Developing my new game for the scene!

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By meits

Scribe (6530)

meits의 아바타

18-03-2016, 19:00

Extpert on prevents error messages (usually the error is Wrong version of DOS) not so much because what you want is wrong but it's for "experts only"... You force DOS to obey... It's some kind of sudo Smile

By JohnHassink

Ambassador (5655)

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18-03-2016, 19:17

SET EXPERT=ON allows me to load the file, but then nothing happens. Still trying...
How do I boot DOS2? I'm emulating the DOS2 (cartridge?) now, but it doesn't boot, I simply get the BASIC prompt.

By flyguille

Prophet (3031)

flyguille의 아바타

18-03-2016, 19:36

JohnHassink wrote:

SET EXPERT=ON allows me to load the file, but then nothing happens. Still trying...
How do I boot DOS2? I'm emulating the DOS2 (cartridge?) now, but it doesn't boot, I simply get the BASIC prompt.

You needs COMMAND2.COM & MSXDOS2.SYS files in the disk. Normally if you has DOS2 is because you has an IDE/CF/DoM whatever.

By JohnHassink

Ambassador (5655)

JohnHassink의 아바타

18-03-2016, 21:20

Thanks flyguille! It's working! Now I can finally take screenshots and make a newspost. Smile

By Manuel

Ascended (19273)

Manuel의 아바타

18-03-2016, 21:46

I tried the game, but I found the controls a bit... slow to respond. I think I'd prefer if the player would always run. For some reason I couldn't easily jump to the platforms I wanted.
It's hard to explain... for jumping mechanics, nothing beats The Maze of Galious Smile

By flyguille

Prophet (3031)

flyguille의 아바타

18-03-2016, 21:51

Manuel wrote:

I tried the game, but I found the controls a bit... slow to respond. I think I'd prefer if the player would always run. For some reason I couldn't easily jump to the platforms I wanted.
It's hard to explain... for jumping mechanics, nothing beats The Maze of Galious Smile

some platforms requires that you has shoes..., try another way.

If I do it to always run, the problem then will be the parts of the map where pixel accuracy is required, like puzzle areas.

So , each shoe has two speed, one slow and other faster.

By Manuel

Ascended (19273)

Manuel의 아바타

18-03-2016, 21:55

I'm just having a lot of trouble to let the player go where I want it to go. The game engine looks very impressive, though.

By syn

Prophet (2113)

syn의 아바타

18-03-2016, 21:57

The wrong version error is just referring to the the dos2.x versions since there are also v2.2 v2.3 etc
Set expert on just means ignore the error/use at own risk etc

You need BOTH the cartridge AND the files fluigille listed on the dsk. Also I had some problems with it do but I needed to format the dsk with dos 2.2 boot sector.

By MOA

Champion (293)

MOA의 아바타

18-03-2016, 22:07

flyguille wrote:

the problem with that improve, is that the routine outputs a meaningfull Z or NZ , if I use the CF, is not guarantee it escapes with NZ.

You can still replace the BIT 7, H by an AND $80 to save 2 cycles in that case. Not as if you would notice the difference Wink

--> original version
ld h, a					; +24 pixels.
bit 7, h
jr nz, .Escape				; Escape with ZF = 0 if map overflow.

--> alternative if you need ZF, still 2 cycles faster
ld h, a
and $80
jr nz, .Escape

By mars2000you

Enlighted (6428)

mars2000you의 아바타

18-03-2016, 22:13

syn wrote:

You need BOTH the cartridge AND the files fluigille listed on the dsk. Also I had some problems with it do but I needed to format the dsk with dos 2.2 boot sector.

The MSX-DOS2 cartridge is not required if you run a turboR.

But I agree with John, DOS2 is always a source of problems if you don't remember the good procedure (also because the coders don't provide a ready-to-use DSK with an AUTOEXEC.BAT).

So, here the different steps of the procedure :

a) create a DOS2-formatted empty new DSK with Disk Manager
b) put on this DSK : MSXDOS2.SYS - COMMAND2.COM - the files of the game
c) save the DSK and close Disk Manager
d) start blueMSX
e) insert the DSK in a turboR machine (no need of DOS2 cartridge)
f) boot the turboR
g) create AUTOEXEC.BAT with first SET EXPERT=ON then the name of the COM executable then CTRL+Z
h) reboot

Btw, if this game does not use the R800 processor, I guess that the definitive version will also support DOS1.

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