MSXdev'17 - Results

MSXdev'17 - Results

by MSXdev Team on 01-12-2017, 05:45
제목: Challenges
언어 설정:

The results of this year's edition of MSXdev are in!
The winners of the first prize in the different categories are:

  • XSpelunker in the MSX Classic category
  • ΧΙ∧∃Χ (Zevimodoki) in the MSX Freestyle category
  • XSpelunker and Draconic Throne share the MSX Community Prize

Read all about it on the official MSXdev site, on which you can also find the jury reports.
The MSXdev Team would like to express their deepest gratitude to everyone who made this year's edition once again a wonderful one: the developers, the jury members, the donators, and ofcourse all of you MSX fans and supporters!

Congratulations to the winners, and see you soon at MSXdev'18!

Relevant link: MSXdev'17 - Results

댓글 (44)

By hamlet

Scribe (4106)

hamlet의 아바타

01-12-2017, 06:33

Congrats to the winner!
This was a very prosperity year for the MSX scene. There are a lot of great entries and I did not bought so much new games (not only cartridges, also disks based) since 1989. Thank you all for keeping MSX alive!

By tfh

Prophet (3347)

tfh의 아바타

01-12-2017, 10:16

Some great games have been released this year. I'd say MSXdev'17 was a succes Smile
A bit surprised though that only 6 people voted for the community prize...

By MSXdev Team

Champion (319)

MSXdev Team의 아바타

01-12-2017, 10:26

tfh wrote:

A bit surprised though that only 6 people voted for the community prize...

Indeed. We noticed a lot of people forgot to register, even though we reminded them to do so. :-/
Oh well, better luck in MSXdev'18!

By gdx

Enlighted (6221)

gdx의 아바타

01-12-2017, 10:33

Thanks all for these nice games.

By valkyre

Hero (662)

valkyre의 아바타

01-12-2017, 11:47

A great contest that produced some great games. Looking forward to the next Msx dev!

By hamlet

Scribe (4106)

hamlet의 아바타

01-12-2017, 12:02

Indeed. I did try to register that time and made the old OSX responsible for not beeing successfull. After that it just went out of my head.

By Grauw

Ascended (10772)

Grauw의 아바타

01-12-2017, 12:27

Great result, and congratulations to the winners!

I think I counted 22 new MSX games in total this year. That’s pretty amazing, isn’t it? And we still have one month left to go Smile.

By santiontanon

Paragon (1810)

santiontanon의 아바타

01-12-2017, 17:29

Wohoo!!!!! Thanks a lot to the organizers for this!!!! I definitively hope to be back for MSXDev'18!!!! Big smileBig smileBig smile

By Manuel

Ascended (19470)

Manuel의 아바타

01-12-2017, 23:43

This must have been one of the best editions of the contest so far, looking at the very high average of the quality of the submissions! Amazing!

By ghost_jp

Master (136)

ghost_jp의 아바타

01-12-2017, 23:50

santiontanon wrote:

I definitively hope to be back for MSXDev'18!!!! Big smileBig smileBig smile

I also would like to. Shall we guess this year was an end in a draw between us, dear my rival? Wink

By Louthrax

Prophet (2465)

Louthrax의 아바타

02-12-2017, 00:02

Congratulations to the winners and participants! I'd like to produce games with such technical and artistic qualities one day, but I don't know why I always end up on coding tools instead (ah, well, probably because coding tools is just easier...).

By santiontanon

Paragon (1810)

santiontanon의 아바타

02-12-2017, 05:06

@ghost_jp! Indeed!!! Big smile

By Grauw

Ascended (10772)

Grauw의 아바타

02-12-2017, 12:15

Louthrax wrote:

but I don't know why I always end up on coding tools instead

Haha, that’s so familiar Smile.

By sinus

Expert (85)

sinus의 아바타

03-12-2017, 21:23

Since its very first edition, MSXDev' has always been Christmas before Christmas! And once again, thank you all for these great new MSX products and congratulations to the winners! Now, let's play them all! Running Naked in a Field of Flowers

By ro

Scribe (4964)

ro의 아바타

04-12-2017, 08:47

MSXDev is one of those things that gets the best out of MSX. Every year it is a treat. This year ain't different. Congrats to all contenders, you are all winners!

By ghost_jp

Master (136)

ghost_jp의 아바타

04-12-2017, 15:27

Par; a special adviser for my development of Draconic Throne, sent me a brilliant graphic in congratulation of my win. It was drawn in MSX GRAPHIC 2 mode, and cleverly borrows a lot of elements from the game. I like his work so much and would like to share it with you. Wish you also love it.

By Manuel

Ascended (19470)

Manuel의 아바타

04-12-2017, 23:02

That *is* a great graphic! Maybe you can make a version that includes it?

By N.I

Master (177)

N.I의 아바타

06-12-2017, 02:24

Congratulations! The games created by Santiontanon and Ghost_jp are the same quality as professional. I've been making games for a long time, but I could not reach that level. I think carefully about the cause. And I will challenge next year.

By JohnHassink

Ambassador (5672)

JohnHassink의 아바타

06-12-2017, 02:39

Dear N.I, even if there is a "cause", the problem is at least not in your game design or programming skills, because "Slime Center" is really well designed and very nice to play! Smile
If you would deliver a game next issue with the same very high gameplay quality as "Slime Center", but also find a way to include background music and a bit more colourful tiles/sprites, then I know for sure it will score in the highest regions.

By msx3plus

Supporter (6)

msx3plus의 아바타

06-12-2017, 10:22

Congratulations to the winners!

The game design of XSpelunker was amazing and fun.
Draconic Throne was a very fresh game. (As a personal feeling It was the most fun game.)
The Tales of Popolon was the very impressive game.

I like MSXdev'17 to create freestyle category.
MSXdev'17 was a very enjoyable and good experience for me.
See you next year. Smile

By Francisco Tellez de Meneses

Expert (126)

Francisco Tellez de Meneses의 아바타

06-12-2017, 11:04

Congratulations Santiago! :-)

By Huey

Prophet (2694)

Huey의 아바타

06-12-2017, 11:57

N.I wrote:

Congratulations! The games created by Santiontanon and Ghost_jp are the same quality as professional. I've been making games for a long time, but I could not reach that level. I think carefully about the cause. And I will challenge next year.

It's just a score. I personally like your game over all other games in the competition. It's a really good game!

By Grauw

Ascended (10772)

Grauw의 아바타

06-12-2017, 13:03

N.I wrote:

And I will challenge next year.

Go go go! *cheers* Big smile

By the way N.I, I really admire the originality of your game designs. XSpelunker and Draconic Throne were also very original, I am very happy to see that more in MSX land.

msx3plus wrote:

I like MSXdev'17 to create freestyle category.

Me too!

By N.I

Master (177)

N.I의 아바타

06-12-2017, 13:58

Thanks guys! I got motivated. I'll consider more about polishing music and graphics. MSX forever.

By Timmy

Master (200)

Timmy의 아바타

06-12-2017, 14:03

Congratulations to all the winners and other participants! It was a nice place to see lots of MSX games.

This year there were a lot of great msx games both from and outside the msxdev, and if i have time i might join next year again. Joining a contest like this requires a lot of patience, and I'm not a very patient person. Still remember a few months ago when msxdev site was down, but I'm happy now the site is back up again and the contest finished.

As for me, I might want to try something not MSX1 next year. Even though I like the MSX1 classic a lot, I find a lot of my games can't be ported to the msx1 due to hardware limitations (lots of sprites on screen, mainly), so I might have go to a freestyle category. But all of this will only happen when I have the time, and I can't commit to any of that right now.

By santiontanon

Paragon (1810)

santiontanon의 아바타

07-12-2017, 19:23

The competition is indeed a great source of motivation! I'm a bit split about what to try out for next year. On the one hand I am curious about MSX2 (even if I never actually owned one), but on the other hand, the challenge of "force-fitting" as much as possible into a tiny MSX1 game is strangely appealing to me! Big smile

By ren

Paragon (1934)

ren의 아바타

07-12-2017, 20:28

@Santi Perhaps MSX2 (and up) with constraints could be an interesting category/compo?

By Grauw

Ascended (10772)

Grauw의 아바타

07-12-2017, 20:50

MSX2 has plenty of constraints, no need for artificial ones Wink.

By Louthrax

Prophet (2465)

Louthrax의 아바타

07-12-2017, 20:57

Santi, trying to parallelize tasks between the VDP (using commands) and the Z80 in an optimized way is super-interesting from a developper point of view! You can also write to the VRAM (to change sprites for example) during a VDP command execution.

Also, we do not have so many recent games on MSX2 compared to MSX1!

By santiontanon

Paragon (1810)

santiontanon의 아바타

07-12-2017, 21:42

yeah, I've been reading posts about that, seems like using the MSX2 one can achieve a whole new level of performance by exploiting this parallelism!

As for limitations, if I go for MSX2, I'd probably impose some limit on the cartridge size to myself, just to ensure projects are completed. I found that imposing a limitation of 32KB for my MSX1 games was very useful, since once memory ran out, that was it, nothing else was going into the game, and ensured I finished the game! Smile

By hap

Paragon (2042)

hap의 아바타

07-12-2017, 21:53

Thanks everyone for participating!
My personal favourite is Draconic Throne.

By Grauw

Ascended (10772)

Grauw의 아바타

07-12-2017, 22:57

santiontanon wrote:

yeah, I've been reading posts about that, seems like using the MSX2 one can achieve a whole new level of performance by exploiting this parallelism!

I would say the potential gain in performance is usually lost by the higher data bandwidth requirement of the MSX2 bitmap modes though. But it looks nice. And screensplits and scroll registers and palette stuff and commands is a whole new area of excitement to do clever stuff with.

santiontanon wrote:

As for limitations, if I go for MSX2, I'd probably impose some limit on the cartridge size to myself, just to ensure projects are completed. I found that imposing a limitation of 32KB for my MSX1 games was very useful, since once memory ran out, that was it, nothing else was going into the game, and ensured I finished the game! Smile

You’re smarter than I am Big smile.

By ren

Paragon (1934)

ren의 아바타

08-12-2017, 00:46

Yeah, that was what I meant as well.
I guess when people think of MSX2 dev, thinking 'big productions' is some kind of synonym, but of course this doesn't have to necessarily be true. When imposing limits on yourself, you create a kind of frame to work with(in), which indeed prolly will result in finished products, some peace of mind and having fun? Smile

When presenting a frame, it might be less daunting for MSX(1) devs to try MSX2 as well?
(I actually tried to pique ghost_jp's interest once already.. Wink)

Of course Konami did some great stuff in 128K, perhaps a nice limit for an MSXdev MSX2 (and-up) compo could be something like 96K (or even 64K)? Simple requirement: must work with basic 64K MSX2 PSG, everything else is bonus/extra.

Agreeing with Louthrax: MSX2 dev is welcomed. I wonder what these skilled/creative MSX(1) devs can come up with once they start doing MSX2.. Smile

64K (PC) fun :)

By santiontanon

Paragon (1810)

santiontanon의 아바타

08-12-2017, 03:00

Hohoho, omg, that's just 64KB?!?!?!?! The music itself could be that size!

but yeah somewhere in the 64KB - 128KB I think is a good target. 128KB is a LOT of data if you need to fill it byte by byte!!! Big smile

By gdx

Enlighted (6221)

gdx의 아바타

18-12-2017, 13:34

ghost_jp wrote:

Beautiful picture. Sprites seem to be used in some places.

By Grauw

Ascended (10772)

Grauw의 아바타

18-12-2017, 14:32

santiontanon wrote:

Hohoho, omg, that's just 64KB?!?!?!?! The music itself could be that size!

but yeah somewhere in the 64KB - 128KB I think is a good target. 128KB is a LOT of data if you need to fill it byte by byte!!! Big smile

Note that MSX2 bitmap data is a lot bigger than MSX1 data, so space fills up quickly if you even add just a title screen and a tile set. And sure you could spend time on compression routines to make it all fit, but that’s time better spent on game functionality.

By sd_snatcher

Prophet (3659)

sd_snatcher의 아바타

06-02-2018, 02:18

ghost_jp wrote:

Par; a special adviser for my development of Draconic Throne, sent me a brilliant graphic in congratulation of my win. It was drawn in MSX GRAPHIC 2 mode, and cleverly borrows a lot of elements from the game. I like his work so much and would like to share it with you. Wish you also love it.

I was able to convert this image to screen-2. I resorted to some visual tricks to accomplish this with very subtle changes in order to avoid the use of sprites. If your friend Par; doesn't object, ghost_jp, I would like to publish the SC2 file in my newer collection of MSX Pixel Art.

By ghost_jp

Master (136)

ghost_jp의 아바타

06-02-2018, 08:12

sd_snatcher wrote:

I was able to convert this image to screen-2. I resorted to some visual tricks to accomplish this with very subtle changes in order to avoid the use of sprites. If your friend Par; doesn't object, ghost_jp, I would like to publish the SC2 file in my newer collection of MSX Pixel Art.

I'm sure he never rejects your dedication. Go on!

By sd_snatcher

Prophet (3659)

sd_snatcher의 아바타

18-02-2018, 00:09

@ghost_jp

Phew! I was able to convert the image to screen-2 using sprites. So it's perfectly converted now. Not a single pixel is different. Big smile

It will be part of the next Pixel Art Preservation Collection.

By ren

Paragon (1934)

ren의 아바타

12-03-2018, 11:43

The 2018 announcement is up, but I still have some remarks about last years compo, the more appropriate place to post is here I think. So here's some feedback (observations) from a more or less casual (and not uncritical Wink) MSX fan:

  • Only 6 people from the public voted? That's a bit sad of course, as, at least from this community there seems to be enough interest.
    Having to register (at yet another website) (just) for voting is a barrier perhaps.

    As we're getting (fully) informed here, as a MRC visitor there's little need to visit the MSXdev website other than to download the game and perhaps have a look what people posted there.
    Discussion seems to (primarily) take place here. (Or there must be another place I'm unaware of).

    Thing is: you've got access to a big community right here. Theoretically at least it's possible to host the whole thing here (leaving aside matters of wanting to).
    I bet if you would've asked people to vote here (without the barrier), you would get a way more interesting number of votes.

    Do you've got some ideas yourself how to get more people to vote this year?
    Technically e.g. it should be possible the have some integrated authorization at the MSXDev site (OAuth). This removes the barrier, but that's not that trivial to set up I suppose (requires some investment) & a bit too far fetched perhaps (for this relatively small community).

  • To me it's still a bit vague who's behind nowadays MSXDev (and who's behind the moniker 'MSXdev Team' for that matter), and the (official) role MRC takes. I believe it's basically Konamito, and JohnHassink taking care of new posts here, am I correct? Insiders may be aware this, and know the history (started in 2003 or so with Eduardo Robsy (Pitpan), and later Jon Cortázar joining), but outsiders probably are not.

    I believe it would be nice & informational to have bit of history on the MSXDev website.

    Things like this (providing some more (background) info (as static pages - so not concealed in a blog post somewhere)) might attract foreign (read: potentially interested devs (from other communities)) more easily.

  • Some more promotion/exposure would be nice. I'm missing a banner here on this site. IMO that would really help generating a feeling this thing is alive.

Being the critic here, I guess it boils down to: keep this an insider event foremostly? No need to change a thing. We're doing fine, got a nice crop of games. Potentially get more (at)traction? Then taking some steps wouldn't hurt.

Anyway, thanks for organizing, and good luck organizing this year's contest!
And of course thanks game devs for participating & giving the scene some really cool games Wink (And if you've got some remarks regarding the contest it's way more valuable you speak out of course, rather than some 'sideline critic' as myself Wink)

Btw, if someone's interested: /wiki/MSXdev ;)

By Grauw

Ascended (10772)

Grauw의 아바타

12-03-2018, 11:26

Afaik there is no official role of MRC, other than reporting news...

That said, I forgot to register for voting ahead of time and by the time the voting opened it was too late. Not sure why users are required to register ahead of time, why not just allow people to register once the vote starts?

By MSXdev Team

Champion (319)

MSXdev Team의 아바타

13-03-2018, 07:44

@ ren: Thank you for your suggestions and interest in and support of MSXdev.
We prefer the contest to be independent from any website, blog, social media outlet or community in general, but we welcome and deeply appreciate any form of support or even promotion from all of them. However, for practical reasons, we aim to keep each and every aspect of the contest itself as tight and close to the organization as possible.
We of the team also believe that the contest itself, as an entity, ascends our personal egos. We aren't looking for admiration or even recognition of our persons but are firmly convinced such positive energies should be reserved for the contest and its entries alone. We feel that the base purpose of MSXdev is to make the MSX shine, and not to put the individuals behind the contest in the spotlight. Stemming from that same philosophy, we'd rather see any praise or appreciation going to the participants and their offerings, and ofcourse to the donators and the supportive members of the scene, without whom the contest wouldn't be possible in the first place. We are just here to facilitate and coordinate it all, in the background, and that's all we do.

Also, by acting and communicating as one, through the monicker and identity of "MSXdev Team", speaking as one mouth so to say, we can trust upon it that MSXdev is, and will remain an overarching concept, an institution that everyone else can fully trust in turn. So, who we are isn't important - what we do, is. Meaning it's indeed "vague", but deliberately so.
From our perspective, this is the proper way to handle the responsibility that the original organizers trusted us enough with to pass it on to us, and to continue the great legacy that they initiated.

Anyway, among other things, your post did help inspire us to include a FAQ on the official site, where questions like yours will be addressed and which will also treat subjects such as the history of the contest. So again, thanks for your feedback.

@ Grauw: Indeed, we rely on (among others) MRC and MSXBlog for reporting on the contest, but nothing more. The requirement to register a while beforehand was decided upon as an extra precaution to reduce the window of opportunity for abusing the voting system.
In another thread, you announced to possibly join the contest this year. We hope you will manage it and look forward to your entry very much.

By ren

Paragon (1934)

ren의 아바타

14-03-2018, 13:54

@MSXdev Team: thanks for taking to heart / addressing, all clear now Wink

I believe HTTPS is functional as well now on your domain, might make some feel more comfortable to register(?) Smile

By ren

Paragon (1934)

ren의 아바타

14-03-2018, 16:43

Btw: what are your feelings regarding the banner over here I was talking about? Wink
Perhaps some graphic artist feels drawn... And of course you would need some cooperation from MRC then Wink

If I'm allowed to put on the critic hat once more: any plans on pimping this years logo a bit more? This year's seems to be a bit lackluster.. Wink
Could take the place of the site's current logo then (which could have a more slick look anyway AFAIC - not a big fan of the Comic Sans like typeface, which gives a somewhat puerile impression).

I'm done now. All meant well of course. Cheers! Wink