Anyone had tryed to do sw sprites in screen 2? (like ZX speccy programmers does). To have a idea of speed, are slower or faster than using vdp commands in screen5?
i assume a 16x16 pixel wide area. I also assume a monocrome situation, not color table.
Pro: less bytes to move compared to screen 5
Cons: more complexity, due to masking and bit shifting, and the need to set multiple times the vram ptr.
I'm not sure if they are faster or slower than using vdp commands in screen 5
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