MSXdev'17 - Results

MSXdev'17 - Results

by MSXdev Team on 01-12-2017, 05:45
Topic: Challenges
Languages:

The results of this year's edition of MSXdev are in!
The winners of the first prize in the different categories are:

  • XSpelunker in the MSX Classic category
  • ΧΙ∧∃Χ (Zevimodoki) in the MSX Freestyle category
  • XSpelunker and Draconic Throne share the MSX Community Prize

Read all about it on the official MSXdev site, on which you can also find the jury reports.
The MSXdev Team would like to express their deepest gratitude to everyone who made this year's edition once again a wonderful one: the developers, the jury members, the donators, and ofcourse all of you MSX fans and supporters!

Congratulations to the winners, and see you soon at MSXdev'18!

Relevant link: MSXdev'17 - Results

Comments (34)

By hamlet

Paragon (1122)

hamlet's picture

01-12-2017, 06:33

Congrats to the winner!
This was a very prosperity year for the MSX scene. There are a lot of great entries and I did not bought so much new games (not only cartridges, also disks based) since 1989. Thank you all for keeping MSX alive!

By tfh

Paragon (1529)

tfh's picture

01-12-2017, 10:16

Some great games have been released this year. I'd say MSXdev'17 was a succes Smile
A bit surprised though that only 6 people voted for the community prize...

By MSXdev Team

Resident (41)

MSXdev Team's picture

01-12-2017, 10:26

tfh wrote:

A bit surprised though that only 6 people voted for the community prize...

Indeed. We noticed a lot of people forgot to register, even though we reminded them to do so. :-/
Oh well, better luck in MSXdev'18!

By gdx

Paragon (1684)

gdx's picture

01-12-2017, 10:33

Thanks all for these nice games.

By valkyre

Champion (324)

valkyre's picture

01-12-2017, 11:47

A great contest that produced some great games. Looking forward to the next Msx dev!

By hamlet

Paragon (1122)

hamlet's picture

01-12-2017, 12:02

Indeed. I did try to register that time and made the old OSX responsible for not beeing successfull. After that it just went out of my head.

By Grauw

Enlighted (6368)

Grauw's picture

01-12-2017, 12:27

Great result, and congratulations to the winners!

I think I counted 22 new MSX games in total this year. That’s pretty amazing, isn’t it? And we still have one month left to go Smile.

By santiontanon

Champion (416)

santiontanon's picture

01-12-2017, 17:29

Wohoo!!!!! Thanks a lot to the organizers for this!!!! I definitively hope to be back for MSXDev'18!!!! Big smileBig smileBig smile

By Manuel

Ascended (13538)

Manuel's picture

01-12-2017, 23:43

This must have been one of the best editions of the contest so far, looking at the very high average of the quality of the submissions! Amazing!

By ghost_jp

Expert (78)

ghost_jp's picture

01-12-2017, 23:50

santiontanon wrote:

I definitively hope to be back for MSXDev'18!!!! Big smileBig smileBig smile

I also would like to. Shall we guess this year was an end in a draw between us, dear my rival? Wink

By Louthrax

Paragon (1746)

Louthrax's picture

02-12-2017, 00:02

Congratulations to the winners and participants! I'd like to produce games with such technical and artistic qualities one day, but I don't know why I always end up on coding tools instead (ah, well, probably because coding tools is just easier...).

By santiontanon

Champion (416)

santiontanon's picture

02-12-2017, 05:06

@ghost_jp! Indeed!!! Big smile

By Grauw

Enlighted (6368)

Grauw's picture

02-12-2017, 12:15

Louthrax wrote:

but I don't know why I always end up on coding tools instead

Haha, that’s so familiar Smile.

By sinus

Expert (66)

sinus's picture

03-12-2017, 21:23

Since its very first edition, MSXDev' has always been Christmas before Christmas! And once again, thank you all for these great new MSX products and congratulations to the winners! Now, let's play them all! Running Naked in a Field of Flowers

By ro

Guardian (3924)

ro's picture

04-12-2017, 08:47

MSXDev is one of those things that gets the best out of MSX. Every year it is a treat. This year ain't different. Congrats to all contenders, you are all winners!

By ghost_jp

Expert (78)

ghost_jp's picture

04-12-2017, 15:27

Par; a special adviser for my development of Draconic Throne, sent me a brilliant graphic in congratulation of my win. It was drawn in MSX GRAPHIC 2 mode, and cleverly borrows a lot of elements from the game. I like his work so much and would like to share it with you. Wish you also love it.

By Manuel

Ascended (13538)

Manuel's picture

04-12-2017, 23:02

That *is* a great graphic! Maybe you can make a version that includes it?

By N.I

Expert (102)

N.I's picture

06-12-2017, 02:24

Congratulations! The games created by Santiontanon and Ghost_jp are the same quality as professional. I've been making games for a long time, but I could not reach that level. I think carefully about the cause. And I will challenge next year.

By JohnHassink

Ambassador (4976)

JohnHassink's picture

06-12-2017, 02:39

Dear N.I, even if there is a "cause", the problem is at least not in your game design or programming skills, because "Slime Center" is really well designed and very nice to play! Smile
If you would deliver a game next issue with the same very high gameplay quality as "Slime Center", but also find a way to include background music and a bit more colourful tiles/sprites, then I know for sure it will score in the highest regions.

By msx3plus

Supporter (4)

msx3plus's picture

06-12-2017, 10:22

Congratulations to the winners!

The game design of XSpelunker was amazing and fun.
Draconic Throne was a very fresh game. (As a personal feeling It was the most fun game.)
The Tales of Popolon was the very impressive game.

I like MSXdev'17 to create freestyle category.
MSXdev'17 was a very enjoyable and good experience for me.
See you next year. Smile

By Francisco Tellez de Meneses

Supporter (15)

Francisco Tellez de Meneses's picture

06-12-2017, 11:04

Congratulations Santiago! :-)

By Huey

Prophet (2633)

Huey's picture

06-12-2017, 11:57

N.I wrote:

Congratulations! The games created by Santiontanon and Ghost_jp are the same quality as professional. I've been making games for a long time, but I could not reach that level. I think carefully about the cause. And I will challenge next year.

It's just a score. I personally like your game over all other games in the competition. It's a really good game!

By Grauw

Enlighted (6368)

Grauw's picture

06-12-2017, 13:03

N.I wrote:

And I will challenge next year.

Go go go! *cheers* Big smile

By the way N.I, I really admire the originality of your game designs. XSpelunker and Draconic Throne were also very original, I am very happy to see that more in MSX land.

msx3plus wrote:

I like MSXdev'17 to create freestyle category.

Me too!

By N.I

Expert (102)

N.I's picture

06-12-2017, 13:58

Thanks guys! I got motivated. I'll consider more about polishing music and graphics. MSX forever.

By Timmy

Resident (53)

Timmy's picture

06-12-2017, 14:03

Congratulations to all the winners and other participants! It was a nice place to see lots of MSX games.

This year there were a lot of great msx games both from and outside the msxdev, and if i have time i might join next year again. Joining a contest like this requires a lot of patience, and I'm not a very patient person. Still remember a few months ago when msxdev site was down, but I'm happy now the site is back up again and the contest finished.

As for me, I might want to try something not MSX1 next year. Even though I like the MSX1 classic a lot, I find a lot of my games can't be ported to the msx1 due to hardware limitations (lots of sprites on screen, mainly), so I might have go to a freestyle category. But all of this will only happen when I have the time, and I can't commit to any of that right now.

By santiontanon

Champion (416)

santiontanon's picture

07-12-2017, 19:23

The competition is indeed a great source of motivation! I'm a bit split about what to try out for next year. On the one hand I am curious about MSX2 (even if I never actually owned one), but on the other hand, the challenge of "force-fitting" as much as possible into a tiny MSX1 game is strangely appealing to me! Big smile

By ren

Paladin (859)

ren's picture

07-12-2017, 20:28

@Santi Perhaps MSX2 (and up) with constraints could be an interesting category/compo?

By Grauw

Enlighted (6368)

Grauw's picture

07-12-2017, 20:50

MSX2 has plenty of constraints, no need for artificial ones Wink.

By Louthrax

Paragon (1746)

Louthrax's picture

07-12-2017, 20:57

Santi, trying to parallelize tasks between the VDP (using commands) and the Z80 in an optimized way is super-interesting from a developper point of view! You can also write to the VRAM (to change sprites for example) during a VDP command execution.

Also, we do not have so many recent games on MSX2 compared to MSX1!

By santiontanon

Champion (416)

santiontanon's picture

07-12-2017, 21:42

yeah, I've been reading posts about that, seems like using the MSX2 one can achieve a whole new level of performance by exploiting this parallelism!

As for limitations, if I go for MSX2, I'd probably impose some limit on the cartridge size to myself, just to ensure projects are completed. I found that imposing a limitation of 32KB for my MSX1 games was very useful, since once memory ran out, that was it, nothing else was going into the game, and ensured I finished the game! Smile

By hap

Paragon (2009)

hap's picture

07-12-2017, 21:53

Thanks everyone for participating!
My personal favourite is Draconic Throne.

By Grauw

Enlighted (6368)

Grauw's picture

07-12-2017, 22:57

santiontanon wrote:

yeah, I've been reading posts about that, seems like using the MSX2 one can achieve a whole new level of performance by exploiting this parallelism!

I would say the potential gain in performance is usually lost by the higher data bandwidth requirement of the MSX2 bitmap modes though. But it looks nice. And screensplits and scroll registers and palette stuff and commands is a whole new area of excitement to do clever stuff with.

santiontanon wrote:

As for limitations, if I go for MSX2, I'd probably impose some limit on the cartridge size to myself, just to ensure projects are completed. I found that imposing a limitation of 32KB for my MSX1 games was very useful, since once memory ran out, that was it, nothing else was going into the game, and ensured I finished the game! Smile

You’re smarter than I am Big smile.

By ren

Paladin (859)

ren's picture

08-12-2017, 00:46

Yeah, that was what I meant as well.
I guess when people think of MSX2 dev, thinking 'big productions' is some kind of synonym, but of course this doesn't have to necessarily be true. When imposing limits on yourself, you create a kind of frame to work with(in), which indeed prolly will result in finished products, some peace of mind and having fun? Smile

When presenting a frame, it might be less daunting for MSX(1) devs to try MSX2 as well?
(I actually tried to pique ghost_jp's interest once already.. Wink)

Of course Konami did some great stuff in 128K, perhaps a nice limit for an MSXdev MSX2 (and-up) compo could be something like 96K (or even 64K)? Simple requirement: must work with basic 64K MSX2 PSG, everything else is bonus/extra.

Agreeing with Louthrax: MSX2 dev is welcomed. I wonder what these skilled/creative MSX(1) devs can come up with once they start doing MSX2.. Smile

64K (PC) fun :)

By santiontanon

Champion (416)

santiontanon's picture

08-12-2017, 03:00

Hohoho, omg, that's just 64KB?!?!?!?! The music itself could be that size!

but yeah somewhere in the 64KB - 128KB I think is a good target. 128KB is a LOT of data if you need to fill it byte by byte!!! Big smile

My MSX profile