Games I do NOT like to see this year in MSXDev

페이지 2/4
1 | | 3 | 4

By LeandroCorreia

Paladin (957)

LeandroCorreia의 아바타

17-07-2008, 19:42

No more clones of existing games. Smile

By wolf_

Ambassador_ (10088)

wolf_의 아바타

17-07-2008, 20:33

That'd mean hardly any games would be made.. Tongue

By Arjan

Paladin (782)

Arjan의 아바타

17-07-2008, 20:49

snout: don't push it Wink

here is a nice video for those fortunate enough never having had to play Guido's lost in Plantinus.

By LeandroCorreia

Paladin (957)

LeandroCorreia의 아바타

17-07-2008, 22:17

That'd mean hardly any games would be made.. Tongue

A wonderful quote from a Brazilian MSX magazine in the 80´s:

"Be original. I am not saying that you cannot do your Pac-Man. Do it. But do it in a different way of every Pac-Man we know". Wink

By RobertVroemisse

Paragon (1325)

RobertVroemisse의 아바타

18-07-2008, 10:00

Amen.

A port is nice, but add some new elements. Look at Witche's revenge. Basically a Runemaster clone but they added a LOT of extra's so imho this game is better than the Runemaster games in the gameplay department.

By pitpan

Prophet (3155)

pitpan의 아바타

18-07-2008, 10:57

Well. Actually I'd love to see an arcade-alike pacman clone. The Namcot version, although highly playable, has very poor graphics and does not include the two player mode. I'm not against existing game clones if it means porting games from other systems and try to get the maximum out of the MSX capabilities.

I'd suggest to dig a bit in the early 80s arcade games. There are jewels there ready to be converted to MSX.

By RyJuZo

Master (236)

RyJuZo의 아바타

18-07-2008, 13:17

Well. Actually I'd love to see an arcade-alike pacman clone. The Namcot version, although highly playable, has very poor graphics and does not include the two player mode. I'm not against existing game clones if it means porting games from other systems and try to get the maximum out of the MSX capabilities.

I'd suggest to dig a bit in the early 80s arcade games. There are jewels there ready to be converted to MSX.

Why look so far back..80's ?? there are plenty of modern games which can be converted...
For example...after our little Knightmare3 project...we're planning to do a Turbo-R specific game (which means... alot of math)
and the game we've chosen to do is..... HITMAN (1)
Ofcourse in "fake" 3d...but we think it's quite doable..!
what do you think of this idea ?

By pitpan

Prophet (3155)

pitpan의 아바타

18-07-2008, 13:30

I'd suggest the fundamental mantra for any kind of amateur development management: "just one project at the same time". In raw Spanish we say "Quien mucho abarca, poco aprieta". Center in one project, finish it and only then start thinking in the next one. If not, you'll finish with dozens of unfinished games. Believe me Crying

By ARTRAG

Enlighted (6923)

ARTRAG의 아바타

18-07-2008, 14:01

RyJuZo
do you mean something like this game ?
http://www.youtube.com/watch?v=SVMC1DgOZLE

I do not think it is doable sorry.....
No way. Neither with magic.

IMHO with TR you could barely think to something similar to Wolfenstein 3D
http://www.youtube.com/watch?v=C00n4rDUMNo

with tons of limitations on textures, number of allowed directions, and animations of the NPC's...
(IIRC some projects for 8bit - ZX- are already around in the net, but none
of them arrived to a final stage due to the fact that it is a lot of work.
All the promos on the net have a very bad frame rate - and an ugly aspect...)

By wolf_

Ambassador_ (10088)

wolf_의 아바타

18-07-2008, 14:58

It's often a choice between daring but with restrictions or perfectly doable MSX concepts. I prefer the latter btw.

페이지 2/4
1 | | 3 | 4