Vscreen: Ideas for the future

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Van ro

Scribe (5059)

afbeelding van ro

30-10-2003, 16:57

how about a salloon, cuz I'm getting thirsty already while playing it

Van Imanok

Paragon (1200)

afbeelding van Imanok

10-11-2003, 20:50

Is there any problem with the music replayer??
I can't hear any music on my TR, and the screensplit is back again.

The new graphics are really cool! ... a little more colours would be cool! Wink

By the way, a few suggestions:

-I think that displaying a new graphic while dying would be better, because there's no graphical difference between dying and jumping.

-I don't like renshia effect when I press the key for jumping, I prefer only a jump when I press a key (except when killing an enemy by jumping over him)... I think the control of the character would be much more precise. Well, that's a very personal opinion, I don't know if there's anyone thinking the same... Smile

Van Maggoo

Paragon (1218)

afbeelding van Maggoo

10-11-2003, 22:26

Is there any problem with the music replayer??
I can't hear any music on my TR, and the screensplit is back again.

Music works with Music module or stereo, which version of vscreen are you using btw ?


The new graphics are really cool! ... a little more colours would be cool! Wink

By the way, a few suggestions:

-I think that displaying a new graphic while dying would be better, because there's no graphical difference between dying and jumping.

It is already implemented by I have no gfx for the character dying... Anyone willing to take care of this ? Smile


-I don't like renshia effect when I press the key for jumping, I prefer only a jump when I press a key (except when killing an enemy by jumping over him)... I think the control of the character would be much more precise. Well, that's a very personal opinion, I don't know if there's anyone thinking the same... Smile

Well I can assign another key for jumping, no problem (space bar ?). What is the Renshia effect ?

Latest news : Trempoline, expending platforms (bridges) and display of text are implemented Smile

Van Bart

Paragon (1422)

afbeelding van Bart

10-11-2003, 22:57

man you rock! Smile Can't wait to see the new version Smile

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

11-11-2003, 14:50

It will be a nice idea the posibility of use differents banks of patterns in order to make animated graphics. Also support for another music replayer...

Regards 8) 8)

Van Imanok

Paragon (1200)

afbeelding van Imanok

19-11-2003, 13:08

Music works with Music module or stereo, which version of vscreen are you using btw ?

I'm using vscreen6.0

Anyway, I can hear the music loading it from Moonblaster. There might be some problems with the replayer...

It is already implemented by I have no gfx for the character dying... Anyone willing to take care of this ? Smile

Cool!
Why don't you ask Sutchan?

Well I can assign another key for jumping, no problem (space bar ?). What is the Renshia effect ?

When I say "renshia effect" I mean "key repeat" or "autofire" (but jumping).

Latest news : Trempoline, expending platforms (bridges) and display of text are implemented Smile

Coooooooool!! Big smile

Van snout

Ascended (15187)

afbeelding van snout

20-11-2003, 01:47

Here's another idea.... make the height the main character can jump variable in the game itself. I know you can define the level of inertia/gravity but think of this

- special rooms with low/high gravity
- level ups which make your character jump higher
- weapons. carrying a weapon will slow you down and make you jump lower

Hmmm kinda Usas/Kingsvalley but very very cool, isn't it? Smile

Did someone mention 'teleports' already? Smile

Van Maggoo

Paragon (1218)

afbeelding van Maggoo

20-11-2003, 11:16

Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...

Snout: The change of gravity can already be implemented, it's just a matter of level design and chaging dynamically the intertia/gravity settings when an object is picked up.
And yeah, warp zones are already in the to-do list ;-p

Van Imanok

Paragon (1200)

afbeelding van Imanok

20-11-2003, 12:47

Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...

I've got a TR A1GT with MegaSCSI interface and a ZIP100 drive.
A friend of mine has the same problem and he has a TR A1ST with MegaSCSI interface.

Anyway I tried it booting from FDD and DOS1 too...

About people reporting the problem...maybe some people doesn't know that this is the first version supporting music... Question

Van Maggoo

Paragon (1218)

afbeelding van Maggoo

20-11-2003, 13:35

>>Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...<<

I've got a TR A1GT with MegaSCSI interface and a ZIP100 drive.
A friend of mine has the same problem and he has a TR A1ST with MegaSCSI interface.

Anyway I tried it booting from FDD and DOS1 too...

About people reporting the problem...maybe some people doesn't know that this is the first version supporting music... Question

Just a question, are you using the FMpac only or the Music module as well ? Actually I haven't tried with the FMpac because I don't have one so perhaps it doesn't work with the FMPAC (I'll check if it's really set for Stereo and not just Music Module)

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