After releasing an alpha version 6 weeks ago, Olivier Hustin started working on version 0.8 of his versatile smooth-scrolling platform game engine called Vscreen. This version has just been released and you can download it right here. In this release the following things were changed or added:
- Added enemy type 2. They stop and turn back when they hit a wall, stop or jump down when they reach a cliff. You can optionally make them 'bounce'
- Added enemy type 3. They stop and turn back when they hit a wall or reach a cliff
- .lev files can now be loaded in the VScreen Editor. Less paramaters are hard-coded now, so it has become a lot easier to create your own levels
- Added the possibility to dynamically set level Width and Height (read from .lev file)
- Animated lethal patterns (flames)
- Possibility to go up / down ladders
- Major code update: Optimization / memory map / Loading system
- Fixed bug in moving platforms.
- Parameters such as speed/gravity/inertia loaded as parameters (.lev)
- Bridges working both ways
- Keyboard remap. Space=Jump/Up = Up Ladder/Down = down ladder
- Removed the rebound effect when holding the “jump” button down
If you have not tried Vscreen yet we recommend you to do so now. Although Vscreen is intended to allow people to develop their own platform games, a set of demonstration levels well worth having a look at is included. More information on Vscreen and the Vscreen level editor can be obtained from Olivier Hustin's website. If you have bug-reports or suggestions for new or improved features you can suggest them in this forum thread. Being downloaded more than 1000 times already, Vscreen is one of the most popular software titles in our freeware downloads section.
Relevant link: Vscreen 0.8
Comments (12)
By Bart
Paragon (1422)
10-08-2004, 23:29
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11-08-2004, 11:47
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12-08-2004, 00:16
By Maggoo
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12-08-2004, 08:17
By BiFi
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12-08-2004, 08:42
By Maggoo
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12-08-2004, 08:54
By flyguille
Prophet (3031)
12-08-2004, 14:52
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12-08-2004, 16:55
By snout
Ascended (15187)
12-08-2004, 22:28