Music composing on PC

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Van Meits

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11-02-2004, 20:55

Hmmmz... Lot of research to do...
Including the re-learning proces and getting some skills, it'll take a while before I can share something which doesn't make me turn red...

Van wolf_

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11-02-2004, 21:00

While Impulse Tracker has its flaws here and there, it's still in daily use here for my TV/film/commercial stuff.. it's composing at mach 3 speed ... take a look at it..

Van Meits

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11-02-2004, 21:12

Impulstracker... I do have it somewhere... Can I ask you to donate some nice instruments then?

Van wolf_

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11-02-2004, 21:54

you can, but I don't answer to that one Smile

There're enough free-sample sites where you can get complete instruments..

Van anonymous

incognito ergo sum (109)

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11-02-2004, 23:02

Wolf is extremely protective of his samples... In fact it's so bad that he will only release his moonsound stuff as mp3, so nobody can hear it on their own MSX'es.
At the same time he's telling people to upgrade to a 640K moonsound RAM minimum, but who will do that if there's no content that uses it?!

Van wolf_

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11-02-2004, 23:07

no, we're not going to discuss that again, to prevent a flamewar here .. I was actually hesistating to post that one, as I knew that you would react to that like this ...

Van IC

Hero (557)

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11-02-2004, 23:23

no, we're not going to discuss that again, to prevent a flamewar here .. I was actually hesistating to post that one, as I knew that you would react to that like this ...

Ha... you're not the only one who won't submit the insturments. I have tons of instruments here (including rips of Korg & Yamaha). Overal it is just to much... This site is an MSX site.. Not a Musician Site.. If guys want samples, then just visit the following:

LOCATION ADDRESS DIRECTORY
USA (MO) ftp.wustl.edu pub/aminet/mods
USA (TX) ftp.etsu.edu pub/aminet/mods
Scandinavia ftp.luth.se pub/aminet/mods
Switzerland ftp.eunet.ch pub/aminet/mods
Switzerland litamiga.epfl.ch pub/aminet/ (*)
Germany ftp.uni-paderborn.de pub/aminet/mods
Germany ftp.uni-erlangen.de pub/aminet/mods
Germany ftp.uni-bielefeld.de pub/aminet/mods
Germany ftp.uni-oldenburg.de pub/aminet/mods
Germany ftp.uni-kl.de pub/aminet/mods
Germany ftp.uni-stuttgart.de pub/aminet/mods
Germany ftp.uni-siegen.de pub/aminet/mods
Germany ftp.cs.tu-berlin.de pub/aminet/mods
UK ftp.doc.ic.ac.uk pub/aminet/mods

Samples enough I would say...

Van Meits

Scribe (5441)

afbeelding van Meits

12-02-2004, 00:08

Wolf is extremely protective of his samples... In fact it's so bad that he will only release his moonsound stuff as mp3, so nobody can hear it on their own MSX'es.
At the same time he's telling people to upgrade to a 640K moonsound RAM minimum, but who will do that if there's no content that uses it?!

Haha, as if...

Guess I forgot the smileys whilst I wrote it down...
I know how delicate his sounds are... Just tickeling the replies...

Van anonymous

incognito ergo sum (109)

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12-02-2004, 00:43

I just don't get it... What's the difference between these two:

Programmer's make programs. They use development tools which are either freely available or cost money. Often they release tools they wrote themselves to help others. The programs they make are written in source-code, which is often kept to themselves, but some people like to release that too. The result are programs that can be used by users, and disassembled to find out how they work.

Wolf makes music. He uses development tools that are either freely available or cost money. He does not release tools he wrote himself to help others. The music is written in moonblaster MWM(editmode) format with huge libraries of sounds, which he keeps to himself. The result is a MWM(usermode)+MWK file that can be used by users, and disassembled to find out how they work.

Yet... Programmers release the result of their labour! Why doesn't wolf release his?!

:O

Van wolf_

Ambassador_ (9764)

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12-02-2004, 01:42

*sigh* it will never end Smile

Wolf makes music. He uses development tools that are either freely available or cost money.

sofar no issues..

He does not release tools he wrote himself to help others.

What tools? the only music-related opl4 tool I ever did was that voice-manager, which is shareware and available @ MRC .. for the rest it's just mbwave and Soundforge 5 on PC ..

If you're referring to that tile-editor, that's another story, and shouldn't be messed-up with the tunes/mp3 issue.. (that is: you make it an issue). The tile-editor is not done, it's messy, and the best features only work with the map-editor, which is very limited atm. Releasing it would mean a lot of work (as if I can actually read my old code Smile ), and I prefer to make a whole new tool - which I told you @ IRC already - supporting screen5 and the patternmodes of the gfx9k modes.. and perhaps screen 4 too, but Im not so sure about that since that involves making a slightly different zoom-editor. (the issue is: should I make a seperate zoom-editor, or should there be 1 uniform zoom-editor that's also compatible with 2colors-per-line modes if you press some button orso) I'm mainly working on a few -useful- advanced GUI thingies that Blitz+ doesn't provide out-of-the-box, and which you really need for large-scale designtools. For example: B+ currently doesn't provide image-buttons! So, atm I'm working on my own image-button object, complete with the event-managing stuff. I intend to make this tool public when it's done.

The music is written in moonblaster MWM(editmode) format with huge libraries of sounds, which he keeps to himself.

As I wrote somewhere else on this forum AND on IRC, I don't release seperate tunes w/o context anymore, period. I only release the full-product, meaning a game with music. Love it or leave it. I want the effect of the combined synergy of gfx and music, instead of 'just the music', since that adds great value to the end-product.

btw, everyone should build and use it's own samples. In the early days of my PC-era I was sampling each and every sample from keyboards, synths, modules etc. Because I sampled, cut and looped and judged them myself (thousends of them!) I still remember all of them. This all makes browsing for them a breeze, I never have to search for it because I know where they are. I never have to think about *if* the instruments will work, I know *that* they will work, because I remember them and hear them work in practive inside my head already. I've now some commercial libraries, and some of them are so huge in quantity that it really costs time to investigate them, and judge them by their quality. The bottomline is: if you work with your own material, then it makes life so much better and easier..

anyway, back to where we were before this library-stuff:

A simple example: the music behind the game 'Nemesis 2' rocks, but in a seperate player it's boring (or at least less impressive)..! That's what I meant with synergy .. combine the 2 and something magical happens: the music lifts the gfx skyhigh, and vice-versa.

Another oldskool example? Smile I actually liked the blue gradient-background of Impact musix disk 4 with the rotating playbuttons on it.. it adds spacyness to the 'whole thing'... the endless horizon-idea.. The gfx couldn't have been better imo.. dunno if the gradient-effect was intential or just a lazy picture made in the last night before the fair LOL! (you can draw a gradient in a few minutes), but the result was nice.

Yet... Programmers release the result of their labour! Why doesn't wolf release his?!

Well, that example-tune was made for the following purpose: to showcase the current 128kb-users what 640kb sram can do, compared to 128k. Obviously the current crop of 128kb users couldn't play it anyway. Not with the intention that those ppl should buy the extra sram right the next day, but with the intention they those ppl are at least prepared to get it when there's content. Look at the msx2 'standard' .. it was sortof stuck at 128kb because ppl waited too long with expanding. As ppl waited too long, producers made products for 128kb, and suddenly the need for more ram was gone. I try to break this circle for the moonsound now, by sortof forcing 640kb for future products, so that at least there's a healthy base to develop for. I also recommend other developers to support 640k samplememory, and avoid any middle-road options, such as 256kb etc.

Anyway, lets avoid a flame-war here, I case my rests ...

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