MSX Invaders reannounced?

MSX Invaders reannounced?

by snout on 31-12-2012, 13:22
Topic: Software
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Nerlaska is back on track with another previously unfinished project. Originally announced for MSXDev'06, will this promising game see light of day in 2013?

Earlier this year, Nerlaska revealed details about two other interesting projects, Athletic Land 2 and Gazzeru. Now, an impressive video was dug up, showcasing the current state of this game.

Relevant link: MSX Invaders - (re)announcement

Comments (29)

By PingPong

Enlighted (4098)

PingPong's picture

31-12-2012, 14:23

impressive?

By JohnHassink

Ambassador (5665)

JohnHassink's picture

31-12-2012, 14:43

PingPong wrote:

impressive?

Well, better than I can do. Wink

By Oscar

Guardian (584)

Oscar's picture

31-12-2012, 15:13

Always so positive... perhaps because there is a super production about to be released somewhere... Well, the game seems to be under development so let´s wait until it is finished. I like the concept and I would like to see the game finished.

By pitpan

Prophet (3155)

pitpan's picture

31-12-2012, 15:39

This game is a must. The first videogame that I played in my brand new MSX was SPACE BUSTERS, Aackosoft's Space Invaders clone, and I love it. Fast action!

By PingPong

Enlighted (4098)

PingPong's picture

31-12-2012, 16:51

Oscar wrote:

Always so positive... perhaps because there is a super production about to be released somewhere... Well, the game seems to be under development so let´s wait until it is finished. I like the concept and I would like to see the game finished.

Impressive is a non common thing. Like a Dvik demo, like a "almost real" demo or Utopia.

I do not see anything of impressive in a re-make of space invaders.

By Jorito

Mr. Ambassadors (1788)

Jorito's picture

31-12-2012, 17:15

PingPong wrote:

Impressive is a non common thing. Like a Dvik demo, like a "almost real" demo or Utopia.

I do not see anything of impressive in a re-make of space invaders.

Meh. The glass is always half empty, eh?

By PingPong

Enlighted (4098)

PingPong's picture

31-12-2012, 17:45

Jorito wrote:
PingPong wrote:

Impressive is a non common thing. Like a Dvik demo, like a "almost real" demo or Utopia.

I do not see anything of impressive in a re-make of space invaders.

Meh. The glass is always half empty, eh?

i hate space invaders

By ARTRAG

Enlighted (6933)

ARTRAG's picture

31-12-2012, 21:22

I like alberto's artisic touch. Even 'classics' can be interpreted. I do not remember space invaders for msx but i remember for pc at least 2 or 3 good variation on the subject edited by taito itself

By wolf_

Ambassador_ (10096)

wolf_'s picture

31-12-2012, 21:50

Obviously, Aleste II shouldn't have been made, it's only a remake of Aleste. Come to think of it, Nemesis II shouldn't have been made either.. nor should Nemesis III and Salamander.

So uhm, jokes aside: any MSX game should be made, especially when it's artistically well made.

By JohnHassink

Ambassador (5665)

JohnHassink's picture

01-01-2013, 10:34

I really shouldn't tell you guys yet, but PingPong is working on an extremely impressive game.

By PingPong

Enlighted (4098)

PingPong's picture

01-01-2013, 11:28

JohnHassink wrote:

I really shouldn't tell you guys yet, but PingPong is working on an extremely impressive game.

OK, jonh, now you are getting really boring.
I have, several times, considered to make something but for me there are some strong requirements:
- First, i do not like started and never finished projects. Best not to start at all
- The product should be something decent, even if not a master piece or a gem.
- the product should have graphic and music and i'm not a graphic nor a music composer.

I think, especially the first point , is the most common problem that we have.
Some of us try to do something, and after a while they stop and (maybe?) restart a project. Or the project itself take ages to finish. And i think it's not necessary to make examples.

For me, there is only one option, if you start, you should reach the finish.

And to be more clear: Even if i had been the creator of the most great gem in MSX sw, you, probably will find another stupid point to give vent to your stupid sarcasm.

By mars2000you

Enlighted (6444)

mars2000you's picture

01-01-2013, 12:12

So many words on the MRC forum and never a new game or demo ....

... Worse than vaporware, it's hopelessware ! Evil

Fortunaly, we have real coders that don't babble and produce amazing new games or demos Smile

By PingPong

Enlighted (4098)

PingPong's picture

01-01-2013, 12:17

mars2000you wrote:

Fortunaly, we have real coders that don't babble and produce amazing new games or demos Smile

And even crappy results. not because the real abilities, but due to the lack of time.
And this is what i'm trying to avoid almost for me. others, of course, can do anything they want.

By Oscar

Guardian (584)

Oscar's picture

01-01-2013, 12:35

Yes, to talk is very easy. I can dream the best of the games but the challenge is to make it. How easy is to talk about the other people´s projects...

I have thought about a new Super Maze of Galious style game, I think I can do it but I am not sure to have time to finish it, better I do no nothing, sorry guys.

By ro

Scribe (4924)

ro's picture

01-01-2013, 12:41

doe ff normaal. happy 2013, may this be an IMPRESIVE year for all.
even for pingpong. Running Naked in a Field of Flowers

By anonymous

incognito ergo sum (116)

anonymous's picture

01-01-2013, 12:55

Eh, PingPong, I was talking about the Terror Revelation project. It seems you misunderstood? Question
I'm sorry you take it this way. I thought you were working with us. Eek! Because that was what I was talking about. So I spoke before my turn, but I didn't mean bad. Is there a problem? I didn't mean to annoy you. So why so angry?

By JohnHassink

Ambassador (5665)

JohnHassink's picture

01-01-2013, 13:05

Oscar wrote:

I have thought about a new Super Maze of Galious style game, I think I can do it but I am not sure to have time to finish it, better I do no nothing, sorry guys.

Really? Do what you can and let others help you. Smile It's too much for one person, maybe.

By PingPong

Enlighted (4098)

PingPong's picture

01-01-2013, 13:20

JohnHassink wrote:

Eh, PingPong, I was talking about the Terror Revelation project. It seems you misunderstood? Question
I'm sorry you take it this way. I thought you were working with us. Eek! Because that was what I was talking about. So I spoke before my turn, but I didn't mean bad. Is there a problem? I didn't mean to annoy you. So why so angry?

Ok, i will ask you a thing. In today internet era there is a sort of 'big brother' that work to correlate informations found everywhere in the www.
I hate this kind of privacy intrusion. Do not get my wrong. I'm not a-social, i like and apreciate friends, of course. What i do not like is having google asking me to publish my real name instead of my nick when i'm logging to gmail. (Because google has correlated informations about me). I even do not like being spammed. Do not think i'm paranoid. I think privacy is important.

[Unfortunately, some things about me are already visible on the www if you make some kind of research related to computers and programming.]

So i ask you to keep this info for you, i like to contribute, not to appear. with artrag we are discussing about TR, choosing about some important things. (screen mode, .... kind of executable format). Are you able to make gfx for screen 5 or screen 4. What do you prefer?

By PingPong

Enlighted (4098)

PingPong's picture

01-01-2013, 13:31

Oscar wrote:

Yes, to talk is very easy. ......... better I do no nothing, sorry guys.

I'm not saying you approach is bad or good. For me is not the best approach.
For me is better to not start. Maybe is better contribute.
Problem with sw is that one cannot start a project then passing to another because 'i've no time'. In those situations more likely there is a stop in the sw development. Of course, there are rules that allow a team oriented projects, but here we are talking of hobby.
I've the same problem you have, lack of time. My approach is only different from your. That's all.

By anonymous

incognito ergo sum (116)

anonymous's picture

01-01-2013, 13:46

Hey PingPong, I would never publish your name to anyone if you wouldn't want. It is your right, just like anyone's, to maintain your privacy. I agree - people are sometimes a bit naive when it comes to internet privacy. You didn't think i was trying to expose you or something, right? Smile But that's not the issue here, is it?
I was just a bit over-enthusiastic about the project, that's why I slipped the word. But here, I address you with your pseudonym.

Considering gfx, Huey is the main man, and I think it would be screen 4. But we'd have to discuss. I am very pleased at the prospect of working with a practically/technically thinking guy like you.

By Oscar

Guardian (584)

Oscar's picture

01-01-2013, 13:43

Ok, maybe too much time spent writing coments in this kind of posts for example...
The worse of all is that you know that will be this kind of replies but you search this, you chosed right your nickname.
I my opinion, is good to talk about the "bad" and "good" things and more if all of us are MSX fans.
Write your next reply... for me is enough.

By anonymous

incognito ergo sum (116)

anonymous's picture

01-01-2013, 13:50

All is good, Oscar. Smile Let all of us revel at the things we already achieved.
And now, let's give Nerlaska some credit where credit is due. Wink

By ARTRAG

Enlighted (6933)

ARTRAG's picture

01-01-2013, 15:02

IMHO tons of unfinished projects and their sources on the web help programmers to learn and spread new ideas
Unfinished projects aren't failures but seeds for other new projects, some will become complete games some others just ideas for others
and the fun is in the developmet itsef

By snout

Ascended (15187)

snout's picture

01-01-2013, 14:29

Besides, the only way to be absolutely sure you never finish a project is to never even start it.

By PingPong

Enlighted (4098)

PingPong's picture

01-01-2013, 14:49

snout wrote:

Besides, the only way to be absolutely sure you never finish a project is to never even start it.

And is also sure that you never did something completely useless.
For me is best a finished project than " may be one day i fill finish " project. Make one research about the start date and count the projects that are abandonware.

We are not a big comunity, where one make some funny project then stop developing, but there is always one that can fork or use/resume the old one, thus development can continue. This way cannot work for us. We are too small.

By Jorito

Mr. Ambassadors (1788)

Jorito's picture

01-01-2013, 18:22

Awell, the journey is more important and more fun than the destination.

Spending time on creating stuff (like we did with a small team just a few days ago!) is time well spent and you get lots of fun and satisfaction while doing it. For me it definately beats lurking around on fora Smile

By viejo_archivero

Paragon (1395)

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02-01-2013, 08:03

Impressive!! Tongue... Nah, not wanting to make the joke here. But this video needs indeed to get more credit than what is getting in this post. C'mon, there is a close-to-full game engine there, you can notice it by just watching the video! The borders pattern-scroll at two different speeds, a pattern based movement is there to manage the enemies (same for the shots), and the sprite based character is really detailed! I mean, there is quite some work of gfxing and coding inside this demo video. I say: go Nerlaska! Big smile

By snout

Ascended (15187)

snout's picture

02-01-2013, 14:34

Hear hear, viejo_archivero.

@PingPong: I can only be happy that most MSX developers do not share your point of view. If everybody thought like you, MSX would have died many, many, many years ago. As MSX is a hobby and a 'dead platform', there is quite a large share of 'uselessness' to developing for it anyhow. I for one am very happy that every year there are so many people contributing new releases to this wonderful 8bit computer. So what if some of those projects never see the light of day: there are more than enough that actually do.

I for one think you should encourage everybody that actively develops for MSX nowadays and motivate them to keep active and improving their skills.

By viejo_archivero

Paragon (1395)

viejo_archivero's picture

02-01-2013, 19:34

Hell yeah snout, I couldn't agree more with your comment.

And about vapourware, I prefer to call them "unfinished projects": in my case, some of those unfinished projects were the seed for a complete game. For example, a demo concept for an MSX version of the arcade Mega Twins was the origin of the Mystic Swords project, that finally became Invasion of the Zombie Monsters. Other projects just resurrect, just like Subacuatic, a game conversion that we at Relevo teased in 2009, halted it and finally released it a couple of weeks ago. And others just die: but always hels you to learn something useful.