Knightmare Gold

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By Manuel

Ascended (19299)

Manuel의 아바타

06-10-2005, 22:30

Why? I'm very happy with my SCSI stuff Smile

The only reason could be CF. But that's a no no for CD-ROM.

By [D-Tail]

Ascended (8263)

[D-Tail]의 아바타

06-10-2005, 22:47

IDE with CF adapter then? Smile

By ARTRAG

Enlighted (6931)

ARTRAG의 아바타

07-10-2005, 07:51

@Fudeba
a nice trick to gain z80 time is using the VDP commands for
moving the screen and for updating the sprite colours (in sc4!!).

You have to do the screensplit for your scorebar in scr5, at the line int you command the VDP (in scr5) in order to move the scr4 characters or to update the color sprites or to do what you like (you have 112K of spare VRAM!!).
At the end of the vblank, when you reset R#23, you go back to sc4.

CAVEAT
the vdp command should end before you go back to scr4 in order to have a standard behaviour of the VDP, but somehow, sometime, the VDP continue its last command like it where in scr5 even if you go back to sc4 during its execution!
I haven't explored this last thing as I use openmsx, but if you have a true HW, why not to try??

By snout

Ascended (15187)

snout의 아바타

07-10-2005, 13:54

Knightmage Gold rulez. Thanks for your replies, Fudeba. I'm looking forward to the release! Smile

By poke-1,170

Paragon (1783)

poke-1,170의 아바타

07-10-2005, 16:36

yeah there's something addicting to knightmare. First time I played it as a kid I was hooked.
the multiple weapons system, gfx,music... good to see an update of it Smile

By thinlizzy

Champion (259)

thinlizzy의 아바타

10-10-2005, 18:26

perhaps you could build a nice document or even a great article about KMG development

it would be nice

By Fudeba

Expert (113)

Fudeba의 아바타

10-10-2005, 23:21

thinlizzy: I'll think about it, in the future. Smile
Thanks for the interest. Smile
Also, special thanks to Artrag for mailing me. Our discussion was very interesting and gave me some ideas for speeding up the game. Smile

By ARTRAG

Enlighted (6931)

ARTRAG의 아바타

10-10-2005, 23:29

Welcome!!
As I cannot close my projects, at least I can
spend my findings to contribute to yours.

By Fudeba

Expert (113)

Fudeba의 아바타

19-10-2005, 04:17

Just to keep you informed...
Yesterday I finished a big code optimization (even some routines from Konami were rewritten) and I was able to run KMG in 3.57MHz with smooths scrool (even with CD-Audio) when setting MSX at 50Hz (at 60Hz it doesn't work well... but at least it is not hanging anymore). But there is a catch: I fear only computers with VDP access control can run the optimized version of the code (need more testing). This way, these optimizations can be enabled on the command line ... or not. Smile
I'm also trying to use the trick pointed by Artrag, but things just aren't working as they should. Sad
I'll try harder later.

By [D-Tail]

Ascended (8263)

[D-Tail]의 아바타

19-10-2005, 09:27

Amazing job, Fudeba! We really look forward to seeing the game in action ^___^ (At least I do Wink)

Cheers! Big smile

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