MSXdev'06 #09: Night city

by snout on 21-12-2006, 23:59
Topic: Software
Languages:

Germán Gómez Herrera, developer of Skate Air, has submitted another entry to the MSXdev'06 competition, which - with 9 games released and 10 days to go until the deadline - is currently reaching its apotheosis. In his new game, Night City, you have to search for various objects in the city and return home in time. During your quest you will have to fight with several enemies, such as ghosts, rats and policemen.

With only 10 days left, it's safe to assume that more brand new MSX1 games are to be released in the upcoming days. In total, nine entries for the MSXdev'06 competition have been released by now. Thanks to MSXdev, the year 2006 will end in style!

Relevant Link: MSXDev website

Comments (38)

By Edwin

Paragon (1182)

Edwin's picture

22-12-2006, 00:02

In the interest of disclosure of source material: linky.

By hap

Paragon (2036)

hap's picture

22-12-2006, 00:37

I didn't know Usas had a side story, Wit feels left out though Wink
Good music, is it original?

By Edwin

Paragon (1182)

Edwin's picture

22-12-2006, 00:59

He has one extra line compared to Cles Wink

By snout

Ascended (15184)

snout's picture

22-12-2006, 01:43

hey... it's been 19 years since Usas... so the guy grew a little.... ^_^

By SLotman

Paragon (1236)

SLotman's picture

22-12-2006, 03:28

Hmmm... graphics seems to be ripped straight out from other games from the screenshot on MSXDev page...

Is it ok to do that? I think it's kind of unfair to the other games/developers, who took the time to draw everything from scratch...

Not that I'm complaining, just wanted to know if that is ok by the contest rules - I read them at MSXDev's site and couldnt figure if it was allowed or not Tongue

By Vampier

Prophet (2382)

Vampier's picture

22-12-2006, 03:56

Usas meets death wish 3? Smile with Goody sprites?

a well, missed opportunity.

By ro

Scribe (4376)

ro's picture

22-12-2006, 08:07

Damn, again ripped gfx. oh well, it's the fun that counts.
too bad it don't run on my the blue emu.. . . . (but thaz prob me)

By dvik

Prophet (2200)

dvik's picture

22-12-2006, 08:27

(but thaz prob me)
Yeah it is Wink It took a while for me to get it to run too. You need to open the rom using the 'Cartridge->Insert' dialog and select the rom mapper: 'Konami Generic'. Then it will run. This rom mapper is like konami but without fixed page 0. Not sure what real cart to use to run it.

By viejo_archivero

Paragon (1395)

viejo_archivero's picture

22-12-2006, 08:39

I guess the jury will take straight-ripping in account when judging the entries Wink

By dvik

Prophet (2200)

dvik's picture

22-12-2006, 08:44

I hope the jury take that into concideration. The game is good though and I enjoyed playing it so the game somewhat compensates for the ripped gfx with good gameplay Smile I liked both this game and the skateboard game Smile

By Manuel

Ascended (17786)

Manuel's picture

22-12-2006, 09:50

Weird, using a mapper that doesn't exist in reality. Is this allowed?

By SaebaMSX

Hero (533)

SaebaMSX's picture

22-12-2006, 09:59

Manuel, other MSX carts have their own mappers... and this one follows Konami standard afaik (I didn't check it myself). Of course, standard mappers are welcome.

By ARTRAG

Enlighted (6502)

ARTRAG's picture

22-12-2006, 10:04

The change of prospective each time you cross the street is very disappointing.
I get lost very soon... oO

By Huey

Prophet (2670)

Huey's picture

22-12-2006, 11:06

I hope Germán Gómez Herrera finds someone who will help with creating graphics (and music) for his next releases. Two entries in one competition! Cool

By AuroraMSX

Paragon (1901)

AuroraMSX's picture

22-12-2006, 12:02

Yeah it is It took a while for me to get it to run too. You need to open the rom using the 'Cartridge->Insert' dialog and select the rom mapper: 'Konami Generic'. Then it will run.And for openMSX this reads:

openmsx NIGHTE.ROM -romtype Konami

"The obtained punctuation is in function of enemy's type and like it is eliminated. There is also extra punctuation when finding the objects." oO right...

By Manuel

Ascended (17786)

Manuel's picture

22-12-2006, 19:18

Ah, it's a 64kB ROM with a Konami mapper (they don't exist). That confuses the romtype-guesser of openMSX which means you have to use explicit romtype specification, as AuroraMSX said.

By [WYZ]

Champion (428)

[WYZ]'s picture

22-12-2006, 20:33

About the impressive in-game music, it was composed by Gasman from AY-Riders, Six miles high (2005)[PT3]

By only_69

Hero (565)

only_69's picture

22-12-2006, 21:33

Do not forget the sprites from Ninja Jaja Maru
http://www.generation-msx.nl/msxdb/softwareinfo/818

By dvik

Prophet (2200)

dvik's picture

22-12-2006, 21:38

I actually like these games. Its pretty fun to learn from what games the gfx is taken. Its a pretty fun idea Smile

By Manuel

Ascended (17786)

Manuel's picture

22-12-2006, 22:40

<nag mode>Um, a 64kB MegaROM?</nag mode> Tongue

Anyway, great to see yet another entry!

By pitpan

Prophet (3135)

pitpan's picture

23-12-2006, 00:23

64 KB MegaROM means a megaROM that handles 0.5 megabits Wink

Actually, by megaROM it supposedly means cartridge with mapper. Smile

By ro

Scribe (4376)

ro's picture

24-12-2006, 09:54

Still won't run in BlueMSX (using Konami Generetic cart)

By spl

Paragon (1469)

spl's picture

24-12-2006, 14:11

ro, I can perfectly play on BLUEMSX

By msd

Paragon (1456)

msd's picture

24-12-2006, 17:12

I also don't get it working in blueMSX.

By dvik

Prophet (2200)

dvik's picture

25-12-2006, 10:51

Weird. It must be something with the rom selection. I made a little database file you can try. Just unzip and place the file in the Databases directory (same directory where softwaredb.xml is located).

http://www.bluemsx.com/msxdevdb.zip

By ro

Scribe (4376)

ro's picture

25-12-2006, 12:03

still not worky worky

By dvik

Prophet (2200)

dvik's picture

25-12-2006, 19:08

@ro, what MSX machine are you running in the emulator?

By dvik

Prophet (2200)

dvik's picture

25-12-2006, 19:30

I have three rom files of the game for some reason. Here is how they work (only the first is in that little database):

NIGHTE.ROM: Konami Generic
NIGHT.ROM: ASCII8 (downloaded today from msxdev)
EN-NIGHT: ASCII8 (downloaded today from msxdev)

By ro

Scribe (4376)

ro's picture

25-12-2006, 20:21

Just standard MSX2 or MSX1 (both don't work). The ROM files are them DLed from the dev website: EN-NIGHT.ROM, NIGHT.ROM

By dvik

Prophet (2200)

dvik's picture

25-12-2006, 20:24

I added the missing roms and uploaded a new version to: http://www.bluemsx.com/msxdevdb2.zip

By ro

Scribe (4376)

ro's picture

25-12-2006, 23:31

that works, so it's NOT Konami but ASCII 8 ROM....

By msd

Paragon (1456)

msd's picture

26-12-2006, 11:14

Yes with ascii 8k it works fine

By Manuel

Ascended (17786)

Manuel's picture

26-12-2006, 11:39

Um, how can it be that there are both ASCII8 and Konami mapped ROMs around???

By hap

Paragon (2036)

hap's picture

26-12-2006, 18:30

that's not very mysterious Wink

"Germán Gómez Herrera has just updates his two entries, Skate Air and Night City. Now both games uses an Ascii8KB mapper. Download those new versions now!."

By dvik

Prophet (2200)

dvik's picture

27-12-2006, 06:18

he he, I missed that but it certainly explains the confusion. Great that the game is updated to use a standard mapper Smile

Maybe also update the comment on the msxdev status page: This game uses "Konami Generic" mapper

By mars2000you

Enlighted (5849)

mars2000you's picture

27-12-2006, 13:21

Status page has been edited Smile

By hap

Paragon (2036)

hap's picture

27-12-2006, 14:47

Welcome back mars, forget last week's drama. As an MSXDEV team member, could you say if ripped graphics+music is allowed?

By mars2000you

Enlighted (5849)

mars2000you's picture

27-12-2006, 15:13

Read the rules and take your conclusions, I won't say here nor my personal opinion, nor the MSXDEV team opinion on this matter. The jury will also make his work in january. All official MSXDEV infos and decisions will appear on the MSXDEV website at the appropriate moment.