Australian MRC user tcruise used to publish a lot of MSX1 games back in the eighties. Most of the games were published on cassette and a few on disk. He never got to release games on cartridge because this was a bit too costly.
Although the games were well written in machine code, the sound effects were a bit poor. Musicalwise it was even poorer. This was due to the lack of any sound/music tool.

Since developing for MSX went lightyears forward by the introduction of emulators, cross development became rather easier. This triggered tcruise to polish his old gems, add some more ear candy and having the games finally being released on cartridge with a nice box, inlay and instruction manual.

The games will be released in game collections on already set dates. As a reference on how the games were, we found a clip on Youtube to give you an impression. Further information can be found in the relevant link.

Relevant link: Electric Adventures Cartridge Releases

Comments (5)

By Jorito

Mr. Ambassadors (1761)

Jorito's picture

14-10-2012, 19:47

Heh, never knew there were MSX users in Australia, and even producing games at that! Not bad Smile Must have been hard tho, being one of few MSX users out there.

By tcruise

Master (131)

tcruise's picture

15-10-2012, 13:02

We had quite a strong community around the original Spectravideo machines, so naturally we followed onto the MSX machines, especially with the Konami software titles. The cartridges were very expensive however, way more than I could afford, so I continued to write my own games and took over the Australian MSX magazine in it's later stages, re-launching it as Micro's Gazette and managed to hang on to enough subscribers to last another year.

By snout

Ascended (15187)

snout's picture

15-10-2012, 13:38

Very interesting! Could you tell us a little bit more about your history in MSX? Or -- feel free to write a page about yourself in our Scene Wiki. I think many of our visitors will find it to be an interesting read. :)

By Manuel

Ascended (15756)

Manuel's picture

15-10-2012, 14:55

tcruise: Can you give some insights on the number of subscribers through the years and perhaps your sales numbers, to get some insight on how many users were active over there?

I know I'm risking a 'you could have read that overthere'... please point me to the place where you already put that info then Smile

Anyway, I've been following your presence on MRC since you joined and I've read all those magazines you put online Smile Very interesting read!

By tcruise

Master (131)

tcruise's picture

16-10-2012, 01:36

Spectravideo
The Spectravideo range of machines was released through small retailers and gained quite a following from the CPM community in Australia, with a particularly focused group of supporters in Northern Tasmania (Launceston), this group then publishing the Spectravideo Users Group of Tasmania magazine in October 1983 (the MSX standard was mentioned in the very 1st issue).
It became the Spectravideo Australasian Users Group with the April 1984 issue, by June 1984 there were 170 members of the user group.
July 1984 finally saw the release some new games for the Spectravideo (although none would work on the 318 due to memory usage): Kung Fu Master, Turboat, Sasa, Telebunny, Old Mac Farmer, Ninja & Tetra Horror.
August 1984 added another 20 members.
November 1984 Bondwell takes a controlling interest in Spectravideo.
March 1985 the first MSX models are reported about, the 1st being the Yamaha CX5M, closely followed by Sony's 1st Hit Bit model and the Spectravideo 728.
The June 1985 issue of the user group makes another name change to SVI & MSX Australisian Users Group.
June 1986 sees MSX 2 models directly imported (not through distributed) in extremely limited numbers
Computer Forum (MSX)
The MSX focussed Computer Forum magazine's 1st four issues (launched mid 1986) were distributed through news agents in Australia with a minimum print run of 5,000 copies, it then switched to subscription only sales with an initial base of around 2,000 subscribers.
When I took over after issue 2-10, publishing the final issue of 2-11, there were around 400 subscribers. They fell again by another 50 by the time I published the relaunch through Micro's Gazette, but they had dwindled to around 250 over the next 14 months, so I passed it on again, where it continued as a bit of a fanzine for about another 12 months.