Trying to build a visual novel for MSX1 and looking for suggestions.

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By Evhor

Resident (54)

Evhor의 아바타

16-10-2011, 10:25

Greetings, everyone. How to add images in a post? I would like to show some examples on how my wannabe-visual-novel should look like. Yup! I've told you already I am a noob Big smile

By Evhor

Resident (54)

Evhor의 아바타

16-10-2011, 10:43

Never mind! I've posted them on my gallery on DA ^_^d
URL is http://theevhorscope.deviantart.com/gallery/28073416

By jltursan

Prophet (2619)

jltursan의 아바타

16-10-2011, 11:08

Anyway, you can easily add images using a free hosting service like Imageshack and pasting the thumbnail image it provides using the tag [IMG] Smile

Btw, nice looking pics, are you using a a 256x192 mode with a 64 columns printing routine?, did you finally used C language?

By ARTRAG

Enlighted (6844)

ARTRAG의 아바타

16-10-2011, 12:30

Your pictures look awesome, did you succeed to load pictures and present them to the screen in C?

By Huey

Prophet (2687)

Huey의 아바타

16-10-2011, 13:17

Wow! They look great!

Do you have any idea how you would like to format the game's logic (text format)?

By Evhor

Resident (54)

Evhor의 아바타

16-10-2011, 16:23

At first let me make clear these are just photoshops. I haven't wrote a single line of code, yet! Tongue

@jitursan
Thank you for the IMG thing and I am glad you like my stuff, too. Sure screen mode will be 256x192, then pictures may come in various size: 256x192 splash pages, 256x128 backgrounds, smaller inset but always "8x8 multiple". As for text, that's just an example. I am going to use just 32 colums to keep things simple and readable but... I will investigate the 64 columns thing. And I am actually going to use C. The kind ARTRAG provided me what looks like the definitive C transcompiler for Z80 Smile

@ARTRAG
At first, thank you for everything! Actually, I am still getting used to C but I know, at least by principle, what to do. However, I fear this won't spare you from being bothered a couple of times Wink

@Huey
Thank you! As for the game's logic, I've got a simple scripting language in my mind. As soon as I'll got something actually working, be sure I will put everything out.

By Evhor

Resident (54)

Evhor의 아바타

30-01-2012, 23:07

Made a set of C functions which allow me to load and show images and to type stuff in the lower 3td of the screen. Now I am focusing on the scripting language. In a couple of months I should be able to put some kind of demo together. Well... don't expect any special effect for I am not a coding guru Big smile

Thanks to ARTRAG for his priceless support!

By Evhor

Resident (54)

Evhor의 아바타

28-07-2014, 22:00

Mostly 3 years already? Sure time runs fast!
Okay, quick stock of the situation.
When I started, I wanted to do something that would run on any MSX. My biggest concern was being able to play tunes while loading data without stumbling. Of course, the solution was to use a fast support but ROMs are still pretty out of my reach so I decided that the target machine would be an MSX 1 with MSX-DOS and a fast mass storage, such as HDD or SD Card. I think this is an honest requirement because it can be achieved by just pushing something into a slot without any modification to the base hardware. Besides, if you keep things small there are tools which can turn a disk into a ROM.
As for the visual novel building and playing toolkit, the builder will be a PC software which gathers the needed resources into an single MSX-DOS compatible file. This should bypass the 112 files limit. The visual novel file will then be copied into an MSX-DOS system where it will be executed by the reader.
Talking about resources, we will have images, fonts, tunes and, of course, a script. The images will be monochrome both for technical reasons and stylistic choice and will be 256x128 pixel at most. You can see I am keeping images in the upper 2/3 of the screen, while the text will appear in the lower 1/3. The fonts will be a 128x128 monochrome image arranged in a 16x16 grid.
The source format for images and font should be any Java compatible but I would go for PNG. The tunes should be in PT3 but there's a lot I have to check and clarify about music on MSX. As for the scripting language, I think I have a nice prototype and I am writing the builder accordingly.

By Evhor

Resident (54)

Evhor의 아바타

24-01-2015, 12:16

Brief update.
I've finally managed to define a scripting language for my visual novel project and I've coded the Builder accordingly. It is an outstanding example about how - N O T - to code in Java and calling it a prototype it's a way too large compliment but it seems to work. Now it's time to focus on the MSX 1 player also because these two must be tested together. I expect many sleepless nights but I like how things are coming along.

Have a nice day!! Wink

By ARTRAG

Enlighted (6844)

ARTRAG의 아바타

24-01-2015, 14:29

Tongue

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