The Castle sprites

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By wbahnassi

Master (202)

wbahnassi의 아바타

13-10-2022, 01:42

Just wondering, does The Castle/Castle Excellent actually use sprites at all other than the player? If so, which elements you think are sprites? This game was designed from the ground up around the MSX's tile size it seems Smile

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By Manuel

Ascended (19687)

Manuel의 아바타

13-10-2022, 07:48

You can reveal the sprites in openMSX with the sprite locator tool.

By Jipe

Paragon (1625)

Jipe의 아바타

13-10-2022, 14:42

and in BlueMSX with CTRL SHIFT S Wink

By theNestruo

Champion (430)

theNestruo의 아바타

13-10-2022, 15:04

And WebMSX with ALT+D.

And meisei and Emulicious have very intuitive VRAM viewers! I use them a lot!

By Manuel

Ascended (19687)

Manuel의 아바타

13-10-2022, 15:47

Did you see the openMSX debugger VRAM viewers already?

By wbahnassi

Master (202)

wbahnassi의 아바타

13-10-2022, 17:35

Nice. So yeah, the player, explosion after crushing enemies, score after collecting treasure.... and... just the left line of the logo box at the top?

By Bengalack

Paladin (805)

Bengalack의 아바타

16-10-2022, 13:20

Manuel wrote:

Did you see the openMSX debugger VRAM viewers already?

I saw something at a point. But it is not really there anymore, is it? Downloading the debugger from openmsx.org gives me no tools like that, as far as I can see (except bitmapped ram).

By Manuel

Ascended (19687)

Manuel의 아바타

16-10-2022, 15:02

Try the binary from GitHub Actions autobuild.

By Manuel

Ascended (19687)

Manuel의 아바타

16-10-2022, 15:22

But to just know where sprites are located, you can use the sprite locator tool, which can be started from the toys and utilities submenu from the OSD menu.

By sd_snatcher

Prophet (3675)

sd_snatcher의 아바타

16-10-2022, 16:27

Manuel wrote:

Try the binary from GitHub Actions autobuild.

You mean like this? But there are only Debian and minGW builds there. No macOS.

By Manuel

Ascended (19687)

Manuel의 아바타

16-10-2022, 16:41

Should be easy to build on MacOS, I guess.

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