MSX version of Coleco’s Tutankham

by mtini on 13-10-2008, 20:59
Topic: Software
Languages:

Most MSX fans have probably played King's Valley and King's Valley 2 at some point in their life, but did you know that King's Valley had a zero-version?

Tutankham was originally created by Konami at the Arcades and was later converted, by the famous Parker Brothers, to several consoles of the 80’s like Atari 2600, Intellivision, Colecovision and even for Odyssey 2.

Muffie from the infamous Brazilian group Baú de Jogos was responsible for the conversion. The group also promised several new releases for the next weeks.

The group released a video of the converted game at YouTube. Note that the Gillian Seed icon is Muffie's avatar!

The Group has also announced that soon a special collector’s edition will be released on cartridge, complete with box and manual. Rumors have it that after a brief period of time, the ROM file will be freely available for download!

Relevant link: Youtube video: Tutankham

Comments (33)

By lionelritchie

Champion (439)

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13-10-2008, 23:11

I, Lionel Ritchie, former member from the baudejogos, have NOTHING to do with this game conversion. I knew Muffie was doing it, I supported Muffie and believied in him when everybody thought he was just ordering his slaves to do the conversion, but I have codeded nothing and have NOTHING AT ALL to do with the port. I also believe, but can't tell for sure, that the site baudejogos also has nothing to do with it, but you may ask them directly. I can only AFFIRM that I have nothing to do with it, so please correct your news.

By wolf_

Ambassador_ (9598)

wolf_'s picture

13-10-2008, 23:28

For she know just what to say..
and you just what to do..
and I want to so tell you so much..
I erased you! Hannibal

By hbarcellos

Hero (546)

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13-10-2008, 23:55

I thought that Muffie was part of "Bau de Jogos". I found some reviews "by Muffie" there. Like this about an obscure Amiga application

http://www.baudejogos.net/jogo.php?id=10049

And here's his avatar:

http://www.baudejogos.net/cadastradores/13/junker.small.jpg

By thinlizzy

Champion (262)

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14-10-2008, 14:57

msx is alive

MSX IS ALIVE!!!! BA-team

By JohnHassink

Ambassador (4924)

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14-10-2008, 15:04

Hell yes it is! Big smile

And Phil Lynott lives on in our memory. Wink

By Sander

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14-10-2008, 16:45

Our first computer at home was a CBS Colecovision. And after playing the included Mouse Trap game, Tutankham was after begging dad the second game my brother and I got. It took days (and jelling, fights over the controls with my brother and tears) to advance to the higher levels in this game. I even remember that at one point we asked dad to return the game to the shop because we thought it wasn't playable. Luckily he didn't. And after a while we actually finished the game. Only to get Zaxxon for christmas, but that's another story :-)

Nice work!

By lionelritchie

Champion (439)

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14-10-2008, 17:59

A good game for the coleco, very fast and with a nice scroll. Konami should have ported this to MSX in the 80s. MSX IS ALIVEEEEEEEEE! AUUUUUUUUUUUUUUU!

By muffie

Paladin (933)

muffie's picture

14-10-2008, 20:05

Thanks sander.
And talking about other coleco games, it would be very nice if someone creates a poll about:

"What Colecovision game would you like to see converted to MSX?"

Meanwhile, anyone wants to suggest a good place to host the converted ROM file? I'll publish it soon.

By MäSäXi

Paragon (1884)

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14-10-2008, 22:04

I knew there was "King´s Valley Zero"! Tongue

Can I have prize for my knowledge? Brand new King´s Valley Zero cartridge perhaps...? Tongue

And yes, that´s my Favourite poll, someone please do such poll about which colecovision game you want converted for MSX!! Smile

By JohnHassink

Ambassador (4924)

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14-10-2008, 22:41

The only recollection I have from the name "Coleco Vision" is from when it was mentioned in an early advertisement for Donkey Kong as one of the systems it was ported to.

Now, the thing suddenly came from nowhere and everybody seems to know, or even has owned such device. Smile

It's even emulated by blueMSX!

...Am I too young to have known it? Is it a large hole in my youth? Murdoch

By ARTRAG

Enlighted (5858)

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14-10-2008, 23:58

my vote
http://en.wikipedia.org/wiki/Gateway_to_Apshai

Is it already there on the web and I missed it?

By ARTRAG

Enlighted (5858)

ARTRAG's picture

15-10-2008, 00:01

naturally this would be better
http://www.mobygames.com/game/temple-of-apshai-trilogy/screenshots
even if not so easy to port...

By Huey

Prophet (2632)

Huey's picture

15-10-2008, 11:53

Or these

Gyruss

Rock 'n Rope

By muffie

Paladin (933)

muffie's picture

15-10-2008, 12:12

Well someone told me that some of those games already work on Coleco emulators.
Would it be interesting having them converted anyway? Just to create a cart in the future?

By ricbit

Champion (390)

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15-10-2008, 14:45

You could convert it anyway, and add an extra, like an improved intro screen.

By MäSäXi

Paragon (1884)

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15-10-2008, 14:48

Yes, it would be interesting to get them ported, at least to have them as cartridges. Wink

My votes:

*Bump ´n´ Jump
*Gateway to Apshai
*Pepper II
*Venture

By MäSäXi

Paragon (1884)

MäSäXi's picture

15-10-2008, 17:22

Muffie, can you please tell us what kind of new releases we can expect on next weeks? More Colecovision ports maybe? LOL!

Colecovision arcade conversions are lacking some parts of original arcade versions, like Pepper II misses "how-to-play" screen, it would be nice extra if you guys add them to your Coleco ports. Smile

Will you make distribution arrangement with Bitwise to distribute your ports in Europe?

By Imanok

Paragon (1121)

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15-10-2008, 18:07

Meanwhile, anyone wants to suggest a good place to host the converted ROM file? I'll publish it soon.
I'm sure Konamito will be really happy to host it at his site Wink

By muffie

Paladin (933)

muffie's picture

15-10-2008, 19:38

Well, I studied pretty much everything I could find about coleco to msx conversions on the net. I had some support from several guys, specially BiFiMSX and RicBit.
The only way I know how to code (specially in ASM) is learning exactly how it works and then, creating my own routines. So, everything on the release (sound emulation, joystick emulation, keypad emulation, slot/subslot selection, interrupts and etc...) is brand new. It took me deep study of the SN76489A to emulate it accurately.
The way I did, makes it incredible easy to convert 16k coleco games. With proper testing, something like three or four hours!! Of course, using the same opening sequence. I still have plenty of space, and I haven't used any kind of compression algorithm, so, it shouldn't be that difficult to include some pretty screens at the beginning.
Yesterday I did another conversion. I had some minor problems but the game's already playable. Fixing those problems will improve my "conversion routines" and will definitely consolidate the three to four hours conversion period!! Big smile
As soon as I have more time, I'll create routines for converting 32k roms. I'll just exhaust good 16k roms first.

About cartridge distribution, I really don't have ANY KIND OF HOPE TO MAKE ANY MONEY OF IT! All I want is to make a deal with someone in order to receive a free copy (if possible)! Big smile So, any profits that could possible be added to the cart price, were not mine!

Marcelo Tini is designing a BOX, manual and etc... and I think he'll contact matra and others that are able to produce carts.
And, of course, I don't plan to hold the ROM much longer. If someone (not Brazilian) would offer to create a nice review of the game with some screenshots, I can send the .ROM

By MäSäXi

Paragon (1884)

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15-10-2008, 20:02

I have always admired that very cool looking "C O L E C O V I S I O N PRESENTS" booting screen. Smile

So I wish could you please add that original screen to your ports. Smile

Thank you! Wink

By the way, are you going to use that "Snatcher" character (which appears after MSX copyright texts when ROM boots) in all your Coleco ports? Must say it looks bit strange... I mean ported game is from 1983 and Snatcher guy from dark future is surely from different world.... but I don´t mind really, don´t worry. Smile Just wanted to say. Smile

By muffie

Paladin (933)

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15-10-2008, 20:21

I'll think of something more like "Fairlight" Amiga cracked games intro... Maybe using the original colored C O L E C O logo.
I could really use some "creative" help on that! Big smile

By jpelintra

Supporter (1)

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15-10-2008, 23:42

Excellent work. Congrats.

By lionelritchie

Champion (439)

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16-10-2008, 00:46

Muffie, some guy signing as "Alfred Simonal" sent a comment in the baudejogos ombaudsman section with the link http://www.geocities.com/alfred.simonal/ where he is posting your rom (I believe its the same rom because there is the Gillian Seed graphic in the intro). Is this official? You already sent the rom to someone?

ps. downloaded it now and the rom in the site really works, but seens to be exactly the same is yours conversion.

By muffie

Paladin (933)

muffie's picture

16-10-2008, 05:37

Well, the ROM is already online.
mtini will be posting a "new news" here tomorrow, to include the webpage. Still portuguese only! Sad

Of course, because of this "geocities" thing, I created my fun "Lack of respect" post... it's on one of the forums!

By MäSäXi

Paragon (1884)

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16-10-2008, 09:56

Muffie,

WAS that "Fairlight" Amiga game crackers´ "logo" like coloured shiny horizontal bars, which slowly moved up and down in 3D way, closer bars hided faraway bars and so on, and because it´s lovely simplicity, it looked more like old Commodore 64 stuff than Amiga stuff, and that´s why I really liked that intro in old times. I recall it had a bit sorrowful, very nice theme tune which still plays in my head. Smile If we are talking about same intro, I surely hope you would do something like that for your logo/intro. Smile I have hoped for years to see such thing on MSX-1!!!! Smile And I wouldn´t mind if you use that Fairlight intro music too! Smile Thought I know that usually cartridge game company logos are short, to allow game start faster, but maybe you can add something "Press Space to start game" there Smile and after that, COLECOVISION logo appears and game starts. Smile That would make your intro VERY special, and probably UNIQUE in MSX gaming world! Smile

By Imanok

Paragon (1121)

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16-10-2008, 21:23

If you're going to do a fake Konami cover and box, like the image I've seen on your site, what about inserting the old Konami logo into the game too (instead that pseudo-Guillian)??

By muffie

Paladin (933)

muffie's picture

16-10-2008, 22:27

I'm not the one designing the art. Mtini is. Anyway, that makes sense.

But... just that vertical scrolling KONAMI logo from bottom to the middle with "Software" below at the end and no sound????

Should i just include a "by Muffie" string somewhere?
I was so excited about ripping a song and trying to create some c64 crack intro! Big smile

By MäSäXi

Paragon (1884)

MäSäXi's picture

17-10-2008, 10:32

This is maybe not a best solution or no solution at all Tongue to your intro, but I will try to explain my thoughts. Smile

First, normally I would like that people should let OLD game ports/conversions untouched, that code should be just what it originally was (with possible exception of fixing some bugs) and possibly to add some OLD game company logo there, like COLECOVISION or Konami logo.

Second, but I have to say, that I like your cracker´s intro idea. It is just something which haven´t ever seen on nowadays´ MSX game ports. And it´s surely never ever before seen idea in CARTRIDGE GAME!!! Tongue

Third, but I must say, that it gives your game port really different feeling, if there is such intro at the beginning which does not disappear in few seconds, like company logos do, but you can get to the game by pressing Spacebar on exampleSmile, but still I like your idea, as long as you do your crack intro with OLDIES STYLE, remember, you ported OLD game, modern day style does NOT suit to old game. Smile (example: if I am going to attend some 1950s style party, I will not wear latest trendy "clothes" there...Tongue) I mean, oldest Commodore 64 cracks had VERY different looking cracking intros than late eighties cracking intros. I like very much the look of those early eighties cbm64 crack intros. Smile Same applies to possible music you may add to your crack intro, modern day dance "music" or equivalent is strictly no-no! Unless you want to completely spoil feeling of OLD game..... (hope not!!) Music has to suit to 1983 game. Smile I mean, that if I play game which intro badly irritates me, it may completely spoil my gaming experience, especially on old-skool games.

Fourth, and if you are not sure, is it a good idea to put such ´intro´ into beginning of the cartridge game, maybe your intro could be hidden some way... you could get it visible by pressing Space bar during booting or something like that.... I know, it´s not maybe a good idea, but just wanted to say... I think you can try to do your "crack intro", as long as it SUITS to old game, so no modern day style intro, thanks. Smile

And Last, are you talking about this kind of Fairlight intro:

http://www.scheib.net/play/demos/what/eye/fairlight5.gif

But this is not what I remembered, I still remember that Fairlight cracking intro had SEVERAL up and down moving horizontal bars, this has just big green bar movin up´n down. (or then my memory has I/O error again...:P) But maybe it was some of their other intros or done by some other cracking group?

Here´s something more about Fairlight crack intros: (in case you want to get into politics in the future:p)

http://rawstory.com/news/2008/San_Diego_GOP_chairman_cofounded_international_0425.html

By muffie

Paladin (933)

muffie's picture

17-10-2008, 16:25

I agree with all of your comments. I was only excited to create c64 intros because I always admired the "demo scene" kind of coding. (BTW: I would never imagine that a Fairlight co-founder is now chairman of the U.S. San Diego Republican Party!!) I would also found it boring to see that every time the cartridge is inserted...

For Tutankham, I think that the best idea should be replace the original "Select 1 to 6" screen with a graphic screen that includes C O L E C O, a more detailed explanation of the options and etc... As you said, all 83 style.
I was trying to avoid that, because I would need to create a custom intro screen to each game, with more (and different) modifications inside each ROM.
My plan, apparently - that was not clear even to me Smile -, was to release several conversions quickly. So, a standard intro screen for all ROMS was the best option. Of course, that changes to the CARTRIDGE versions which once saved will most probably keep the ROM forever (you can always rewrite EPROM right).
I need to convert the routines to allow 32k ROMS first and then I'll focus in create a cartridge version of MSX Tutankham best suited to us: collectors! Big smile

By MäSäXi

Paragon (1884)

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18-10-2008, 11:40

I would also found it boring to see that every time the cartridge is inserted...

I was thinking the same, but mainly because I (and everybody else Tongue) haven´t used to see cracker´s intro in CARTRIDGE game. LOL! But I have to say again that I like your idea... Wink

Your idea about replacing "Select 1 to 6" with ´83 style option screen sounds nice. Smile Do you mean "your own ´83 style" or imitating that Coleco´s ordinary selection screen with blue background and 8 different options? If you do your own ´83 option screen, maybe you can add your "muffie stuff" there.... Smile

As you want to release several conversions quickly, I guess best solution for that is:

Maybe you can add your 1983 Muffie crack intro to downloadable .ROM files, same intro for every .ROM, just changing game´s name for each intro. Smile

And after that, you have plenty of time to make unique good looking 1983 style option screen for each different CARTRIDGE game.

I suggest you make cartridge version option screen much better looking than in .ROM version. (if you are going to change .ROM´s "Select 1 to 6" at all....) Maybe you can design there your own 1983 style logo using "crude 1983 graphics". Wink I mean you can use colours, but please use SCREEN 1 style, and well designed monochrome logo looks good too, especially in early eighties game. Smile

Go http://www.lemon64.com and search for android 2 and look it´s title screen. (Sorry I can´t give you straight link to screenshot, as it´s not working)

This is not the best example, but forget the rest of the screen, just look at Vortex and Ocean logos. They look good. :)

How about these ideas? :) (seems like you have samelike ideas already;))

By Imanok

Paragon (1121)

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19-10-2008, 11:32

But... just that vertical scrolling KONAMI logo from bottom to the middle with "Software" below at the end and no sound????
That's it

Should i just include a "by Muffie" string somewhere?
You can add it at the level selection screen.

By MäSäXi

Paragon (1884)

MäSäXi's picture

20-10-2008, 11:01

And if you feel what people may like seeing your "by Muffie" in selection screen, you can always make it appear just once, and after game over, when selection screen appears again, no one can see "by Muffie" anymore, until power is switched OFF and ON. I guess most of people won´t get harmed if you use this solution. Smile

And remember to use BLACK background for that Konami logo. Smile Oldies, you see! Smile

By hbarcellos

Hero (546)

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14-10-2012, 00:53

4 years! wow!

My MSX profile