MSXdev '11: Radish Sabre announced

by wolf_ on 25-04-2011, 23:30
제목: MRC
태그: Challenges
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A new entry has just been announced, commodorejohn is working on Radish Sabre. This game is destined to become an action adventure game in 128KB, requiring 64KB RAM. That's about all there is to say, other than - according to the sticker - support for SCC and FM-PAC. It's the second announced megarom so far, will it become a trend? Will programmers finally choose to use the extra space for some extra artwork? Thrill and suspense await us!

Relevant link: MSXdev'11

댓글 (7)

By Huey

Prophet (2675)

Huey의 아바타

26-04-2011, 09:39

I have a feeling this might be a real good year for MSXdev \o/

By viejo_archivero

Paragon (1395)

viejo_archivero의 아바타

26-04-2011, 12:17

@Huey: same here! Big smile

By commodorejohn

Expert (92)

commodorejohn의 아바타

29-04-2011, 06:21

By the way, I've put up an official page for this project: here.

By hap

Paragon (2039)

hap의 아바타

29-04-2011, 18:50

cool =)
Progress reports are fun to read, keep us updated.

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

29-04-2011, 19:17

Hello Commodore John! Smile I have looked your radish sabre page and I must say that your heroine looks like an old Commodore 64 game character done in HiRes mode. Smile And that is a good thing! Big smile

Is there any possibility to hear Commodore 64 influenced music(al style) in your game? Big smile I am hoping you can give me positive answer! Smile

By commodorejohn

Expert (92)

commodorejohn의 아바타

29-04-2011, 19:27

MäSäXi: Heh Smile SID music is a big influence on my style, so you can count on that! (Although with the SCC versions there's a lot of oldschool Genesis in there as well Wink) I'll post some example music once I get the player up and running.

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

30-04-2011, 08:27

SID music is a big influence on my style, so you can count on that!

PRAISE THE LORD!!!!!!!! Big smile