Developing my new game for the scene!

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Van JohnHassink

Ambassador (5548)

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14-12-2015, 14:43

Keeps looking better and better, flyguille!

Van flyguille

Prophet (3028)

afbeelding van flyguille

16-12-2015, 17:36

WIP: Rewrite the scrolling rountine, no more earthquakes.

After that, I did a performance test.

This is on 3.57mhz.

This is on TurboR.

It is more than obvious that three players mode will be more for Turbo R or 7mhz turbo kits than regular msx2+.

And to that gameplay only lacks the music and SFX, that as I am not musician or SFX maker, I left that for the end.

After that, the work to come, is to draw more character and set up its character classes code. What I consider the final rect developing this game.

As this game is not planned for sell, maybe a musician will willing to helpme in that matter.

Basically, I needs a light replayer, and an original or copyright owner of existing tunes that express the follow:

A tune that expreses neutral feeling, but enjoyable that not tires the players. This will be the main tune.

A tune that expresses happyness.

A tune that expresses confusion (for the puzzles/thinking area of the map).

A tune that expresses lot of action.

A tune that expresses danger and fear.

And also will be good to have handly tiny SFX set for PSG.

Van JohnHassink

Ambassador (5548)

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16-12-2015, 17:41

What language is it coded in?

Van flyguille

Prophet (3028)

afbeelding van flyguille

16-12-2015, 17:44

JohnHassink wrote:

What language is it coded in?

100% assembler, for DOS2.

Van ericb59

Paragon (1046)

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16-12-2015, 17:45

Private video... Can't watch it ! Shocked!

Van flyguille

Prophet (3028)

afbeelding van flyguille

16-12-2015, 17:49

ericb59 wrote:

Private video... Can't watch it ! Shocked!

both are public videos. Try to refresh.

https://youtu.be/5t6Ba-7RRec

https://youtu.be/JGUYxfMCYAc

Van JohnHassink

Ambassador (5548)

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16-12-2015, 17:59

flyguille wrote:

100% assembler, for DOS2.

Impressive. Then how would you feel about using the TriloTracker replayer for the music? It's light, fast and especially designed for use in games and demo's.

Van flyguille

Prophet (3028)

afbeelding van flyguille

16-12-2015, 18:10

JohnHassink wrote:
flyguille wrote:

100% assembler, for DOS2.

Impressive. Then how would you feel about using the TriloTracker replayer for the music? It's light, fast and especially designed for use in games and demo's.

I don't have any favoritism/experience for any tool, If somebody wants to help with the tunes, it is the musician choise.

But it needs to be light, the gameplay routine is already heavy enough.

Van ericb59

Paragon (1046)

afbeelding van ericb59

16-12-2015, 18:11

now it works.
Cool on Turbo-r !

Van flyguille

Prophet (3028)

afbeelding van flyguille

16-12-2015, 18:25

NOTE: this game, is about up to three real humans players plays sinmultaneosly.

It is NOT about one human control three players sprites.

But for the tests, I tied the same control input (keyboard input) selection for the three players sprites, so that is the reason why in the videos shown are the players acting the same, including sometimes overlapping in the screen.

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