Universe: Unknown (MSXdev'05 game)

by snout on 21-12-2005, 14:57
Topic: Software
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The 20th and final entry to the succesful MSXdev'05 competition is Universe: Unknown an impressive shooter in the tradition of Konami's Gradius series developed by Infinite. The 48kB ROM file, instructions and a cartridge label can be obtained at the MSXdev'05 status page.

Relevant link: MSXdev'05 status page

Comments (39)

By ro

Guardian (4125)

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21-12-2005, 17:04

whot no F5 continue Smile
great games dudes!

By wolf_

Ambassador_ (9778)

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21-12-2005, 17:08

it's on the todo, amongst more stuff

By jltursan

Prophet (2195)

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21-12-2005, 17:22

Yes, please! F5 option!. The game is really challenging!Tongue

By dvik

Prophet (2200)

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21-12-2005, 17:22

Nice game. Good graphics and sound and definately not too easy. Good that there are emulators with save states. Otherwise it would have been hard to finish. Plans for an end demo too?

By wolf_

Ambassador_ (9778)

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21-12-2005, 17:25

it's on the todo Big smile

By Sama

Ambassador (2061)

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21-12-2005, 17:29

And again a very surprising and high quality game! Didn't have the time yet to play too far, but I'm impressed (again). Please don't stop making games like these now MSXDev is closed!

By pitpan

Prophet (3131)

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21-12-2005, 17:32

Excellent game! Difficult but very well done. Movement is very smooth -I would say that much better than in Konami's Gradius saga for MSX-.

By KNM

Master (172)

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21-12-2005, 18:46

Just AMAZING!!!LOL!LOL!

By Maggoo

Paragon (1195)

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21-12-2005, 19:48

Great game, it looks very professional !
Congratulation to the authors (even Wolfy Tongue)

By viejo_archivero

Paragon (1372)

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21-12-2005, 19:55

Intelligent graphics, COOL musics and excellent gameplay. A game on the top!. Congrats, Infinite guys Smile

By Grauw

Ascended (8516)

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21-12-2005, 20:05

Beautiful, but very difficult, er, challenging I mean! Smile

By wolf_

Ambassador_ (9778)

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21-12-2005, 20:47

We might add some balancing here and there.. maybe a turret less here and there, an extra nrg-pod here and there.. this and that enemy at a different coordinate etc. etc. Things might become less difficult then Tongue .. tho, the advantage of this game is that it's easy to pick-up your old condition after you die, just by collecting nrg pods ..

The weapon-system is a bit of a mix of nemesis and aleste Big smile

Ahwell, iirc Nemesis 2 had a beta as well ^_^

By W76NearDark

Paladin (684)

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21-12-2005, 20:55

Well I can start in BlueMSX but as I'd rather use my real MSX I just won't use it. BUT! It just won't start on the real machine Sad It's a Turbo-r with dos 2.30 and the fat16 driver loaded. Tried several romloader tools and nothing happens... except for some reboots...

By pitpan

Prophet (3131)

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21-12-2005, 20:58

ROM loaders are not prepared to deal with 48 KB ROMs and no mapper.

By Edwin

Paragon (1182)

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21-12-2005, 21:10

Thanks for the great responses!

This version is really a beta. We intend to improve a few things and add some things that were made but not included due to the deadline. Like the enddemo, which I didn't think anyone would miss that soon Wink

We'll also add any small requests and mistakes found along the way. But even though it doesn't count for msxdev05 anymore, we'll keep the rom within those rules of course.

BTW, you can rename the rom to com in order to run in it from DOS. A feature stolen from The Cure Wink Although I only managed to make it work on DOS1.

By W76NearDark

Paladin (684)

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21-12-2005, 21:15

It's a pity it only works with DOS1... now i have to make a giant leap back in time! But it sure looks good Smile

By robertwilting

Champion (467)

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21-12-2005, 21:22

I should say a very rough diamond.
Yes balancing is probally needed I personally found stage 3 to be the most dificult stage.
Also some work needs to be done when it comes to the endboss.
It can not kill you by shooting at it. ( at least that was the case with RUMSX) turning the fight in a filler.
Great potential but the current version feels a bit to rushed to call it a great game.
Also according to my taste the powersystem is flawed but that might be my taste causing in the end that I didn't use anything except the misile. But at least infinite did tried to come up with something original for it.

By Edwin

Paragon (1182)

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21-12-2005, 21:37

robert> your comment pretty much describes why we want to do another release. It turned out to be extremely difficult it is to balance a game like this. Especially when you're doing it based on your own playing experience. Funny that you thought level 3 was the most difficult because that's the one that we spent the most time playing around in.

P.S. don't try the intro when starting from DOS. Wink It was a quick hack I made after I read about the feature in The Cure thread. But I didn't adjust it to fit the changes I made later. The game should be fine though.

By wolf_

Ambassador_ (9778)

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21-12-2005, 21:38

well, rushed it was indeed Tongue

The thing with deadlines is that they're always one or two days too early ^___^

By Maggoo

Paragon (1195)

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21-12-2005, 22:00

And, ehm, what about MSX2 detection to make that scroll smoother with R#18 ? Big smile

By wolf_

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21-12-2005, 22:03

It's not just 'add a scroll' eh.. you've to apply the inversed scroll to all sprites as well.. and I bet you'll be demanding bordersprites as well then Big smile

By GhostwriterP

Champion (511)

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21-12-2005, 22:15

That wouldn't be so bad if the v9938 could just put 8 'msx1' sprites on a row (you know, the color thing).
By the way a great game! Way too difficult for me, but hey don't let something like that spoil the fun. Smile
It would help if you could fire backwards a little...

By Maggoo

Paragon (1195)

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21-12-2005, 22:30

Yeah, border sprite would be nice too Tongue Ok you can keep it for Universe Unknown 2... Wink

By dvik

Prophet (2200)

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21-12-2005, 22:41

That wouldn't be so bad if the v9938 could just put 8 'msx1' sprites on a row

Just use screen4 iso screen2. Then you get the msx2 sprites which would probably be enough for both masking borders and make the few cases where there are more than four sprites in a row look better).

So when can we expect the MSX2 port with a smooth scroll?

By dvik

Prophet (2200)

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21-12-2005, 23:27

I don't think an MSX2 version is really necessary though. It runs very well under MSX1 and as someone said, it feels smoother and looks better than Gradius. With some adjustments the game will be really great.

By wolf_

Ambassador_ (9778)

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21-12-2005, 23:37

What's with the Gradius reference btw? Big smile

Isn't the word 'Nemesis' more common on MSX?

By pitpan

Prophet (3131)

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22-12-2005, 00:17

I used the "Gradius saga" reference just to make sure that you understood that Salamander was also included in it. Maybe it was a bit confussing. Blame on me!

By BiFi

Enlighted (4348)

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22-12-2005, 15:07

the name Nemesis might be more common on MSX outside of Japan, in Japan it's still Gradius.

By GhostwriterP

Champion (511)

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22-12-2005, 18:05

Just use screen4 iso screen2.And thus you have to write 16 bytes, to a different adress,
to change a color instead of one directly in the Spat.

By dvik

Prophet (2200)

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22-12-2005, 18:54

And thus you have to write 16 bytes, to a different adress,
to change a color instead of one directly in the Spat.

Isn't screen4 identical to screen2 except that it has MSX2 sprites and support palettes?

By BiFi

Enlighted (4348)

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22-12-2005, 19:46

on MSX2 every screen supports palettes... the only real difference between screen2 and screen4 is the sprite mode.

By Imanok

Paragon (1145)

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24-12-2005, 16:14

Btw... when do you plan to release the new version of Universe: Unknown ??

By wolf_

Ambassador_ (9778)

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24-12-2005, 16:41

soon I think ..

at the moment we added:
- F5 to contunue
- F1 for pause
- sfx fixes/additions
- intro fixes
- endtro
- some bugfixes ..

still we need to tweak levels.. tho the first 4 are quite playable as I discovered Tongue

By Imanok

Paragon (1145)

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24-12-2005, 18:13

Great! Smile

By spl

Paragon (1461)

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26-12-2005, 13:52

Great!! Big smile

By MäSäXi

Paragon (1884)

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27-12-2005, 13:20

Great looking game, but was let down because of strange weapon select, which gives weapons totally randomly, or then you get nothing.

That was because the instructions said about using keys N M or U and then select weapons movin up and down.

If you do like instructions says, the weapon select is totally random.

It took me many games until I discovered that you must HOLD DOWN those keys, not just press them once, like in Nemesis.

So, little correction to instructions would be nice.

After I found out the correct way to select weapons, game started to feel really good!! Big smile Congratulations.

By Yukio

Paragon (1541)

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23-09-2006, 00:08

I like the background effects ...Crying

By Edwin

Paragon (1182)

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23-09-2006, 01:24

There are background effects?

By wolf_

Ambassador_ (9778)

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23-09-2006, 01:29

... that random explosion @ bosses? ^_^