MSXdev'20 #2 - Jäästä

MSXdev'20 #2 - Jäästä

by MSXdev Team on 01-03-2020, 23:50
제목: Challenges
언어 설정:

Here comes an adventure in the cold land of the penguins! You play the role of a penguin (ofcourse) and your mission is to buy a present for your penguin friend Paula. Try to find enough money for it while you explore the world around you and meet some nice people.

Are you working on an MSX game, or even have one finished? Please consider to submit your work as an entry for this legendary MSX contest, and have the guarantee of a wide as possible audience, gain the attention of potential cartridge producers and even contend to win some prizes!

Relevant link: MSXdev - Jäästä

Media browser (6)

  • MSXdev'20 #2 - Jäästä
  • MSXdev'20 #2 - Jäästä
  • MSXdev'20 #2 - Jäästä
  • MSXdev'20 #2 - Jäästä
  • MSXdev'20 #2 - Jäästä
  • MSXdev'20 #2 - Jäästä

댓글 (6)

By Pippo

Champion (464)

Pippo의 아바타

02-03-2020, 11:02

Very, very nice adventure! Big smile
My real Congratulations! Big smile

By NYYRIKKI

Enlighted (5606)

NYYRIKKI의 아바타

03-03-2020, 21:07

Yes... Definitely an adorable coffee break adventure.

By tfh

Prophet (2466)

tfh의 아바타

03-03-2020, 21:48

Jäästä is cute!

By Uninteresting

Master (167)

Uninteresting의 아바타

03-03-2020, 22:55

Thank you for your comments.

The main impetus for creating Jäästä was in testing how an adventure game that did away with both pixel hunting and parser keyword guessing would work (A: poorly). It really is short and lacking any real challenge, so I don't think I'll need to write a walkthrough for it. I noticed some more bugs (some colour clash issues in the apple orchard, the entry script to the island shore doesn't trigger the first time the player arrives there, a character's line lacks quotation marks around it), but nothing gamebreaking.

Given how generic/reusable the game engine is, I'm considering updating it to support a memory mapper and maybe allow me to create a bigger game for the next MSXdev (multiple independent "episodes", each shorter than Jäästä) with a longer story and 'more optimized' gfx... although I'm not too sure how welcome this type of game engine reuse would be in the compo.

By Rataplan

Master (228)

Rataplan의 아바타

04-03-2020, 13:47

Very nice little game! I finished it in about 10 minutes, and indeed it's very straight forward but still in the village there is a bit of exploring about. The one thing that annoyed me was when skipping text with spacebar (it's appearing too slow for me) I often triggered the first option in the list. Not sure if I repeatedly press spacebar too often, but anyway that's what happened to me a lot. Apart from that, I really like the stile of the game.
Well done!

By salutte

Expert (108)

salutte의 아바타

16-08-2020, 16:13

It's a super nice adventure! Thanks a lot!