flyguille just released a short playable demo of his "Super Castle" project.
Requirements: MSX-DOS 2, 512 KB RAM or more, v9958 chip.

Instructions:
* Push the left/right direction one time to run, otherwise you'll walk at moderate speed
* Push the "M" key to use any secondary weapon
* Use DOWN direction to enter room doors
* Use [SHIFT] to speed up the game and cut long waits
* Use the [STOP] key to check your inventory/status

A note: Beware of the lifts if they are going down and the player box is pixel misaligned next to it. It will result in an instant game over, even when graphically, it's safe. This, because the author didn't draw a squared FAT naked player.
Apart from that, flyguille would like to inform you that the sound section is far from done, besides ofcourse that he is looking for feedback and hopes you will enjoy it!
There is also a little challenge involved; who will be the first to find the hidden message readable in the map?

Relevant link: Super Castle demo version

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  • Super Castle demo released, feedback wanted
  • Super Castle demo released, feedback wanted
  • Super Castle demo released, feedback wanted
  • Super Castle demo released, feedback wanted

Comments (20)

By anonymous

incognito ergo sum (109)

anonymous's picture

18-03-2016, 23:49

I forget to mention * Use [M] for secondary weapon.

By JohnHassink

Ambassador (5408)

JohnHassink's picture

18-03-2016, 23:52

Info added.

By Lord_Zett

Paladin (807)

Lord_Zett's picture

19-03-2016, 17:52

good work flyguille. bad i dont have the hardware to test.

By spacemoai1973

Expert (96)

spacemoai1973's picture

19-03-2016, 23:19

Joystick works not?

By Lord_Zett

Paladin (807)

Lord_Zett's picture

19-03-2016, 23:34

dont talk to your Joystick.

By flyguille

Prophet (3029)

flyguille's picture

19-03-2016, 23:47

BA-team

spacemoai1973 wrote:

Joystick works not?

If you chose the option 2 when asked for keyboard or joystick.

By syn

Paragon (1920)

syn's picture

20-03-2016, 00:00

I played it for a bit.

I couldnt get joystick to work as well. I choose 2 for joystick in 1 player mode, and neither joystick 1 or 2 react, only keyboard.

With keyboard playing:
- I dont really like pressing UPWARDS to jump. Perhaps you could do like space = jump, M = attack, UP+M = secundairy weapon? A bit like castlevania Big smile
- I think the controls are a bit sluggish. Maybe its because I am not used to playing with keyboard, or is there some delay between button press and onscreen action?

Tested in BlueMSX.

Other remarks:
- I havent played it for that long, but it seems multiplayer is a must? like some items I cant jump high enough on my own etc. Or am I missing something/not understanding it. (I havent followed your main topic, maybe I should read it hehehe)
- The player characters look naked Running Naked in a Field of Flowers

By flyguille

Prophet (3029)

flyguille's picture

20-03-2016, 00:06

syn wrote:

- If I press UP + left I can do a diagonal left jump, but when I press UP + right I only jump upwards. (I can jump diagonally right if I hold right and then press up though)

That is because you can't facing to the left and inmediately jump diagonal right, the player must turn facing to the right and gain speed for jumping far diagonal to the right, it is a realistic control. As it can't do the diagonal right, it ends jumping just upwards.

syn wrote:

- I havent played it for that long, but it seems multiplayer is a must? like some items I cant jump high enough on my own etc.

Some platforms are not accesibles without shoes, it is part of the puzzle, some times you needs to pickup something in order to do others parts of the map, falling in the first underground area without shoes is a bad idea. The same for wasting the yellow key in the ground level yellow door. Wink

Maybe the "learning curve" starts from too high!.

By flyguille

Prophet (3029)

flyguille's picture

20-03-2016, 00:08

It is weird that joystick don't work, I tested it in OpenMsx and it worked.... maybe is time to re-test it.

By flyguille

Prophet (3029)

flyguille's picture

20-03-2016, 00:22

confirmed, in OpenMSX, select player 1 and then option 2 , and use joystick port 1, it works just fine.

I had to change the configuration of OpenMSX from Mouse to joystick1 for port1.

I didn't tested in real hardware as it is being developed at workplace.

By Manuel

Ascended (15695)

Manuel's picture

20-03-2016, 00:20

flyguille: IMHO games in which you can make fatal mistakes are too unforgiving... you should be able to fix your mistakes without starting all over. Only having to do a little bit again is not bad, but it shouldn't be too much.

By flyguille

Prophet (3029)

flyguille's picture

20-03-2016, 00:32

Manuel wrote:

flyguille: IMHO games in which you can make fatal mistakes are too unforgiving... you should be able to fix your mistakes without starting all over. Only having to do a little bit again is not bad, but it shouldn't be too much.

Yes, the idea is to support "start from certain checkpoints", checkpoints where saving status to disk will be a must have.

The revival pill is suppose to do that, the big problem, is how to handle if in multiplayer.... bring back the three players if one dies? there is no other way, or wait the three players dies and program a CONTINUE option to go back to the checkpoint?.

By spacemoai1973

Expert (96)

spacemoai1973's picture

20-03-2016, 15:22

Quote:

That is because you can't facing to the left and inmediately jump diagonal right, the player must turn facing to the right and gain speed for jumping far diagonal to the right, it is a realistic control. As it can't do the diagonal right, it ends jumping just upwards.

Realism seems not to be a theme in this game.

By mars2000you

Enlighted (5498)

mars2000you's picture

20-03-2016, 17:03

syn wrote:

I played it for a bit.

I couldnt get joystick to work as well. I choose 2 for joystick in 1 player mode, and neither joystick 1 or 2 react, only keyboard.

Tested in BlueMSX.

You need also to select Joystick in the blueMSX Input editor.

By syn

Paragon (1920)

syn's picture

20-03-2016, 21:37

Sorry my bad, it was blueMSX not recognizing the dpad (POV hat) of my ps4 joypad (installed as a "fake" / virtual xbox360 controller with ds4windows). I fixed it by mapping the dpad of my ps4 joypad to the virtual xbox360-controller's buttons (x,y and r l bumper (the trigger seems not recognized either by bluemsx) and then mapping the buttons to bluemsx's p1 joypad's dpad

But still, it seem selecting joystick does not always work, I dont know why, and i tried it 15 times or so

Games feel a bit more responsive though, I guess I dont like playing with keyboard Big smile
I do miss a jump button.

By flyguille

Prophet (3029)

flyguille's picture

02-04-2016, 02:54

well, guys... tried but, I bit the dust.

Time for a little challenge?.... new release as it is weekend.

Who can beat that character with the initial knife!.

My attemp

new playable release

By Manuel

Ascended (15695)

Manuel's picture

02-04-2016, 22:23

Hmm, the guy is shooting his objects right through walls! That's unfair!

By syn

Paragon (1920)

syn's picture

02-04-2016, 23:15

The guy can shoot 3 character-sized fireballs in a row and all you can do is walk up to him with a knife?

By syn

Paragon (1920)

syn's picture

03-04-2016, 00:06

impossible to beat without getting hit.. so I just brute forced it

By flyguille

Prophet (3029)

flyguille's picture

09-04-2016, 20:57

syn wrote:

impossible to beat without getting hit.. so I just brute forced it

that character is not for when you are naked without any protection & pow-ups, but is there for testing purposes.