Symbian emulator?

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By jr

Champion (379)

jr의 아바타

26-10-2003, 13:54

I just wanted to let you know that fMSX/S60 v0.96 has been available for some hours now Big smile

By jr

Champion (379)

jr의 아바타

26-10-2003, 13:56

Jr Do you think WHY eMAME Not Ported for Series60 platform??? eMAME exists on 9210, but not on 7650/3650 WHY?? It's terrible!

Hmmm.. maybe none of the developers of eMAME has a Series 60 compatible phone? Wink

By 1eonid

Rookie (18)

1eonid의 아바타

26-10-2003, 18:37

Hmmm.. maybe none of the developers of eMAME has a Series 60 compatible phone? Wink
Difference 9210 from series60 it's another screen resolution and all. It's silly to stop work on this.

Thank you for v0.96 it's GREAT!!! All bug's is fixed! Big smile Big smile Big smile

By eikka

Ambassador (0)

eikka의 아바타

27-10-2003, 12:11

First of all, thank you for the great implementation of this emu for 3650! In version 0.96 I was able to save the current state, which is very convenient feature. However, after first time accessing the pause menu and resetting the emu (or saving the state, or doing anything in the pause-menu, actually..), program starts to systematically crash if I try to change a different game. Even restarting the app won't help. The error code that the symbian core returns after crash is E32USER-CBASE 21. Any help would be nice.

By jr

Champion (379)

jr의 아바타

27-10-2003, 12:47

However, after first time accessing the pause menu and resetting the emu (or saving the state, or doing anything in the pause-menu, actually..), program starts to systematically crash if I try to change a different game. Even restarting the app won't help. The error code that the symbian core returns after crash is E32USER-CBASE 21. Any help would be nice.

Strange, I tried to pause, reset and switch game several times and did not have any problems. Could you give me step-by-step instructions on what to do to reproduce your situation? The error code means an array index out of bounds exception for OS array objects and there are very few places in the code where those are used...

By eikka

Ambassador (0)

eikka의 아바타

27-10-2003, 13:23

The problem seems to be resolved now. I uninstalled my romXX.sis -files, I had two of them in the system. The other seem to have been a leftover from the previous installation of 0.95.

Here's the procedure which caused the problem: After uninstalling the v0.95, I thought it also removed the first romXX.sis file, since I could not see it on the installation list (or then I just missed it). Therefore I went next to installation of the version 0.96 and after that, a renewed 0.96 version of my romXX.sis files (it contained some of the roms of the first file plus some different ones). After this, the exception occurred. I found the reason by looking again on the installation list and saw the two romXX.sis files on the list. I removed both of them and reinstalled the version 0.96 roms.. Now it seems to be working, at least for the couple of games that inflicted the error earlier. Now I can enjoy my emulator flat out! It surely is a great example of successful symbian killer apps! I just hope that MAME would be ported for Series 60 with same diligence!

By jr

Champion (379)

jr의 아바타

27-10-2003, 13:31

Ok, I'm glad you got it working -- so I probably won't spend too much time trying to see what the problem was, hehe.

And thank you for your kind words but be careful not to praise the software too much so I won't get too arrogant Big smile

By 1eonid

Rookie (18)

1eonid의 아바타

28-10-2003, 00:26

Ok! MSX emulator COMPLETE! I hope, that Jr. do anothe emulator for s60 LIKE a NES or SEGA GENESIS! There been not bad. Big smile Big smile Big smile Big smile Big smile Big smile

By Sousuke

Master (177)

Sousuke의 아바타

28-10-2003, 01:05

I just wanted to let you know that fMSX/S60 v0.96 has been available for some hours now Big smileCool! The new release is awesome!
Now w/o the lock-up bug it's even more enjoyable!

Thanks for all jr!! Big smile

By eikka

Ambassador (0)

eikka의 아바타

28-10-2003, 09:37

Since 3650 has rather clumsy navigation pad, I found it better to use alternative configuration for joystick keys. Here they are:

up: 1
down: 3
left: 2
right: 9
fire 1: 0
fire 2: 8
u+l: 4
u+r: 7
d+l: 5
d+r: 6

So far this has been the best configuration I've tried. Cheers!

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