I've been thinking about that for a long time and maybe now it's a good moment for trying.
It's all about making a community game in a relatively short time period, where people interested could join.
The game itself would be a shooter made with the "Yoshida Konzern" editor (the one used to make 'Lübeck'), so no programming acknowledge is required, just some graphical/designing skills. To make the game full MSX2 compatible, it would be a vertical shooter (the game engine makes use of MSX2+ HW scroll for horizontal stages, you know).
I would provide the disks with the editor and the generic data already defined (player, weapons, etc) and a sample stage. I would also provide a translation of the main options to help with the usage.
Every team/individual joining the project would make just one stage. Anyway, it all depends on how many people want to join, because there's a maximum of 8 vertical stages available. So:
-If less than 8 groups/individuals are participating, any group could volunteer to make another stage from the remaining ones.
-If more than 8 groups/individuals are participating, an internal group votation could be made to select the 8 best stages (or even make more than one game!).
Using either original, inspired or converted (from non MSX games) gfx would be allowed.
What do you think about the idea??... is anybody interested??

