A new edition of openMSX and Catapult, its user-friendly GUI/launcher were just released. The new version of openMSX introduces new functionality, significant speedups and many bugfixes. In this newspost the most important updates are listed, you can read the release notes for details. You can download openMSX 0.5.0 here.
This release includes a complete redesign of the hardware configuration XML files. This means that you will have to update your old configuration files. More information on this can be found in the release notes. The new hardware configuration XML files contain the SHA1 sums of the required system ROMs, so you can put all your system ROMs in a ROM pool directory and openMSX will automatically find the correct ones. Settings can now be saved. By default, settings are automatically saved when openMSX exits, but you can also turn auto-saving off and save manually.
The changes you're most likely to notice:
- Use of MMX to speed up video scaling considerably (mainly simple scaler)
- Big speed up of scanline effect
- Enabled blur effect in the SDLHi renderer (simple scaler)
- Scale2x and hq2x scalers now also work in hi-res modes (screen 6 and 7)
- Improvements in the 'type' command, you can use it in Catapult to copy-paste for example BASIC listings into openMSX
- Improved geometry detection of disk images; MSX1Mania disks work now
- MoonSound fixes
- Added slotexpander extension
- Emulation of the Tetris II Special Edition dongle
- 8kB BASIC ROMs supported and auto-detected
- Added simple DC filter for cassette images: .wav files created by MicroWAVer should work now
- Fixes for TC8566AF FDC (used in turbo R)
- Force PSG portA to be input port. This fixes joystick and mouse reading in games that write illegal values to the PSG (Match Maniac and others)
- Many other bugs were fixed, including long-standing bugs such as a VDP bug causing glitches in Andorogynus and CPU bugs causing glitches in Pennant Race and Fony Demo Disk 1
The openMSX team would like to thank everybody who contributed to this release, giving special mention to blueMSX developer Daniel Vik, who reported several bugs and offered useful code. To increase video rendering performance on Windows, the openMSX team are looking for a DirectX programmer who would like to help improving the Windows version of openMSX even more.
Relevant link: openMSX Home Page
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