Hi,
Does someone know how the maps and screens are coded in Metal Gear ?
I'm working on a game with a similar layout, and I came up with this coding :
- The game area within the screen is 192x192
- Each screen is built on 16x16 blocks
- Each block is coded on one byte in the memory
Thus one screen is coded by 144 bytes in memory.
Is this the way Metal Gear was coded ?
Or did they came with a more efficient way of coding screens ?
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