Uridium by Trilobyte - Pre-order the Cartridge set

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By MäSäXi

Paragon (1884)

MäSäXi의 아바타

19-06-2014, 18:08

Eric, could you please check your email, if you have received my emails? I sent you a reply yesterday, but today when I wanted to write a new email for you, I noticed my email has disappeared, it cannot be found from "sent" folder either, and I know it was there yesterday. Just want to make sure you know I am buying that cartridge! Big smile

Please tell me here, if you have got my email(s) after your first reply? Just in case there are problems with emails, thank you.

By ericb59

Paragon (1042)

ericb59의 아바타

19-06-2014, 18:12

I got your today 's email, and I answered.
But no trace of an email from you yesterday.

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

19-06-2014, 18:15

Thank you, I will check my email next. Smile

By tonigalvez

Champion (283)

tonigalvez의 아바타

20-06-2014, 09:46

hit9918 wrote:

@MäSäXi,
not for the C64 but for the MSX Wink I would
remove the dithering on the background and then make twocolor sprites with no blackframes.
The player could get a third sprite for black pixels, low priority sprite that just disappears under load, not adding to flicker.

I study very well the way to do the graphics for Uridium, it is a fact that, if you want to put a background on MSX1, you will have visivility problems with lighter colors. Then, I decided to:

- Make dither in the background, when the scroll moves, the dither part change to a single color(color mixing), a new darker color for MSX1. In the game, you don´t see the dither when you play, only when you stop the scroll you can see it. This effect does not work on youtube video.

- The black shadow of the sprites make possible to see them on lighter backgrounds (yellow and grey).

That is the reason I decided to make in this way.

By ARTRAG

Enlighted (6475)

ARTRAG의 아바타

20-06-2014, 13:39

Actually we did also two alternative versions of the background using in one case solid colors, in another case alternating solid colors (like in hap's 25 colors scheme).
This is a sample of the the version in solid colors


These are test levels in solid colors and "hap" 25 colors

By TheSpecialist

Expert (113)

TheSpecialist의 아바타

20-06-2014, 21:10

JohnHassink wrote:

Just compare the sound of games like Dragonslayer VI, Fire Hawk, Starship Rendezvous, Valis II etc. with their PC88 counterparts, and I think it's pretty clear who wins. Smile

Definitely Smile

By hit9918

Prophet (2899)

hit9918의 아바타

21-06-2014, 00:22

@ARTRAG, did I miss some release? Or was the version internal?

And well, I cant believe that twocolor sprites dont work.
Tell me a random color, then I tell two that will contrast to that.

you got 3 color ships, the colors I mean is that the brightest part is bright color
and the medium and blackframe is dark color.

first level, color 4 background. and the borders have color 5 highlight.
ships got colors like
14,5 (7,5 is not good)
9,8
3,2
or maybe
14,8
14,2
color 12 or color 6 background is same thing.

color 11 background. borders are color 15.
ships
color 8,6
color 5,4
color 2,12
or maybe
color 6,1
color 4,1
color 2,1
not blackframe, dramatic shadow.

color 14 background.
ships
color 5,4
color 8,6
color 2,12
or maybe
color 9,6
color 3,12

By hit9918

Prophet (2899)

hit9918의 아바타

21-06-2014, 00:31

oh and the 3 color ships could flicker much less.
if they wouldnt flicker versus a black basis.
try e.g. a color 6 basis and the other color is color 8.

By anonymous

incognito ergo sum (116)

anonymous의 아바타

21-06-2014, 03:41

MäSäXi wrote:

Thank you a lot for that, John! Smile I can hear that there´s some (very little) difference which is not because of 'lesser' AY-chip (which can be called your very own style/arrangementSmile) and I can hear your japanese influences too. Smile I don´t know if anyone else can hear that but I can. Smile

It is true: I added some manual reverb + detune + chorus, pitch bends, 'ghosting' and 'vibrato' to make the whole thing a bit more 'lively'; mainly in order to compensate for the loss of a synth like SID (which natively has some of those effects in the presets and filters). Although I would probably still have done some of those things, because, indeed, that's how I tried to give the song a bit more 'spice' and 'swing'. Wink
And yes, I couldn't help but including the little 'drum fill' at the intro, but that was not just to make it a bit more 'exciting' but also to mask the 'singing around' of the HW envelope frequency.
So I really wonder where the Japanese influences are, because I, myself, cannot hear them. I'm innocent! :D

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

23-06-2014, 16:13

About (very very slight) japanese influences, I just got such a feeling while listening your arrangement, nothing more. Smile Please continue making arrangements of Commodore 64 game tunes for our AY-chip. Smile This Uridium theme tune was a good example of what you can do! Smile Maybe someone gets interested in making actual game around your C64 arrangement. Smile

As someone said this Uridium is just an overgrown tech-demo, I really hope we could see and play more overgrown tech-demos based on Commodore 64 games. LOL!

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