Jungle Hunt

by muffie on 08-11-2008, 02:35
Topic: Software
Languages:

Today, Muffie has released another Colecovision-to-MSX conversion: Jungle Hunt. Features include:

  • Coleco Keypad is emulated on the number keys from 1 to 0. "*" and "#" are emulated on "-" and "=". Following exactly the original game, pressing those keys at the options screen will change foreground and background colors.
  • Sound is fully emulated
  • Usage of MSX2 palette
  • Support for any 64KB RAM MSX model, even on Sony HB-F500P, which contains 32KB ram chunks on different slots
  • Tested successfully with ExecROM on a real MSX (turbo-R)

ROM files are available, as usual, at the website of MSX História. The website will be updated to host four special reviews of all conversions by Muffie: Tutankham, Pepper II, Montezuma's Revenge and Jungle Hunt.

Still on the todo:

  • Include VDP detection on all releases (instead of checking MSX model)
  • Include a special piece of music (and maybe some graphics) at the level selection screen of Tutankham (Select 1 to 6)
  • The Arcade music of Jungle Hunt may be converted to use it at the game's level selection screen
  • Find an opportunity to produce cartridges locally

As usual, Muffie will appreciate any comments, bugs and suggestions you have. Simply write them in the reactions, and you'd make him a happy MSX fan today - which happens to be his birthday!

Relevant link: MSX História

Comments (26)

By iamweasel2

Champion (486)

iamweasel2's picture

08-11-2008, 02:44

Hi Muffie,

Thanks for bringing this nice game to MSX users. And happy birthday. Smile

By ARTRAG

Enlighted (6026)

ARTRAG's picture

08-11-2008, 12:01

i missed something...
a release without files?
muffie, confess, you are going to sell it and try to get rich ;-)

By muffie

Paladin (933)

muffie's picture

08-11-2008, 14:39

Yep US$ 700 or you can send a A1GT in mint condition for the .ROM file....

Here, take it first and I'll assume that you'll send the money (or the GT) later:

http://muffie.fixato.co.uk/Releases/muffhunt.rom

By ARTRAG

Enlighted (6026)

ARTRAG's picture

08-11-2008, 15:10

Very good job !!!
This game has many many nice technical tricks and details than can be spotted only using meisei.
The vines, the forest on top, the grass in the 3rd screen...
Very good solutions and high level use of the tms9918.
Thanks for this port !!! And happy birthday!
(ps my A1GT is on the way)
Wink

By mtini

Expert (93)

mtini's picture

08-11-2008, 16:25

MSX História already updated....http://www.msxhistory.msxall.com

By iamweasel2

Champion (486)

iamweasel2's picture

08-11-2008, 17:13

Since you asked for suggestions, what about a graphical title screen, like we had in the old times? Smile These 2 screens were generated using Jannone's tool. Considering it is screen2, I think it is a nice screen:

http://br.geocities.com/iamweasel17/jungle1_sc2.png
http://br.geocities.com/iamweasel17/jungleno_sc2.png

By wolf_

Ambassador_ (9712)

wolf_'s picture

08-11-2008, 17:26

mm, certainly not an MSX1 palette..

By MäSäXi

Paragon (1884)

MäSäXi's picture

08-11-2008, 21:28

Regarding the picture, must say he´s kinda strong imperialist! As he´s swinging in the air, while holding big and heavy iron cauldron, full of water and woman inside it, with just one hand. Tongue

Artrag´s last picture is quite nice! Smile Picture is maybe bit too bright, but looks very good otherwise! Maybe you can draw crocodile and some other stuff bit more visible? Smile

By ARTRAG

Enlighted (6026)

ARTRAG's picture

08-11-2008, 22:37

this is the original
http://picasaweb.google.com/lh/photo/GAYZOnhGQFFI6cAS4J1Faw
anyone willing to improve it ?

By wolf_

Ambassador_ (9712)

wolf_'s picture

08-11-2008, 23:32

Best would be to completely redraw it, keep the original in the back, make some new layers in photoshop and draw whatever there is to see again over the old one, but then made with the MSX 1 palette and the colorspill lack of detail in mind.

By muffie

Paladin (933)

muffie's picture

09-11-2008, 00:20

I agree. Those scanned hand-drawings pictures look awful with all those filters and algorithms that are used to lower resolution and decrease color depth. Personally I would hate seeing a screen like that in a 80's game... The redraw option, directly on a computer, using MSX1 colors, at least for me, seems like the best option. By far.
Anyway, I would prefer some graphic that leave some space for describing the options (Players, Difficulty, etc...)

By Ivan

Ascended (9013)

Ivan's picture

09-11-2008, 09:48

muffie, VALKYR has some questions about Jungle Hunt that he would like to get answered. He has posted them here.

By muffie

Paladin (933)

muffie's picture

09-11-2008, 14:15

Ivan, I posted this answer there. It's in English. Sad

----
Sorry guys, my Spanish is beyond terrible.

Well, up to now, the only differences between the versions are:
* 100% correct emulation of Coleco's keypad - You can see that at the title screen where you can use some keys to change the colors, exactly as in the original version.
* All sounds are emulated. You hear all sounds that were created by the programmers of the original version. Some of them sound different. That's because Coleco and MSX sound chips have noise differences that makes translation physically impossible. At least on my version, everything is there.
* All MSX are supported. The other version incorrectly assumes that all RAM is located in the same slot, what, for example it is not true on some Sony models. That assumption does not comply with msx standards.
* The other version is not freely available, you have to pay for the cartrdige as you cannot get the ROM file. Mine, is 100% free. Mainly because it is all based on copyrighted material.
* The other version has a "opening static screen". Mine, up to now, is 100% faithful to the original. Later, before creating the cartdrige, I'll add something else, like I did with my version of montezuma, which have the Sega Master System music at the title screen. *PS* Personally I'm not a huge fan of "static" opening screens, I prefer to add some minor changes to the original selection screens or add music.

I hope that answers your question.
Anything, just shoot me an e-mail. If you prefer to send it in Spanish, that's fine. Probably I'll understand the meaning, but I'll respond in English or Portuguese. You choose! Big smile

Gracias!

By hap

Paragon (2014)

hap's picture

09-11-2008, 14:24

How do you know all that? You actually bought SLotman's cartridge version?TongueRunning Naked in a Field of Flowers

By muffie

Paladin (933)

muffie's picture

09-11-2008, 14:57

I tried, 1.5 years ago. But he refused. Mainly because he does not like my site: Baudejogos.net.
A friend of mine bought the game.

By MäSäXi

Paragon (1884)

MäSäXi's picture

09-11-2008, 18:44

I am not against those BMP2SCREEN2 style tools, they are very nice tools to play with, but they usually give too modern look, if results are used to 1980s game..... resulting picture somehow look TOO GOOD to fit in 1980s game. But if someone can make good picture with such tools, you are welcome to do so. Smile

But still I prefer "hand-drawn" computer graphics, which are made using original computer (or emulator) and some paint program or character editor, without modern day PC-tools and scanners. "Hand-drawn" graphics have their own charm which cannot be imitated with BMP2SCR2 style stuff. Wink

By ARTRAG

Enlighted (6026)

ARTRAG's picture

09-11-2008, 23:33

muffie, how many spare bytes you have in the roms?
This is a "detail" not to neglect :-)

By muffie

Paladin (933)

muffie's picture

10-11-2008, 02:49

On Jungle Hunt a little less than 8k of unpacked data, assuming that the cart will continue to be a 32k rom.
Anyway, would make ANY real difference in the cartridge costs to produce a 32k rom instead of a 48k???

By dvik

Prophet (2176)

dvik's picture

10-11-2008, 05:17

But still I prefer "hand-drawn" computer graphics, which are made using original computer (or emulator) and some paint program or character editor, without modern day PC-tools and scanners. "Hand-drawn" graphics have their own charm which cannot be imitated with BMP2SCR2 style stuff.

Some professional developers in the 80's used cross development tools as well, back then it was most likely Unix systems, but still. The BMP2SCR2 style tools are indeed more modern but it would not have been hard to run those tools on the old Unix machines in the 80's. Scanners weren't commodities that everyone had back then, but certainly bigger studios.

But even though it would have been possible to use these algorithms in the 80's, I also prefer hand drawn images. The fancy algorithms doesn't imo work that well on a bigger screen. The effects are cool for a short demonstration but doesn't really work in an actual game.

By MäSäXi

Paragon (1884)

MäSäXi's picture

10-11-2008, 10:14

The effects are cool for a short demonstration but doesn't really work in an actual game.

You got my point! Smile

But it also depends whether one is making 1980s port/conversion or "modern day style graphics" game, I guess in latter case scanned and bmp2scr2ed picture may suit well to that game. But it´s sure, that it depends a lot that how the original picture looks like and how well bmp2scr2 part is done.

And it depends whether scanned picture is used to MSX-1 or MSX-2 game, scanned pictures suit more well in MSX-2 games, me thinks. Smile As MSX-2 can produce higher quality pictures, like PCs. Smile And so it´s much easier to get better results for MSX-2.

I know that some/many companies used cross development in the eighties, but I am just bit too conservative when it comes using these modern day PCs.... even I know that same PCs make it possible to play old Colecovision gems on MSX.... Wink But of course you are welcome to use modern PCs to develop/port MSX games, I don´t mind that much, as long as I like your games! Tongue

By muffie

Paladin (933)

muffie's picture

11-11-2008, 18:26

MäSäX, I couldn't resist...
check this out: http://www.youtube.com/watch?v=5RnorvDKoKo

btw, I really think that I'll leave this rom untouched, with a key combination for turning on cool colors, Muffie message and etc...

By MäSäXi

Paragon (1884)

MäSäXi's picture

12-11-2008, 10:45

are you going to include that "Bad" song to .ROM...... Tongue

Zemina has composed psg tunes very well. Smile

I guess I don´t need another Knightmare, but must say it looks good. Smile

By muffie

Paladin (933)

muffie's picture

12-11-2008, 12:09

I have decided. I will release this game without any kind of modification except cool colors and 60hz fix on msx2 or highers. You'll have to hold "1" pressing during boot in order to show some kind of text explaining that this rom was converted by Muffie...
I think that in that way, we (the community) could even produce cartridges that will look the same as the originals from Korea.

By ARTRAG

Enlighted (6026)

ARTRAG's picture

12-11-2008, 13:13

Muffie
I've a bug report: pepper22.rom does not work on real TR
I tested it on my A1GT and it does not read the keyboard.
(I used a scc flash from padial)

By hbarcellos

Hero (556)

hbarcellos's picture

08-11-2012, 02:33

Nice. Muffie was completing 32 years old exactly 4 years ago and releasing Jungle Hunt!

My MSX profile