Kai Life on Mars! digi-buy pledges list:
01 hap
02 mars2000you
03 guiseve
04 mtn
05 turbor
06 sd_snatcher
07 wouter_
08 assembler
09 Oskar666
10 iamweasel2
11 Hrothgar
12 edoz
13 peppo (via private email)
14 chris (via private email)
15 Manuel
16. Meits (4 to go )
Damn, at this speed, we will reach 20 people before the end of this month, and I will lose the bet and my point!
Exactly
Great success for the digital edition !
Now let's go to 30 !!!
Digital version +1! Sign me up please!
Kai Life on Mars! digi-buy pledges list:
01 hap
02 mars2000you
03 guiseve
04 mtn
05 turbor
06 sd_snatcher
07 wouter_
08 assembler
09 Oskar666
10 iamweasel2
11 Hrothgar
12 edoz
13 peppo (via private email)
14 chris (via private email)
15 Manuel
16. Meits
17. Creepy.
Go go go !
About Booming Boy sales: it may be related that the game is not very original, as we have seen several good Bomberman clones the last 20 years... That doesn't mean the game is bad, but for me this was the reason not to buy it.
If it was a valid reason it wouldn't explain why users are interested in most of the msx recent games: they are conversions, re-coloured games, ports of existing games, etc. and they're still selling well.
Booming Boy, although the gameplay is inspired by Dynablaster, is a completely new game made from scratch: no ripped or even inspired graphics (unlike Bombman what clearly copies, although not pixel by pixel, the character and other stuff), excellent playability (something that Bombaman absolutely lacks), speed, smoothness and real arcade feel. Those are reasons enough to have such a wonderful game.
If you ask me, Booming Boy is one of the most playable and addictive MSX games ever made. It can rivalize with the best arcade games produced in the commercial age. I can't say the same about other Dynablaster or Bomber Man-alike games for the MSX system.
Digital version +1! Sign me up please!
Kai Life on Mars! digi-buy pledges list:
01 hap
02 mars2000you
03 guiseve
04 mtn
05 turbor
06 sd_snatcher
07 wouter_
08 assembler
09 Oskar666
10 iamweasel2
11 Hrothgar
12 edoz
13 peppo (via private email)
14 chris (via private email)
15 Manuel
16. Meits
17. Creepy.
18. eVuLoPaH
Thx to Meits for poking around!!
MSX 4 Ever!!
@kai
I did not contact you about noname because ... i do not own it and i do not want to buy it.
I saw it only on you tube and, sorry, it is not my genre. Maybe the prices i indicated are not right? I don't understand what is the problem.
I like very much life on mars instead. have i to contact you via mail or can you say here how to pay for it?
Ps. Maybe you can thank me a little bit for the big success of the DV of your last work :-)
Kai Life on Mars! digi-buy pledges list:
01 hap
02 mars2000you
03 guiseve
04 mtn
05 turbor
06 sd_snatcher
07 wouter_
08 assembler
09 Oskar666
10 iamweasel2
11 Hrothgar
12 edoz
13 peppo (via private email)
14 chris (via private email)
15 Manuel
16 mfeingol
I should add that there's one aspect of this conversation that's been in my mind for a while now, and which might be somewhat controversial in this particular thread. And that's the preservation aspect of all the piracy we've been decrying.
By the late nineties, I owned no MSX computers and would probably never have looked back. But with the dawn of the emulator age, along with efforts like TOSEC to categorize all released software, and the availability of binaries on usenet and such, my interest returned. I was able to see games I had never seen before, re-play old favorites, see MSX2+ and Turbo-R games, and so forth. This led me to re-acquire actual hardware, purchase new add-ons like an MFR and a PlaySoniq, purchase real copies of some old favorite games, and so forth.
In addition, over time I've discovered that many people never stopped writing MSX software. There have been lots of new titles for MSX created since the late nineties, and for the most part I'm barely aware of them. Translations of older games sold at fairs, limited-edition cartridges released and never renewed, even free games put up for download and then dead from link rot. In short, things that can't be downloaded at all these days, or even purchased anymore. Things that the internet has in some cases mostly forgotten, although I'm sure some of you remember them or have that one precious cartridge.
I realize that in many cases, this is probably the intention of the original author. They don't have time to sell/support their work, and they've moved on. It's their choice. But it's still a pity, because in a sense those works are lost in a way that the earlier (heavily pirated) games never will be. And in many cases, the more recent games are much better, since they're works of art rather than commercially rushed products.
If there were an MSX app store that sold digital goods (just to illustrate the point), then that would be a fantastic repository for this kind of semi-abandonware, while also providing a storefront for new creations. Retired creators would still receive some revenue and recognition, new creations would have a turnkey sales solution, and casual users would be able to discover and purchase amazing things we've never seen before. That same store might be able to hook up cartridge manufacturers with game developers, which might then make it easier to make physical releases as well. That might lower the bar for creating an MSX game in the first place.
I do realize it's a pipe dream, and it would require a sort of community consensus in a way that seems difficult to imagine, given this thread. But I do think it's worth looking at the bigger picture here. And from a developer's perspective, part of that is to ask where you want your game to be in ten years, and what you want to get out of it.
The list so far! Come on people, one to go!!!!
Kai Life on Mars! digi-buy pledges list:
01 hap
02 mars2000you
03 guiseve
04 mtn
05 turbor
06 sd_snatcher
07 wouter_
08 assembler
09 Oskar666
10 iamweasel2
11 Hrothgar
12 edoz
13 peppo (via private email)
14 chris (via private email)
15 Manuel
16. Meits
17. Creepy.
18. eVuLoPaH
19. mfeingol
Almost 20 !
The next goal is 30 !!!