Anyone knows some info about this?

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By PingPong

Prophet (4093)

PingPong의 아바타

19-04-2008, 00:49

By SLotman

Paragon (1242)

SLotman의 아바타

19-04-2008, 03:30

yeah... ;)

By jltursan

Prophet (2619)

jltursan의 아바타

19-04-2008, 12:17

Btw, looks great!Smile

By Manuel

Ascended (19273)

Manuel의 아바타

19-04-2008, 12:53

Cool, is this a conversion? If so from what?
The graphics look stunning. Are you using one of those fancy new graphics converters?

By PingPong

Prophet (4093)

PingPong의 아바타

19-04-2008, 15:30

On youtube there is a video but video compression alter the real aspect of the images. Can anyone post some screen shots?

By SLotman

Paragon (1242)

SLotman의 아바타

19-04-2008, 18:08

img.photobucket.com/albums/v431/SLotman/MSX/tv3.png
Here it is, one screenshot I took a long time ago :)
(sorry, I'm rushing to finish another game in time for MSXRio, so I didnt have time to take more screenshots or setup website for the game yet)

The game is a "kind of a port" from the PC game. Although I changed some stuff, since the PC version suffered from two things: You couldnt understand anything in the game if you didnt play parts 1 and 2 - and the map was rather confusing (ex: you exited to the left from room A into room B, but when you go back to the west you ended up on room C - and if you go to the east on room C you appear on room D!)

So dont even try using the same solution from the PC version on the MSX one... although most of stuff is the same, room arrengements and some other stuff are different.

The only thing that bothers me though, is that the game has no sound whatsoever... but I guess that's normal on graphic adventures...

Just remembered, look also at the photos I took from MSX Rio 2007, pictures 21-24 show more rooms from the game :)

By PingPong

Prophet (4093)

PingPong의 아바타

19-04-2008, 21:01

img.photobucket.com/albums/v431/SLotman/MSX/tv3.png
Here it is, one screenshot I took a long time ago :)
(sorry, I'm rushing to finish another game in time for MSXRio, so I didnt have time to take more screenshots or setup website for the game yet)
:)

No problem, this is a good screen shot.!!

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

19-04-2008, 21:14

just watched the video and must say... EXCELLENT GRAPHICS!!!!!!!!!!!!

It´s really fantastic what one can do using screen2!!!!!!!

Really different when comparing that Level 9 stuff... Wink (and that looked nice too...Wink)

Nice to hear someone ports text adventures for MSX-1!! Smile

By Manuel

Ascended (19273)

Manuel의 아바타

20-04-2008, 11:38

Another nice thing is that it is so fast. Are graphics loaded from disk? Or is it a big ROM? How is this working, SLotman?
Those old Level 9 games seemed to have all graphics in some highly compressed format in memory. But that obviously took time to decompress.

By MäSäXi

Paragon (1884)

MäSäXi의 아바타

21-04-2008, 15:41

Another nice thing is that it is so fast. Are graphics loaded from disk? Or is it a big ROM? How is this working, SLotman?
Those old Level 9 games seemed to have all graphics in some highly compressed format in memory. But that obviously took time to decompress.

I was thinking exactly same. Smile I guess ROM? (based my guess to the fact that all MSX´ers don´t have disk drives)

Anyway, level 9 graphics took a while to draw, that´s why it was a bit confusing to see FAST graphics on MSX text adventure! SmileTongue

By SLotman

Paragon (1242)

SLotman의 아바타

21-04-2008, 21:58

It loads from disk. the game is all made in Pascal, so no ROM. Of course it takes a little longer on a real msx with floppies (but not too much longer), and that was captured with emulators. But from HD, the speed is the same.

Each screen is about 4k - just the patterns/colors used on the top 2/3 of screen - tilemap is the same for all screens, so it's pretty fast to load, even without compression.

This was meant to be a "text adventure engine", but since some people just like to "toss garbage" at developers, I decided to cut back the work (which easily would take more 2 or 3 years to have all tools done, all script parses done, etc) and just finish this game and forget about the "engine".

Just to show the "main" tool (sorry, it's mostly in Portuguese):
img.photobucket.com/albums/v431/SLotman/MSX/advtex_editor.png
It allows to add/remove/update rooms, add scripts when entering/exiting rooms, and to add/edit/remove texts used in the game.

I still needed to create a character editor (to place characters on rooms, each with their on script), and a "command" editor. Together with a tool to make the graphics/fonts for the game, one would be able to make a graphical adventure for MSX without coding skills (well, it would still need "byte-scripting" skills heh)

But as I said, last year I lost my temper with some people, and now this project is dead - just the game was finished - by "brute force", so some parts of the game are scripted, while others are hardcoded in the game.

(oh yeah, and I got time to write this since the game I'm making for MSXRio is like 90% done ;) )

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