Please, check out the new update: it should have working multitouch and will no longer crash when you exit to the file menu and run emulator for the second time.
works as advertised =)
multi-touch is working fine now. There are indeed no more crashes as well.
One minor thing I'm noticing is that sometimes the filters (scanlines, blur) are not enabled when starting a game, but when I go the menu settings and back they will be restored. This seems similar to what happened with the screen size before ; it now only happens to the filters, though.
Anyway, I'm really liking this release, it's very nice to use now
Yea, I still need to fix the correct settings initialization.
and now... best way to get used to touch screen controls: contra ... phew, it's hard (and to think I normally never play it without clearing all stages).
What is the output resolution of this Android version?
and now... best way to get used to touch screen controls: contra ... phew, it's hard (and to think I normally never play it without clearing all stages).
How does that work, actually? Is there something of a 'controller' displayed on the screen which reacts to touch? I think it's interesting.
fms implemented a light grey grid that partly overlaps the MSX screen (which is stretched to about the maximum vertical resolution of the device). basically it works like normal controls (d-pad, a,b) but it's harder since it's missing the feedback of actually pushing buttons.
I'll try make a photo or vid...
ok, windows live movie maker is actually useful! I've made a little video showing me playing contra on fMSX for Android.
here goes: http://www.youtube.com/watch?v=_EVAhiWLlbY&feature=youtube_gdata
@Samor: If you have got a physical keyboard, it will also work!
@Manuel: fMSX will adapt to whatever screen resolution your device has.
@fms you mean like a Desire Z?
My device doesn't have a separate (physical) keyboard