Awesome MSX1 fast and smooth scroll

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By fernando.collaz...

Master (256)

fernando.collazo.5682의 아바타

22-10-2019, 17:49

By tfh

Prophet (2898)

tfh의 아바타

22-10-2019, 17:59

The insane mode is indeed quite insane.
If you want to try this yourself:
https://webmsx.org?ROM=https://download.file-hunter.com/Game...

By Alakran69

Resident (33)

Alakran69의 아바타

24-10-2019, 09:18

wow LOL!

It's insane! great work!

By tfh

Prophet (2898)

tfh의 아바타

24-10-2019, 09:52

Hmmm...

1. I expected more reactions.
2. The music is quite nice and makes me think about the RADX-8 music.
3. Did anyone notice the Youtube link ends with OCM?
4. Insine is really insane. I don't think anyone can finish it Smile
5. Continue working on it and make an MSXDev 2020 entry!
6. Where is MSXDev '19????
7. I need coffee...
8. and ( . ) ( . )

By wimpie3

Champion (366)

wimpie3의 아바타

24-10-2019, 15:04

Am I right thinking the background is repetitive because every character needs to be present eight times?

By santiontanon

Paragon (1418)

santiontanon의 아바타

24-10-2019, 18:02

Nice!! Haven't given it a try yet, but will give it a run tonight Smile

@wimpie3 if scroll works the way I think in this game I think you are totally right!

By tfh

Prophet (2898)

tfh의 아바타

28-10-2019, 14:08

I just found out this wasn't his first one:

https://www.youtube.com/watch?v=OERE7LADXoE
https://www.youtube.com/watch?v=Fg-ELGQLEFk
https://www.youtube.com/watch?v=TWmtj42dOgU

Combining a few levels like this would create a very nice game. I also love the music BTW...

By hamlet

Scribe (3594)

hamlet의 아바타

28-10-2019, 16:45

Awsome! This scrolling is so smooth!

By Wlcracks

Champion (438)

Wlcracks의 아바타

28-10-2019, 16:47

Yes smooth scrolling

By Grauw

Ascended (9904)

Grauw의 아바타

28-10-2019, 17:15

The horizontal directional scroll is cool, it really shows that you can get quite a nice effect even with the limits of the colour spill just by making the background cleverly with the restrictions in mind.

And the bidirectional scrolling one is especially neat because you can not just have 8 pattern tables in (MSX2) memory, rather the CPU needs to constantly update the patterns.

(For a unidirectional scroll in principle the MSX2 can just fit 8 versions of the pattern table in memory.)

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