#msxdev Compo 2014: Pointless Fighting announced

#msxdev Compo 2014: Pointless Fighting announced

by syn on 10-07-2014, 14:48
제목: Challenges
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In 2011, norakomi started working on a MSX2 version of Street Fighter 2. He successfully created a promising prototype in 2 months time. However for various reasons he never finished it and it was never shown to the public until last year's Barcelona RU. Footage and pictures found their way to the web and sparked the interest of many fans who tried convincing norakomi to resume the project. Some time later the decision was made that the game would be finished by another team.

Now, with less than 6 months until the deadline, Baka-Yo! Softcorp has decided to make it official, announcing "Pointless Fighting" as the very first entry of #msxdev Compo 2014! They certainly have their work cut out for them. The game will no doubt be highly anticipated and looks set to raise the bar on MSX2 development.

The current requirements for running this game are a MSX2 with 128kB RAM and a 4MB FlashROM, but in order to make the game accessible to more MSX users, these may be changed to 256kB RAM and MSX-DOS2. It will support keyboard and joysticks, including Joymega-adapter with Sega 6-button devices. MSX-MUSIC and MoonSound are also supported.

Relevant link: #msxdev Compo

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  • #msxdev Compo 2014: Pointless Fighting announced
  • #msxdev Compo 2014: Pointless Fighting announced
  • #msxdev Compo 2014: Pointless Fighting announced
  • #msxdev Compo 2014: Pointless Fighting announced

댓글 (50)

By valkyre

Champion (415)

valkyre의 아바타

10-07-2014, 15:33

Sweet .

By syn

Paragon (1919)

syn의 아바타

10-07-2014, 16:20

I updated the newspost with some bigger screenshots and titlescreen. Enjoy!

By JohnHassink

Ambassador (5400)

JohnHassink의 아바타

10-07-2014, 17:54

This is great news, but how does raising the requirements make it more accessible?

By GuilianSeed

Master (155)

GuilianSeed의 아바타

10-07-2014, 18:12

YEAH !!! Running Naked in a Field of Flowers

By Latok

msx guru (3660)

Latok의 아바타

10-07-2014, 18:34

JohnHassink wrote:

This is great news, but how does raising the requirements make it more accessible?

Well, more people have 256kb ram and dos2 than a 4mb flashrom....

Great game!

By syn

Paragon (1919)

syn의 아바타

10-07-2014, 19:23

John it is like this:

Option A: 128KB ram + a flashrom that containts 4MB or more.

OR

Option B: 256KB ram + DOS2 + sd/cf/ide etc

Option A means you HAVE to have a MegaFlashROM SCC+ SD (or the one with mapper) since that is the only device that has a big enough flashrom to fit that, while looking at option B, I would think almost everyone has that amount of RAM and some big storage.

But not everyone has a MegaFlashROM SCC+ SD. From what I can tell there are people who only have a older flashrom with 512KB. And some people, like me, who don't even have a flashrom (I have playsoniq though)

If you look at it the other way around, everyone who has a MegaFlashROM SCC+ SD + Mapper can play option B, as well as option A.

And I think most people with a MegaFlashROM SCC+ SD (without mapper) will have 256KB or more, otherwise they would have bought/upgraded it with the mapper.

So in my humble opinion, more people would be able to play the game if the developers went for option B.

Anyway like I said in my newspost, option B is a POSSIBLE plan for the future, so for now it is only option a, the 4MB ROM version.

By Ivan

Ascended (9095)

Ivan의 아바타

10-07-2014, 20:16

So is the MSX2 version of Street Figther 2 being developed?

By Daemos

Paragon (1669)

Daemos의 아바타

10-07-2014, 20:18

This is the MSX2 version of streetfighter Smile

Good job guys. Trowing it into a compo garantuees it to get it finished Smile very good Smile

Any plans to go to the extreme and add optional side scrolling or do you stick to the same plan as norakomi at the time?

By Manuel

Ascended (15618)

Manuel의 아바타

10-07-2014, 21:26

Awesome, I hope that this one will get finished... If I can help by writing scripts to exract data from the SNES game (or whatever version), let me know. (But you sort out where the stuff is locatedTongue)

By DanySoft

Champion (432)

DanySoft의 아바타

10-07-2014, 22:07

Ok, but it was necessary to add additional 4Mb on a single cartridge?
Maximum 4Mb for 1 cartridge. For other data, add more cartridges. Is it worth it to mount an expansion slot x 4.
This amounts to 16Mb.

Bravo, the programmer! Big smile

Greetings.
DanySoft

By anonymous

incognito ergo sum (109)

anonymous의 아바타

10-07-2014, 23:16

I Hope these requirements (128kb or 256kb) dont make a bad playable game.

Congrats!

By DanySoft

Champion (432)

DanySoft의 아바타

11-07-2014, 00:14

Ok
Big smile

DanySoft

By JohnHassink

Ambassador (5400)

JohnHassink의 아바타

11-07-2014, 01:27

syn wrote:

John it is like this:

Option A: 128KB ram + a flashrom that containts 4MB or more.

OR

Option B: 256KB ram + DOS2 + sd/cf/ide etc

Ah, I see. I kind of missed the flashrom part.

By AxelStone

Prophet (2664)

AxelStone의 아바타

11-07-2014, 08:29

Simply brilliant. 4Mb Flashrom is not really a problem, since megaflashrom scc+ is a very usual hardware piece for MSX users.

Good luck!! Big smile Big smile

By Daemos

Paragon (1669)

Daemos의 아바타

11-07-2014, 20:11

My feeling says that next year will be a very good MSX2 year Smile

By tonigalvez

Champion (280)

tonigalvez의 아바타

12-07-2014, 17:25

I am sure that the story of all the characters are not pointless, I should change the name to other more apropiate, like "Fighting Strong" or something like "Legend of the golden fist".

By syn

Paragon (1919)

syn의 아바타

12-07-2014, 18:31

hah legend of the golden fist sound like some cheap 90's martial arts flick Big smile
which is actually pretty in-line with a remake of sf2 since its from the same era Wink

Daemos wrote:

My feeling says that next year will be a very good MSX2 year Smile

If all the previously planned stuff is gonna be released later this year or next year, we surely are in for a treat Big smile exciting times indeed!

By Randam

Paladin (916)

Randam의 아바타

12-07-2014, 23:11

If you are using (parts) of the SF2 story for chars, note that the japanese version has extra stuff in their profiles like, likes and dislikes and what not.

By KdL

Paragon (1220)

KdL의 아바타

13-07-2014, 00:00

Great game but I think it is pointless to change the orginal name if many graphics is ripped.......

By syn

Paragon (1919)

syn의 아바타

13-07-2014, 11:29

KdL wrote:

Great game but I think it is pointless to change

haha i see what you did there Wink

By PAC

Guardian (5211)

PAC의 아바타

13-07-2014, 12:28

Agree with KdL but I would keep the same concept than Sonyc changing a single letter or similar to avoid possible problems...

By syn

Paragon (1919)

syn의 아바타

13-07-2014, 13:42

I suggest Street Fyghter 2

By snout

Ascended (15187)

snout의 아바타

13-07-2014, 15:22

Feet Strighter 2

By Grauw

Ascended (8317)

Grauw의 아바타

13-07-2014, 15:43

Straatvechter 2 Smile

By iamweasel2

Hero (523)

iamweasel2의 아바타

13-07-2014, 17:03

I liked Pointless Fighting. It has the right amount of humour since in the fighting games (and movies as well) you normally don't have an elaborated back story, so everything seems kind of pointless. Smile

By max_iwamoto

Champion (464)

max_iwamoto의 아바타

13-07-2014, 18:22

Actually in Street Fighter 2 every character have a back story. I am not sure about SNES version, but in Amiga version was different ending for each fighter.

By syn

Paragon (1919)

syn의 아바타

13-07-2014, 22:03

max_iwamoto wrote:

Actually in Street Fighter 2 every character have a back story. I am not sure about SNES version, but in Amiga version was different ending for each fighter.

In the Street Fighter franchise, all characters have backstories, some more interesting than others.

Personally I don't pay attention much to storylines when playing SF, I am usually more interested in practicing moves execution and combos and stuff Big smile

By edoz

Prophet (2168)

edoz의 아바타

13-07-2014, 20:46

How cool This game.. Would be cool To have a gfx9000 version also.. With all the special effects Wink

By KdL

Paragon (1220)

KdL의 아바타

14-07-2014, 00:11

the correct title could be "Street Fighter MSX2"

By Daemos

Paragon (1669)

Daemos의 아바타

14-07-2014, 00:15

Quote:

the correct title could be "Street Fighter MSX2"

I modestly tend to agree with this one.

By syn

Paragon (1919)

syn의 아바타

14-07-2014, 00:31

I don't think there is a "correct" title since it is a fan remake and not an official port. What I mean is, in this case any title can be the correct one.

By Konamito

Paragon (1028)

Konamito의 아바타

14-07-2014, 00:34

Looks promising!

By ericb59

Paladin (855)

ericb59의 아바타

14-07-2014, 07:46

I'm very exiting to see this game, and playing it...
But, I 'm suprised to see it as first entry at MSX Dev compo...
because of this rule :
"Ripped graphics or music are discouraged and will be penalised as the judges see fit. " ? Question

http://msxbanzai.tni.nl/compo/rules.html

By Manuel

Ascended (15618)

Manuel의 아바타

14-07-2014, 09:39

Who said the graphics/music will be ripped?

Also, perhaps the rule meant 'ripped from other MSX software'?

By syn

Paragon (1919)

syn의 아바타

14-07-2014, 12:53

Discouraged as in: "rather not, we prefer not, but if you really must then do it!"

In other words, if someone submits an entry with ripped gfx, it is allowed, but has to keep in mind that his overall score/ranking may be a bit lower due to (lack of) originality (hence the "penalty").

By ericb59

Paladin (855)

ericb59의 아바타

14-07-2014, 11:22

Manuel wrote:

Who said the graphics/music will be ripped?

Pictured we can see of the game, have ripped graphics...

Manuel wrote:

Also, perhaps the rule meant 'ripped from other MSX software'?

As this is not specified. I think this must be understand in the largest appreciation.

By manolito74

Paladin (993)

manolito74의 아바타

14-07-2014, 17:18

Is the Game available to Download?

By boblet

Master (188)

boblet의 아바타

14-07-2014, 18:36

You can download it now, but there seems to be a 14711089 second lag on the ftp server.

By iamweasel2

Hero (523)

iamweasel2의 아바타

14-07-2014, 18:48

manolito74 wrote:

Is the Game available to Download?

Ask again in six months.

By manolito74

Paladin (993)

manolito74의 아바타

14-07-2014, 18:48

And was the url to Download it?

¡Thanks! ;-)

By mars2000you

Enlighted (5488)

mars2000you의 아바타

14-07-2014, 18:52

Do you have read the news ? It's a contest and the game is still in development. There is (and was) no any URL to download the game. You are too impatient !

By manolito74

Paladin (993)

manolito74의 아바타

14-07-2014, 18:54

Ok. Sorry, I see. :-(

I think is true: I am too impatient. :-(

By snout

Ascended (15187)

snout의 아바타

14-07-2014, 19:33

changed the title of the news post to make more clear it is an announcement at this stage.

By syn

Paragon (1919)

syn의 아바타

15-07-2014, 01:01

Thanks for clearing up that confusion snout Wink

By edoz

Prophet (2168)

edoz의 아바타

01-08-2014, 15:16

http://www.youtube.com/watch?v=xI284D4y1q4

Amazing game .. if I look to this back I remember the days I wend to arcade halls to enjoy this nice game !! :D

By spl

Paragon (1461)

spl의 아바타

09-01-2015, 12:44

KdL wrote:

Great game but I think it is pointless to change the orginal name if many graphics is ripped.......

I agree, the new Title Screen is sooo horrible Sad

By iamweasel2

Hero (523)

iamweasel2의 아바타

09-01-2015, 17:14

spl wrote:
KdL wrote:

Great game but I think it is pointless to change the orginal name if many graphics is ripped.......

I agree, the new Title Screen is sooo horrible Sad

Well, I liked the title screen. Besides, I believe the developer should have the right to decide what he thinks is best for everything related to the game he created. Maybe it is just me, but I loved the title (Pointless Fighting). Smile

By DanySoft

Champion (432)

DanySoft의 아바타

16-08-2019, 21:47

Hi, I have something about the speed of the Z80 when writing on vram (Pointless Fighting):
But it was impossible to perform the copy using COPY (x, y) - (x2, y2), pag to (I, J), destpag, arg?
Is the speed of 0x98 higher than that of the MSX-VIDEO?

I have read all the posts in this game forum "Pointless Fighting"....
in code Z80, was it fast with "OTIR" or OUTI ?

To go faster in the shortest cycle time, how do you solve the problem? Question
All we have to do is wish for the work of his program. But in my opinion the game runs well, but I am not convinced that the speed 0x98 was faster than the HMMM (LOW or HIGH ?)
Good luck! Big smile

DanySoft

By Grauw

Ascended (8317)

Grauw의 아바타

16-08-2019, 23:30

It depends on whether sprites are enabled. Max throughput of OUTI per 60 Hz frame is 59736 / 18 = 3319 bytes. Throughput of HMMM is 2784 bytes/frame when sprites are enabled, and 3616 bytes/frame when sprites are disabled (source).

The fastest is to do both OUTI to 98h on the CPU and use the HMMM VDP command in parallel. Although writing to VRAM with OUTIs slows down the command execution, the total amount of bytes transferred is still higher. I think I read this is what Pointless Fighting does.

By KdL

Paragon (1220)

KdL의 아바타

19-08-2019, 09:10

iamweasel2 wrote:

Well, I liked the title screen. Besides, I believe the developer should have the right to decide what he thinks is best for everything related to the game he created. Maybe it is just me, but I loved the title (Pointless Fighting). Smile

It is correct to think as you say but it would be more correct to think of redoing all the graphics/musics/i.a. inside the game and devising a Pointless Fighting for MSX2 that has nothing to do with Street Fighter II of Capcom.