how about a salloon, cuz I'm getting thirsty already while playing it
Is there any problem with the music replayer??
I can't hear any music on my TR, and the screensplit is back again.
The new graphics are really cool! ... a little more colours would be cool!
By the way, a few suggestions:
-I think that displaying a new graphic while dying would be better, because there's no graphical difference between dying and jumping.
-I don't like renshia effect when I press the key for jumping, I prefer only a jump when I press a key (except when killing an enemy by jumping over him)... I think the control of the character would be much more precise. Well, that's a very personal opinion, I don't know if there's anyone thinking the same...
Is there any problem with the music replayer??
I can't hear any music on my TR, and the screensplit is back again.
Music works with Music module or stereo, which version of vscreen are you using btw ?
The new graphics are really cool! ... a little more colours would be cool!
By the way, a few suggestions:
-I think that displaying a new graphic while dying would be better, because there's no graphical difference between dying and jumping.
It is already implemented by I have no gfx for the character dying... Anyone willing to take care of this ?
-I don't like renshia effect when I press the key for jumping, I prefer only a jump when I press a key (except when killing an enemy by jumping over him)... I think the control of the character would be much more precise. Well, that's a very personal opinion, I don't know if there's anyone thinking the same...
Well I can assign another key for jumping, no problem (space bar ?). What is the Renshia effect ?
Latest news : Trempoline, expending platforms (bridges) and display of text are implemented
man you rock! Can't wait to see the new version
It will be a nice idea the posibility of use differents banks of patterns in order to make animated graphics. Also support for another music replayer...
Regards 8) 8)
Music works with Music module or stereo, which version of vscreen are you using btw ?
I'm using vscreen6.0
Anyway, I can hear the music loading it from Moonblaster. There might be some problems with the replayer...
It is already implemented by I have no gfx for the character dying... Anyone willing to take care of this ?
Cool!
Why don't you ask Sutchan?
Well I can assign another key for jumping, no problem (space bar ?). What is the Renshia effect ?
When I say "renshia effect" I mean "key repeat" or "autofire" (but jumping).
Latest news : Trempoline, expending platforms (bridges) and display of text are implemented
Coooooooool!!
Here's another idea.... make the height the main character can jump variable in the game itself. I know you can define the level of inertia/gravity but think of this
- special rooms with low/high gravity
- level ups which make your character jump higher
- weapons. carrying a weapon will slow you down and make you jump lower
Hmmm kinda Usas/Kingsvalley but very very cool, isn't it?
Did someone mention 'teleports' already?
Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...
Snout: The change of gravity can already be implemented, it's just a matter of level design and chaging dynamically the intertia/gravity settings when an object is picked up.
And yeah, warp zones are already in the to-do list ;-p
Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...
I've got a TR A1GT with MegaSCSI interface and a ZIP100 drive.
A friend of mine has the same problem and he has a TR A1ST with MegaSCSI interface.
Anyway I tried it booting from FDD and DOS1 too...
About people reporting the problem...maybe some people doesn't know that this is the first version supporting music...
>>Imanok: What is the configuration of your machine ? You're the only one who reported such problem actually...<<
I've got a TR A1GT with MegaSCSI interface and a ZIP100 drive.
A friend of mine has the same problem and he has a TR A1ST with MegaSCSI interface.
Anyway I tried it booting from FDD and DOS1 too...
About people reporting the problem...maybe some people doesn't know that this is the first version supporting music...
Just a question, are you using the FMpac only or the Music module as well ? Actually I haven't tried with the FMpac because I don't have one so perhaps it doesn't work with the FMPAC (I'll check if it's really set for Stereo and not just Music Module)