I finally learned what poke -1,170 does

페이지 2/2
1 |

By TheKid

Paragon (1238)

TheKid의 아바타

26-09-2017, 07:44

@Feiraco, POKE &HFFFF,&HAA you mean Smile Which is the same as POKE -1,170

By Feiraco

Master (138)

Feiraco의 아바타

27-09-2017, 15:09

Wink
But I don't recognize that one.... I think there was another famous poke with similar effects. Anyone?

By Manuel

Ascended (18863)

Manuel의 아바타

27-09-2017, 17:53

Poke 65535,168?

By poke-1,170

Paragon (1769)

poke-1,170의 아바타

27-09-2017, 18:07

At the moment eating dinner Wink

By hamlet

Scribe (4106)

hamlet의 아바타

27-09-2017, 18:36

Good one!

By Samor

Prophet (2148)

Samor의 아바타

28-09-2017, 17:50

janvv wrote:

Ren: I'm honoured that you remember rpgfan.demon.co.uk. It's gone for good unfortunately!

Not on the wayback archive, though (although not everything is working)... and I remember that site too Smile

By janvv

Resident (41)

janvv의 아바타

28-09-2017, 22:56

My games were all written in MSX-DOS. I don't think I ever needed to do subslot changes, or even slot changes, or use a memory mapper.

By sd_snatcher

Prophet (3511)

sd_snatcher의 아바타

28-09-2017, 23:16

Grauw wrote:

https://www.faq.msxnet.org/miscfaq.html

Quote:

The universal poke to do this is:
<snipped>

Harder to remember, but works on every machine :D

In fact, the "universal POKE" is not so universal. It doesn't work in the Victor HC-90, HC-95 and machines of the Sony HB-F500 series. And probably any machine that has its RAM in an expanded slot-0. :)

By Samor

Prophet (2148)

Samor의 아바타

28-09-2017, 23:24

170 forever! those stupid sony machines with their 255; always had to check the .LDR files....
Wink

페이지 2/2
1 |