MSX Solutions - Updates

by mars2000you on 07-06-2005, 22:13
Topic: Websites
Languages:

A new serie of maps for MSX games is available on the MSX Solutions site:

  • King's Valley released by Konami in 1985
  • Nemesis 2 (Gradius 2) released by Konami in 1987
  • Nemesis 3 The Eve Of Destruction (Gofer no Yabou Episode 2) released by Konami in 1988
  • Bouken Roman (Dota) released by System Soft in 1986
  • Dr. Archie released by Eurosoft in 1989
  • Toi Acid Game released by Genesis in 1989

Besides, the map of Humphrey (released by Zigurat in 1988) has been updated and concerns now the entire game (not only the first part).

Relevant link: MSX Solutions website

Comments (5)

By BiFi

Enlighted (4348)

BiFi's picture

08-06-2005, 07:32

nice maps...

there is another bonus stage in nemesis 2 though... the entrance is somewhere in the second bonus stage...

By BiFi

Enlighted (4348)

BiFi's picture

08-06-2005, 07:37

oh... didn't see the third bonus stage... sorry...

By ro

Scribe (4530)

ro's picture

08-06-2005, 11:04

nice one.

the extra weapons in nem3 aren't always located on the same spot! thaz why the "find" password comes in handy.. still good work dude!

By BiFi

Enlighted (4348)

BiFi's picture

08-06-2005, 12:53

or the extra sensory device...

but in most cases it does give an idea of where to look, as the location type doesn't change:

stage 2: one of the openings
stage 3: the non-rotating black hole
stage 4: in front of one of the ship's nucleus
stage 5: in between one of the moai heads
stage 6: one of the enemy's remaining hole
stage 7: under one of the ground enemies
stage 8: one of the openings of the electriciy enemies

the maps and the devices (extra sensory device and shield device) seem to be in the same spot every time though.

By wolf_

Ambassador_ (9903)

wolf_'s picture

08-06-2005, 14:01

I like all those maps! Gives great insight in how maps are built.. and esp. from a great distance (zoomed-out) one can see that the map-anatomy isn't always that great. From anatomy-pov you should try Randar 3 .. when I penned my own map, years ago, I was amazed by how realistic that island looked..