Tasvideos: The Maze of Galious

by wolf_ on 22-06-2011, 20:52
Topic: Software

Imagine for a moment that you're a game designer, working for Konami around 1987. You get the assignment to design a tough platform game that should keep gamers busy for quite a few days. You've succeeded, and The Maze of Galious hits the shelves. Decades later you stumble upon the concept of Tool Assisted Speedruns and you discover that your game has been finished in 25 minutes. Would you be frustrated? You bet you would!

TAS kills the fun of a perfectly designed game, but the TAS is actually the challenge here, finishing games as quick as possible. With The Maze of Galious obviously having maze elements, finishing this game is more difficult than finishing a linear game like Contra. So, question of the day: is this the quickest way? Or is there somebody out there who can beat this TAS?

Relevant link: Tasvideos: The Maze of Galious

Comments (7)

By mth

Champion (507)

mth's picture

23-06-2011, 01:22

I'm sure it took quite a few days to make this TAS, so the game designer succeeded Wink

It might be possible to shave off a few seconds with clever tricks, but I doubt it could be done much faster than this. Congrats to all involved.

If you want to have a go at a particular part of the game, download the TAS recording, open it in openMSX 0.8.1, press F10 (Cmd+L on Mac) and type "reverse viewonlymode false". Now you can interrupt the replay at any point by pressing a key to take over control of Popolon or Aphrodite and try to find an even quicker way to progress.

By Sama

Ambassador (2068)

Sama's picture

23-06-2011, 02:07

Maze of Galious... It really is a great game. The design and movement of those bosses! I didn't know the trick of pressing F1 to stop incurring damage. You learn something new every day.

By Vampier

Prophet (2402)

Vampier's picture

23-06-2011, 07:22

By konamiman

Paragon (1176)

konamiman's picture

23-06-2011, 08:57

How does the player type the boss names so quickly?? oO

By wolf_

Ambassador_ (10033)

wolf_'s picture

23-06-2011, 10:48

I figure that if you let openMSX run at 1% emulation speed, that you can type a character at each VDP interrupt.. Smile

By Vampier

Prophet (2402)

Vampier's picture

23-06-2011, 19:13

it's called frame advance

By wouter_

Champion (492)

wouter_'s picture

25-06-2011, 00:10

Indeed, you can go forward and backward(!) frame by frame.