Well, sprites ara acting as expected. 2 sprites per spaceship, so 24 sprites for 12 enemies, 2 sprite for player1 and 3 sprites for shots=29 sprites on video. I know I have to reduce enemy quantity or put some onecoloured enemies to leave room for enemy fires
https://m.facebook.com/story.php?story_fbid=1497922100340842...
Now I need some hints:
1) can someone teach (or explain clearly) me a "flickering" routine (maybe someone has a snippet?)
2) How can I check when a sprite goes out of the screen and safely disable it? I attempted to do a CP, but with poor results (cause obviously often the sprite doesn't have that x or y value but is one ore some pixels near...
3)any hints on how implement enemy fire?
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but i feel the force flowing through your algorithm...