Cool! I considered k-means, but then I might have had to use gray scale, and thus also store the color table, making my effect larger. So, I went for k-medoids, which doesn't do any averaging. But k-means definitively would have had a nicer (smoother) final result!
Oh, and btw, I just write an entry on my blog explaining a few of the technical details of the flag animation in the title. Will describe the scroll in another post :): https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html
Nice read, thanks! :D
Thanks Grauw! I still want to write another one explaining the scroll. Hopefully during this week
Your work on XRacing made me wish to start coding again on msx... I have a couple of ideas to test about scrolling.... I'll let you know ;-)
awesome!
Also, I was thinking this morning about your scroll demo a few posts ago. Do you use a fixed tile palette? or is it loading/unloading?
Not a single tile is redefined, all characters are loaded at boot time.
The demo holds 512 tiles in vram on two pages of 256 tiles each.
You can use meisei to see how the two tile sets work
!!!
Ok, I'll have to look into it, 512 tiles sounds very appealing!!! I think meisei is Windows only, but I'll figure out a way to run it and check it out!
Perhaps the tile viewer script in openMSX can be used as well?
How is named the tile viewer script you've mentioned ? Does it take into account the status of the vdp registers?
I use two different locations for colors and shapes and a vdp trick on color tables to srink their size.
Try: about tile
I guess it's not that fancy, but you can always try. Use 0.15.0.