The BIG and unique music composition & arranging thread!

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Van MrRudi

Hero (515)

afbeelding van MrRudi

19-07-2012, 22:58

Ok new Work in Progress...same game as the last WIP, but different song...I was basically messing around with some percussion when I came up with this. I like the general sound of the song but I am not quite happy yet...not sure what I will change but there is more to do with the stereo width of the song, at the end of the WIP (you'll know when) I will add a peaceful intermezzo...some pads, some flutes, maybe some improv lead lines. So far this WIP was already 20 audio tracks which is more than I usually do...there is a lot going on in there (maybe too much?).

Anyway, let me know what you think, get the WIP *HERE*

Van wolf_

Ambassador_ (9789)

afbeelding van wolf_

19-07-2012, 23:43

I would cool down a bit on the low rumble during the intro, almost lifted me up here ^_^

In general, there's a lot to win by enriching the harmony and instrumentation of this tune. For the moment it's quite literary the original tune, but then played with different instruments.

For example: take the guitar pattern starting at 0:17 and 0:31. Who's to say it has to remain the same instrument playing the same pattern all the time? Change instruments! Pick a number of staccato woodwinds and give each a measure of this pattern.

Or, take the lead at 0:42. You use the same lead at 0:46 for that little jump pattern, and that's a waste of opportunity! Pick another instrument for that decorative twist, enhance it with something new (a harp glissando?).

So, yes: at least grabbing the original notes 1:1 is kinda important, but only as far as the basic structure is concerned. After that it's completely up to you to enhance it in any possible way - do it! Running Naked in a Field of Flowers

Van Jorito

Mr. Ambassadors (1762)

afbeelding van Jorito

20-07-2012, 00:51

I'm also working on a song (nearly done by now, sorry no mp3 yet). As I felt like some guitar shreddage, I got into troubles a bit with creating the guitar lead, especially to make it sound realistic. Or at least as realistic as you can get without a real guitar.

Any hints or tips on creating lead guitar melodies here? Apart from using controllers and keeping the physical limitations of the guitarist in mind, that is?

Van wolf_

Ambassador_ (9789)

afbeelding van wolf_

20-07-2012, 01:03

Without hearing? None. Just the Captain Obvious stuff: ghost notes, fret noise, manual vibrato using the pitch bend-up (never 'just the mod wheel') and correct usage of the strings.

Van MrRudi

Hero (515)

afbeelding van MrRudi

20-07-2012, 02:27

@Wolf: do you mean the bells or the "heartbeatish" sound?

In regards to your other comments, agreed on most comments - that's why it is a WIP after all. I was surprised the original is really just bass and lead...there is really nothing more to it. And as I said I did start this whole song as a percussion experiment (I use 5 tracks more for percussion than for the melodies, bass and sequences). Varying the Guitar sequence at the start between woodwinds is a nice suggestion, I'll give that a shot.

Things I am happy with after listening again...general 'place' in the mix of the heavy drums and other percussion instruments, the dark synth bass that turns more poppy when the real lead starts and the general sound for the sequence (yay FM8!). Everything else will probably be changed or redone in some form or another.

@Jorito: it's not just the physical limitations of a guitar, it's knowing how to play it. As a simple example, when I did my Ac.Guitar editing on the previous WIP I figured out when my finger would 'slide' of a string to play the next note, or when it would have to be a hard release and complete new pick (making a harder sound for the next note). Further Wolf gives a very good tip: never use modulation...a guitar doesn't have a modulation, you bend the string...so using minor pitch bends sounds much more believable.

Van wolf_

Ambassador_ (9789)

afbeelding van wolf_

20-07-2012, 10:35

Jorito wrote:

As I felt like some guitar shreddage

One tip I could give: this focus to one particular instrument, or family of instruments, may have negative implications for the mix. It happens all too often; you do a mix for a band, the bass player sits next to you, and you'll end up with a mix which has way too much bass. When the drummer sits next to you, you'll end up with way too loud drums. So, I would try to empty my head and stick to the whole tune as starting point, rather than focusing towards a specific instrument (in this case you run the risk of the result being all-guitar... guitar here, guitar there, guitar everywhere).

Van Jorito

Mr. Ambassadors (1762)

afbeelding van Jorito

20-07-2012, 11:35

Well, that of course depends heavily on the genre. As I chose a Metal-like style, it's bound to be guitar only, as it should be for the genre. It would be very awkward to throw in just a single violin, accordeon or flute or other instrument that just doesn't fit the genre.

Mix-wise you are correct of course. But I'm still in the composing phase, working on the lead guitar and trying to make the instrument sound as realistic as I can before I will mix it into a coherent whole. No harm in that I'd say.

Van MrRudi

Hero (515)

afbeelding van MrRudi

20-07-2012, 15:28

Funny that you mention that Wolf cause I alwayshave that problem depending on what I am working on. I do some neat riffs for the bass line, play it back...hmm bass is too soft, I can't hear that cool riff good enough. Switch to piano, do all the velocity switches and intonations, play it back...hmmm piano is too soft. LOL.

This is why I usually record everything, but won't make the final mix until I either work on something else first, or my head is empty enough. I think if you compare my latest few released tracks like King Kong 2 and Testament and compare it to say...my Arranger Gold tracks...you can clearly hear my mixing skills have improved (a lot) hehe.

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