, still in love with Aphrodite nearly 40 years later and glossing her that way certainly won't help...

By gdx

Enlighted (5502)

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27-04-2022, 09:25

Thanks, great enhancement!

Here a nice comparison video:

https://www.youtube.com/watch?v=FCd7UT-ZSdU

I tryed the v.1.02 on my real Turbo R + the 2048kB Sound Cartridge. It works perfectly. On OpenMSX v0.15.0 for Mac, there are several graphic bugs, and no water effect on CocoaMSX.

Graphics are more beautiful on a real monitor! :)

引用:

there's also a new MOG game in development called Pampas & Selena.

"Pampas & Selena", "Pampas & Selene" or "Pamperse & Selene". The names of this game keep changing. Even the title often changes. It has to be the Konami's game with the fewest people agreeing with developers choice. :D

By Manuel

Ascended (18788)

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27-04-2022, 10:04

Please try a more modern openMSX.

By gdx

Enlighted (5502)

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27-04-2022, 10:27

I can't. My PC is broken and OpenMSX v0.15.0 is the latest version supported by my old Mac.

By cesar guerra

Supporter (9)

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27-04-2022, 12:12

This king of work is what keeps MSX alive. Congratulations!!!

By inchl

Resident (59)

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27-04-2022, 12:44

Very good work. Love the fish in the waving water!

By iamweasel2

Paladin (705)

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27-04-2022, 15:18

This is an amazing work, thanks for giving MOG the treatment this clássico game deserves. ????

I was wondering, what the double PSG Will do, what kind of effects we will get when this option is activated ? And how can we use It on openMsx? Do I need to create a XML extension to have a double PSG?

By Zandig Slaytanic

Resident (44)

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27-04-2022, 15:29

This is brilliant.
Thank you!

By mohai

Paladin (968)

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27-04-2022, 16:48

Great work !

In the comparison video (min 2:38), Is that a sofa ?

By Sebbeug

Champion (354)

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27-04-2022, 16:52

What a patch !
Thanks a lot. I like CTRL key to have informations about items : excellent idea.
Very difficult to play with original version after that...

By ren

Paragon (1928)

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27-04-2022, 18:07

double PSG: use the MFR SCC+ (SD) extension (OpenMSX and ePSG or dual/double PSG)

By max_iwamoto

Hero (586)

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27-04-2022, 19:46

Just amazing!

By iamweasel2

Paladin (705)

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28-04-2022, 06:21

ren wrote:

double PSG: use the MFR SCC+ (SD) extension (OpenMSX and ePSG or dual/double PSG)

Thanks. :)

By Whizzy

Master (213)

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28-04-2022, 11:45

This is amazing, cant get it to work on a real MSX though.. Tried SONY F700D an TurboR, with and without CF ATA-IDE interface.. and loadrom ?! any tips ?

By Victor

Champion (509)

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28-04-2022, 16:18

wolf_ wrote:

In the intro I would suggest to have a few black lines under the font, or make a smaller font (less high). As it is now, all these characters are stacked on top of each other, which looks weird.

I'll check that...

wolf_ wrote:

In the video: @ 2:19, that sound that's used for those repeating quick 'n high [d-e-f-g] notes, is piercing my eardrums like mad. You really don't want to wear a headphones with this. I estimate it's part of the SCC tone itself. I would suggest to cut that high frequency out or at least lower its loudness, it's really painful to listen to. Sad

You're right... Now it's fixed... I put that in version 1.03

By Victor

Champion (509)

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28-04-2022, 16:42

Whizzy wrote:

This is amazing, cant get it to work on a real MSX though.. Tried SONY F700D an TurboR, with and without CF ATA-IDE interface.. and loadrom ?! any tips ?

You need a flash cartridge... MegaflashROM SD, Carnivore 2, GR8NET.... for example...

By gdx

Enlighted (5502)

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29-04-2022, 02:01

You need a MegaFlashROM, MegaSRAM or MegaRAM cartridge with 512kB or more and SCC sound support.

https://www.msx.org/wiki/Category:Flash_Cartridges
https://www.msx.org/wiki/Category:Megaram_Cartridges
https://www.msx.org/wiki/Category:Data_Cartridges

By sinus

Expert (84)

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29-04-2022, 09:30

So, I guess the Playsoniq is in the list? What about the "second PSG" (SEGA), is it supported?

By mtn

Champion (265)

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29-04-2022, 17:06

Thank you!! Donating Smile

By Victor

Champion (509)

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29-04-2022, 20:03

New version V 1.03 :

- Fixed: Some special items don't appear in screen.

- Fixed: In "Castle Song" there was a instrument very annoying, we have cut that high frequency. Commented by Wolf

- Added: Intro and Outro translated to Japanese, Thanks to Takamichi Suzukawa.

- Added: Popolon and Aphrodite description translated to Japanese.

By santiontanon

Paragon (1636)

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29-04-2022, 23:22

Nice, thanks for the quick updates! Big smile

By ducasp

Hero (550)

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30-04-2022, 16:46

Anyone with second Gen OCM (SM-X, SM-X MINI and SX2) that want to play this patch in its full 2xPSGC 1XSCC glory:

https://github.com/ducasp/MSX-Development/releases/tag/OCM3....

I've been working on a few ocm enhancements for that generation, and the Frankysnd builds have opl3 fixed, sn76489 for your Coleco or SG1000 fix and a second psg specially for this patch B-)

A reminder that I don't have SX2 or SM-X MINI, only SM-X, so if you have a SX2 or SM-X MINI I recommend waiting until it turns to release (meaning someone tested and approved on the other systems) or do it only if you have an usb Blaster and is able to flash a . JIC file (like the ones from original KdL 3.9 release) to restore it back if it doesn't work. ;)

P.s.: if someone tests it on SX2 or SM-X MINI, let me know the results :)

By tfh

Prophet (3178)

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30-04-2022, 16:48

Maybe it's a nice idea to be able to return from the Music mode by hitting the ESC key. Now you have reset the machine ;-)

By valkyre

Hero (607)

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01-05-2022, 17:02

Got to say I'm enjoying this game more now than I did back in 87! The enhancements are amazing, and make it appealing to my children.

By alali.ahmed.t

Rookie (32)

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02-05-2022, 03:48

Where Can I get the patch?

By Randam

Paragon (1430)

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02-05-2022, 09:52

Amazing patch! Thanks for making an update to one of the best MSX1 games. I always dreamed of playing Maze of Galious with SCC ever since one of the Fuzzy Logic demos from back in the day. And now it is possible! And so much more: MSX 2, turbo mode, the works. Really nice work!

By Haze

Master (140)

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02-05-2022, 10:07

alali.ahmed.t wrote:

Where Can I get the patch?

Follow the Github link in the news post. The IPS patch is listed there directly, so you can't miss it! Smile

By The Apeman

Master (197)

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02-05-2022, 21:42

Is there a way to not having to enter the very long code every time I die? I would love to play this game but I really suck at it and I die a lot, so it would be nice if the game could remember the state of the last time I typed in a code to return there at a game over.

EDIT: Never mind, v1.03 has F5 Continue Smile

By Manuel

Ascended (18788)

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02-05-2022, 21:52

It does?? Oh, I must have missed that. But that's good. This game needs F5 to continue, IMHO.

By alali.ahmed.t

Rookie (32)

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02-05-2022, 23:02

@Haze Thanx a lot Smile

By The Apeman

Master (197)

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03-05-2022, 15:03

Sadly though, the F5 Continue doesn't continue where you last entered the code but right where you died. That feels like a cheat, so I'm back at entering the code every time I die. Is there way this could be changed?

By gdx

Enlighted (5502)

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03-05-2022, 16:30

F5 to continue works for me. (if during the game I press F2, then type ZEUS and the RETURN key)

By Manuel

Ascended (18788)

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03-05-2022, 16:54

I suggested Victor to have an option in the menu to enable F5 without the passwords. Easier if you want your children to play it.

By ren

Paragon (1928)

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03-05-2022, 21:15

?

I thought ZEUS was w/o ent0r ? :)

By Victor

Champion (509)

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07-05-2022, 06:46

New version V 1.04 :

- Fixed: Collision of the sword with some elements is not detected.

- Added: A few black lines under the font in Intro and Outro. Commented by Wolf

- Several small bug fixes.

By tfh

Prophet (3178)

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07-05-2022, 13:52

Thank you Victor for the update Smile

By jsepl

Supporter (11)

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07-05-2022, 22:35

Wow!!!! This version goes very far beyond the limits one might think a patch could update, but it's also a work done with love!!!!

Thank you very much to the whole team who has made this version a reality, from all-night developers to the last beta tester.

Yes, I do love this game, along with Salamander, the two games that took much of my childhood time Smile And I finished MoG back in 1991 or 1992, with no Internet, no BBS's, no walkthroughs, just randomly hitting all walls in the castle looking desperately for the cross, until half a year later I heard some strange sound hitting a wall while falling from a small platform in the middle of a pit...

By JasonLee

Resident (39)

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17-05-2022, 15:12

I am just as happy as when the MOG Remake was made by Brain Games, especially when Naramura's graphics came to light.
Just a point. I don't know if it was addressed already, but I could not see the special items that required special events. I knew they were there, for playing so many times, but they only appeared in the inventory.

Finished already, luv it

By sdsnatcher73

Prophet (3228)

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20-05-2022, 18:12

Hi, has anyone played this on a VG8235? I tried it today and it seems the reading of the keyboard is not working on the VG8235. Already in the menu the cursors don’t work, space can start the game but immediately the game is paused. The enhanced MSX1 version I have on my SD seems to have the same issue (I think it is the FRS patched version).

By sdsnatcher73

Prophet (3228)

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20-05-2022, 19:35

Obviously (in hind sight) the issue was not with the VG8235 but with the mouse connected to port 1! I guess somehow the routines from FRS mess up with a mouse in port 1.

By tfh

Prophet (3178)

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20-05-2022, 21:37

JasonLee wrote:

I am just as happy as when the MOG Remake was made by Brain Games, especially when Naramura's graphics came to light.
Just a point. I don't know if it was addressed already, but I could not see the special items that required special events. I knew they were there, for playing so many times, but they only appeared in the inventory.

Finished already, luv it

the problems with the invisible items have been solved in v1.03 of the patch.

By KdL

Paragon (1434)

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21-05-2022, 16:13

Hi Victor, I wish the coins were two like in the original game ... Wink

Just move the last row of pixels down to get it.

By Manuel

Ascended (18788)

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21-05-2022, 20:07

Hmm, I never saw it as '2 coins'... just one coin with an edge. (Actually, I've seen it as some weird 'tube' for years...)

By KdL

Paragon (1434)

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21-05-2022, 23:06

Manuel wrote:

Hmm, I never saw it as '2 coins'... just one coin with an edge. (Actually, I've seen it as some weird 'tube' for years...)

I think it is visually evident that the current icon does not correspond to the original. This is what the equivalent of a possible single coin in MSX1 would look like.

Have you ever wondered what the first icon represents? Is it a missile? Or a quiver of arrows horizontally? If you look at it as a quiver of arrows, the new icon can still be improved and made sharper, as it currently looks like a fire coming out of a missile. So here is two version of modified quiver of arrows (along with the double coins), the second version is my favorite.

The only one we have nothing to say about is the key that has kept the original shape to perfection! ;-D

By Manuel

Ascended (18788)

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22-05-2022, 01:46

Interesting! I have never seen it as a quiver of arrows, but yeah, that makes a lot of sense, once you see it Smile

By ericb59

Paragon (1071)

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24-05-2022, 16:19

Possible SCC cartridge detection bug ?
I tried the ROM on a classic flashed cartridge (Non-SCC).
Put it in a cartridge port of my Tr, and put the Snatcher SCC Sound cartridge in the other cartridge port.
I can select the SCC from the game menu, but there no SCC sound comes out... Question
So, is there something bad on my side ?

By Victor

Champion (509)

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24-05-2022, 19:23

ericb59 wrote:

Possible SCC cartridge detection bug ?
I tried the ROM on a classic flashed cartridge (Non-SCC).
Put it in a cartridge port of my Tr, and put the Snatcher SCC Sound cartridge in the other cartridge port.
I can select the SCC from the game menu, but there no SCC sound comes out... Question
So, is there something bad on my side ?

The SCC only works in the flashrom... as a normal SCC game... sorry...

By sdsnatcher73

Prophet (3228)

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25-05-2022, 06:13

You can use SofaRun probably to redirect the SCC.

By ericb59

Paragon (1071)

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25-05-2022, 08:22

引用:

The SCC only works in the flashrom... as a normal SCC game... sorry...

oh ok !
Why not adding routine to use SCC from another slot ? Just a suggestion, perhaps it's not possible.

引用:

You can use SofaRun probably to redirect the SCC.

I would like to use only "simple" cartridges. Wink

By gdx

Enlighted (5502)

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25-05-2022, 11:11

ericb59 wrote:

Why not adding routine to use SCC from another slot ? Just a suggestion, perhaps it's not possible.

The SCC mapper and the SCC sound form an assembly located in the same slot. It's possible separate them but it complicates sound management and slows down games. In the past, a cartridge with SCC mapper but without SCC sound support was justifiable but not nowaday.

By LaZar0

Resident (52)

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25-05-2022, 12:53

Thanks a lot for this enhancement of Maze of Galious. It is really amazing! (musicbox !! go pass!)

By mfeingol

Champion (293)

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10-06-2022, 21:21

Did we ever figure out what happens when Knightmare and Q-Bert cartridges are inserted in slot 2?

By Victor

Champion (509)

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11-06-2022, 06:35

mfeingol wrote:

Did we ever figure out what happens when Knightmare and Q-Bert cartridges are inserted in slot 2?

NO... It's soooo hard to find that...

http://bifi.msxnet.org/msxnet/konami/combinations

By mfeingol

Champion (293)

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13-06-2022, 16:33

Ah, for some reason I interpreted that there were new effects from these cartridge combinations. I suppose not.