Konami SCC

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By Delorean

Rookie (32)

Delorean의 아바타

01-05-2005, 18:00

This can be an extra for aboid the people to buy pirated games in disk... (The genuine sounds better)

By Latok

msx guru (3874)

Latok의 아바타

01-05-2005, 19:02

Well, it DID ensure Konami the fact that every pirate freak indeed had ONE original SCC cartridge. To have proper sounds.

By pitpan

Prophet (3152)

pitpan의 아바타

01-05-2005, 19:40

Pennant Race 1 was the first released MSX2 game with SCC... and Nemesis 2 is from 1987. Nemesis 1 was released in 1986.

Don't know why, but I thought that Nemesis was published in 1985 (still uses the "old" Konami logo) and Nemesis 2 in 1986 (uses the "new" Konami logo in white/blue, like Q-Bert).

By BiFi

Enlighted (4348)

BiFi의 아바타

01-05-2005, 19:53

Nemesis 1 is the last title using that 'old' logo... but it really was released in 1986... Nemesis 2 is really released in 1987. Just boot the game and see the release year in the intro screens.

By BiFi

Enlighted (4348)

BiFi의 아바타

01-05-2005, 19:54

Well, it DID ensure Konami the fact that every pirate freak indeed had ONE original SCC cartridge. To have proper sounds.I think everybody bought Nemesis 2 back then...

By Guillian

Prophet (3507)

Guillian의 아바타

02-05-2005, 12:27

Nemesis 1 is the last title using that 'old' logo... but it really was released in 1986... Nemesis 2 is really released in 1987. Just boot the game and see the release year in the intro screens.

Yep, that's right. But don't trust in the copyright year shown in the intro screen. Nemesis 3 was released in 1989, but the intro screen shows 1988.

By Samor

Prophet (2150)

Samor의 아바타

02-05-2005, 12:57

What is the first MSX2 game with SCC anyway? I mean, most SCC games at the beginning were MSX1 games, whereas MSX2 games from the same period had to make do with the humble PSG. Maybe coding/pixeling for MSX2 was more expensive (more work) and there was no money left to the sound bit? Tongue

or a different dev. team.

A (hardware) graphic enhancement is much harder to integrate into a game than a bit of extra sound. For sound, you just tie the sound outputs of all available sound chips together and you're done.

true. Makes me remember the rather expensive (but cool) Virtua Racing for MegaDrive. Actually I specifically bought a MegaDrive later because it couldn't be emulated (it still isn't, allthough the better 32X version is now).

Well, it DID ensure Konami the fact that every pirate freak indeed had ONE original SCC cartridge. To have proper sounds.

tbh. at the time I hardly even realised they were pirated games; they were just games on disk to me... then later, I learned you weren't supposed to do that *shrugs*.

Nemesis 1 is the last title using that 'old' logo... but it really was released in 1986... Nemesis 2 is really released in 1987. Just boot the game and see the release year in the intro screens.

speaking of which... I don't really like the new (really new) logo... I liked the 2 waves. In fact I think I miss 'em ;P

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T의 아바타

02-05-2005, 13:53

idd, the new logo sucks eggs...

By ro

Scribe (4747)

ro의 아바타

02-05-2005, 14:37

indeed, sucky "logo" .. . .

By Chardson

Champion (411)

Chardson의 아바타

02-05-2005, 16:23

Maybe they put SCC sound to keep other softwares house far behind their "overall" quality, since MSX2 games from other companies could compete in gameplay with the Konami`s ones, diferent from what happened before 1986, when Konami was almost the only decent game developer.

It could also disencourage pirates, as it was already said.

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