Malaika Prehistoric Quest, a colorful and smooth platform game by Karoshi Corporation presented at the MSXdev'06 competition, has been updated. For its previously anticipated cartridge production, a second revised version has been built in order to fix some things and to include some suggested features. It has taken a lot of time from Karoshi, as partially all relevant parts of the code have been revised and even rewritten from scratch, but now this definitive version has been finished and it is ready for MSX fans around the world to download.
Although it would be impossible to name all changes and fixes that went into the game, here are some of the highlights of the more relevant add-ons and updates of the game:
- Code optimized and even rewritten for this version in order to work smoothly at 60Hz.
- Lots of adjustments on enemies, items positions and stage maps, in order to fix some glitches and get more balanced stages.
- A continue option has been added in order to let you play on from the last stage you've been playing when you died.
- Finishing a stage with more than 100 jewels was rewarded with 2000 points. Now, when doing this three times you'll obtain an extra life! This is of course a new reason to pick up as many jewels as you can and extend the game!
- If you pick up a heart icon while your heart meter is already filled, you'll gain 1000 bonus points.
- Slightly different ending for those who have finished the game without the continue feature.
- New main logo graphics are shown when a Japanese MSX is detected.
- Lots of clean-ups everywhere
The game is available online at Karoshi Corp. website. If you play it, like it and want to have it in cartridge format, presented with new plastic case, cartridge label, color manual, box and the whole package shrink-wrapped, you'll be pleased to know that Matra Automations is currently investing efforts to have the game ready as soon as possible in a Shockware format!
Relevant link: Malaika Prehistoric Quest RK711r2
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