As there have been topics for new graphics cards and graphics cartridges like VSU and VDPX, which turn (any) MSXs to same level (or beyond) as much more advanced gaming consoles of the late eighties/early nineties, and as not everybody does want such cards or cartridges, "because they are too high-tech for low tech MSX´er", I like to get some discussion about LOW tech graphics cartridge, which is aimed ONLY for MSX-1.
I am not against high-tech graphics cards/cartridges, please feel free to make them and buy them, I just want to discuss about possibility of lower tech graphics cartridge for MSX-1.
I, like many others, love MSX-1.
But I, like many others, like idea of having more sprites per scan line, etc...
I would like to see MSX graphics, which are powered up a bit, but just a BIT. Not 512 x 256 pixel screenmodes, not 256 colour sprites etc….
I would be happy if I could see games which have ordinary SCREEN 2 backgrounds, but if there just could be 8 or dare I say 16
visible sprites per row, I don´t mind, if maximum amount of sprites per screen is still “just” 32.
It´s fine for me, if sprites have still just one colour. 
Also choice between just horizontal or vertical sprite magnification would be nice.
Ataris can have 4x (or was it 8x?) player magnification, either horizontally, vertically or both same time.
Another thing, which is not essential, but…. I have always admired the look of Commodore 64´s 320x200 screenmode, how pixels are so small… I just like to see such thing on MSX-1…..
320x200 is absolutely enough.
I am even not asking for hardware scroll. 
It would be nice to have such graphics cartridge, which could have simple BASIC extension to use these few new features. Of course result of 320x200 screenmode is that you need to make BASIC extension to allow sprites go further than 256 pixels on X-axel and so on…. but I guess it´s possible to make this much easier than on Commodore 64, it would be nice to move sprites with just simple
FOR I=0 TO 319 : PUTSPRITE 0,(I,100),15,0 : NEXT
Please check Commodore literature how much hellishly HARDER it is to do same on Commodore 64 BASIC…… 
But also I would be happy if I just could see those things in game cartridges, without having chance to make programs which use these low tech features, so, I guess it´s possible to add such chip to ordinary MSX-1 game cartridge.
I remember NES game Duck Tales had graphics chip which boosted graphical resolution of NES, so why not having such chip in some game cartridge to make that game to have 320x200 graphics on MSX-1? 
I understand, that it would be “wasting” of graphic chips just to use them to produce 8-16 sprites per scan line and/or 320x200 screenmode and that´s it, nothing more. I really don´t mind if some chip is “wasted” for such thing. 
I ask such low-tech graphics cartridge, because I want to see bit better graphics on MSX-1, and at same time, I still want that result still looks enough like dear old MSX.
I understand that MSX does not look like MSX when it´s gone to 320x200 screenmode
but I mean, that it looks still like EARLY EIGHTIES computer, not like Sega Megadrive or 16-bit Nintendo etc….
I don´t mean that this low-tech graphics cartridge should be competitor for VSUs etc, I don´t want any LOW tech graphics cartridge VS. HIGH tech graphics card/cartridge fighting, I just mean, that not everybody wants too-high-performance-cards for their old machines, especially many MSX-1´ers. That´s why I just wanted to discuss about opposite need.
Such low-tech cartridge is much more easy and much more quick to make. And I guess it doesn´t need long training to program some games, even just ONE game for such low-tech features. 
I think there are many people who would like to have such cartridge, which makes their old fantasies come true. 
But I understand also, that if this low-tech idea turns to real project(s), it can cause less time for MSX2/VSU/VDPX projects and make those people unhappy...
But as I said, I just like to discuss about this. If I had skills for doing this by myself, I surely had done such low-tech cartridge ages ago.... 
