Possibly. But how much data fits a c64 disk?
I think only 170 KB per side. And it's a single sided drive so they have to flip the disk to read the other side.
Can't demos use ROM formats? You can have up to 4Mb storage on ASCII16 and interrupts active to play music. And it isn't out of MSX base specs...
As for the amount of space a demo uses, I think it's more of a "it is trivial to do fancy effects if you are allowed to use unbounded space", so, I do not think demos should use that. Otherwise, people would do demos as pre-rendered videos and that's it, end of the demo scene. The spirit of building a demo is to find ways to generate cool audio-visual effects in ways that are technically impressive. Hence that usual categories with limits of 4kb or 64kb in most demo competitions. If you want to add a pre-recorded video, then the "demo-way" would be "look I managed to fit a pre-recorded video in a 16kb demo", since you'd be showing off some fancy compression technique you came up with. But just stuffing a gigantic video in a gigantic ROM/disc and playing it is outside of what I would call demoscene...
What about limit a demo on a 128K or 256K megarom? A C64 disk is about 360K. The meaning of ROM usage is intended to be able to play music on vblank while streaming data as C64 demos from disk.
I agree that video streamings aren't demos at all
@santiontanon: I completely agree.
Demo's where Intro's at first. Someone had written a crack for a game with copy protection and build a small intro to boast his/her great achievement. Intro's got bigger and more spectacular. This evolved into the Demo where the game was no longer needed.
A demo should be on a medium like a disk. Multiple disks seem excessive to me. But maybe for a music demo or one with distinct parts. (Unless it's a crack for a cartridge, that it may be on the cartridge I think ;-)
Because loading while running a demo is not really possible on MSX, I myself would like it if a demo could maybe load once before starting and maybe 2x after that. So as not to bore the viewer. If 512KB is used (incl 128kb VRAM). It should load once I think. But no judgement :-)
Demo's where Intro's at first. Someone had written a crack for a game with copy protection and build a small intro to boast his/her great achievement. Intro's got bigger and more spectacular. This evolved into the Demo where the game was no longer needed.
That is interesting, I did not know that. But it makes a lot of sense.
@John: more readable reads ready to read: https://www.msx.org/news/msx-related/en/demoscene-research-t...
i think this dvik demo of GNG on a MSX1 (TMS Vdp) is something impressive considering the limitations of the TMS VDP
https://www.youtube.com/watch?v=6m3Von0qnb4
Indeed! That's a very smooth scroll for a 9918. Any Idea how he did this? 9918 doesn't have an adjust register right?