MSX Fair Nijmegen final reminder

by wolf_ on 16-01-2008, 23:33
Topic: Events
Languages:

This weekend, on Saturday the 19th, the third installment of the annual MSX-fair in Nijmegen will be held. The list of participants and their activities is now complete:

  • openMSX Team - Demonstration of openMSX 0.6.3., the new Catapult and the debugger GUI. And as a bonus: the prototype of the port of openMSX for the GP2X handheld.
  • Bitwise - Promotion and sale of MSX games by Kralizec, Matra, Karoshi, Icon Games and more.
  • Delta Soft - Demonstration and sale of home made software. Probably their newest game Lucky Darts will be released.
  • Stichting Sunrise - Sale of brand new MP3 player cartridges, pick up manuals of Manbow 2 and maybe more...
  • MSX Resource Center - Sale of MSX T-Shirts, demonstration of Infinite's brand new Megachallenge entry.
  • MSX Club West-Friesland - Promotion and sale of MSX equipment.
  • MSX Vriendenclub Mariënberg - Promotion of MSX Vriendenclub Mariënberg.
  • Prodatron - Demonstrating SymbOS Z80 multitasking operating system on the One-Chip-MSX (with a hopefully working SD/MMC driver then) plus GFX9000 and MP3 cards.
  • Bas Kornalijnslijper - Repairs, expansions, cables, buy and sale of second hand MSX hardware.
  • Totally Chaos Team - Promotion of MSX World Wide Magazine, sale of old MSX-Info Blad magazines, second hand hardware, cables.

You can however still sign-up for a booth, make haste though. The collective dinner in the Chinese restaurant is very crowded already, but a few more people would still be welcome. Make sure you inform the fair organization in time! To get an impression of last year's fair, check out this photoshoot! We'd be happy to see you all there again and we hope there's a nice MSX fair ahead of us!

Relevant link: Nijmegen fair - official website

Comments (22)

By Ivan

Ascended (9372)

Ivan's picture

18-01-2008, 11:04

And as a bonus: the prototype of the port of openMSX for the GP2X handheldNice! There are no good MSX emulators for portables. I hope that this one will be the best!

By Huey

Prophet (2696)

Huey's picture

18-01-2008, 11:11

MSXAdvance isnt a good one?

By Ivan

Ascended (9372)

Ivan's picture

18-01-2008, 11:34

Didn't try that one (I don't own a GBA). fMSX-PSP doesn't convince me at all...

By snout

Ascended (15187)

snout's picture

18-01-2008, 19:13

19th? That's... like... TOMORROW! ^_^

By Huey

Prophet (2696)

Huey's picture

19-01-2008, 00:28

No its today!!!!

By wolf_

Ambassador_ (10135)

wolf_'s picture

19-01-2008, 01:20

yawn.. same old shit man! Infinite's always rushing late to have something to present the next day.. Tongue

By Latok

msx guru (3960)

Latok's picture

19-01-2008, 22:31

Had a great day! Thanks Manuel Smile

By Huey

Prophet (2696)

Huey's picture

20-01-2008, 09:29

Photos please!

By Huey

Prophet (2696)

Huey's picture

20-01-2008, 12:27

There are some (77 oO) photo's @ msxposse. Running Naked in a Field of FlowersRunning Naked in a Field of FlowersRunning Naked in a Field of Flowers

By SeD_NcL

Master (152)

SeD_NcL's picture

20-01-2008, 16:42

Not 77 photos, 159 photos Tongue

By FiXato

Scribe (1743)

FiXato's picture

20-01-2008, 19:20

Thanks manuel for a nice day!

It sure was busy at the dinner afterwards! 39 hungry MSXers 0_0

By andete

Expert (97)

andete's picture

20-01-2008, 19:28

more photos on my website: http://damad.be/joost/nijmegen_2008/
enjoy!
Thanks Manuel for organizing a great fair!

By Imanok

Paragon (1200)

Imanok's picture

21-01-2008, 09:26

It seems (looking at the photo shoots) Infinite's game was showed at last. What about the public release?? Wink

By wolf_

Ambassador_ (10135)

wolf_'s picture

21-01-2008, 10:28

let us wipe some bugs before you can wipe some skeletons Tongue

By Huey

Prophet (2696)

Huey's picture

21-01-2008, 11:22

@wolf: Can hardly make anything up from the photos of the game Tongue A clear screenshot would be nice.

By msd

Paragon (1532)

msd's picture

21-01-2008, 12:59

Too bad Prodatron wan't there

By wolf_

Ambassador_ (10135)

wolf_'s picture

21-01-2008, 13:50

huey: notice that stuff you see may be altered in the final release, e.g. the -still- empty frame in the panel Tongue

Oh, and I couldn't resist using scanlines and blur in openmsx and half the images again, so it's a bit more blurry.. but hey.. remember the old symbos screenshots? Tongue
pub.unreal64.net/boor/mjtt4.png

By msd

Paragon (1532)

msd's picture

21-01-2008, 15:37

By Huey

Prophet (2696)

Huey's picture

21-01-2008, 16:14

Looks good. The first two ingame screenshots have good atmosphere.

First thing that come to mind is: Goonies meets Usas Tongue

By wolf_

Ambassador_ (10135)

wolf_'s picture

21-01-2008, 16:18

That's what it is.. we started like: "mm, 1 month left, which konami game can we redo within 1 month tme?" We figured Goonies would be doable, we already had platform code from RNFF, and our map editor would only have to be rebuilt slightly. But then I was like: "oooh, and Usas has this and that and that and this" etc., so gradually more advanced stuff was added. During the dev7 deadline we had 4 playable levels that couldn't be finished, a borked intro, no endtro demo, a borked title screen, a major bug in the music player and some more issues. Still the basics were quite well done within 1 month time. RNFF is still our record with only 3 days of development, but atm I think MJTT will be our most polished game to date.. in less than 2 months.. not bad, I think.. Tongue

By Huey

Prophet (2696)

Huey's picture

21-01-2008, 17:03

So MJTT is screen2/4? Nice.
I also see some slopes (dutch:hellingen). Is the movement 'freely'. Or is the Main Character's floor detection tile based.

About 2 years ago I had the same idea. Just make a simple but nice 'goonies/kings valley' kind of game for MSXdev. Now at this moment the project has grown and grown. The project evolved to be something bigger and better than first intended. The hardest part is to stop changing the concept and finish the project Wink

I hope you take the time to polish the overal game (especially the gameplay/controls as it was a 'bit' frustrating in RNFF)......

By wolf_

Ambassador_ (10135)

wolf_'s picture

21-01-2008, 17:27

mjtt is all sc2, no sc4 Tongue

There's no ramp-movement. All our levels are based on rectangular shapes, this cave is the only place where you're jumping all the time. As for polish, I think it's rather polished. But one can polish on forever, at a certain point we also want/need to continue.. Tongue