Improve emulation!

by Sander on 06-08-1999, 00:00
Topic: Emulation

I just got an idea for the makers of MSX-Emulators (WIN9X). Ever thought of programming the possibility for optimized palettes, real-time bilinear or trilinear filtering through the Direct3d function SetTextureQuality(D3DRMTEXTURE_LINEAR) or maybe SetRenderState(D3DANTIALIAS_SORTINDEPENDENT, TRUE)? Of course you also first would have to resize the image 400% in a buffer (pixel orientated resizing), apply the filters, resize back to it's original size (again pixel orientated) and then you would have to set the gamma a bit higher (IDirectDrawGammaControl) to compensate for the loss of color-brightness after applying the filter. I'm afraid a 3D card would also be necessary to use these functions.I bet you've newer played the MSX version of NemesisII in 16 bit colors or more! It's up to you programmers...

My MSX profile