TriloTracker v0.8 released

TriloTracker v0.8 released

van Huey op 24-02-2014, 22:16
Onderwerp: Development
Talen:

After the release of the TriloTracker tutorial from Gryzor87 a new release of TriloTracker was inevitable. To be able to experience the example music from Gryzor87 to its fullest you will need the newly released version 0.8, as the previous versions are missing some of the used features (most notably HW envelopes).

Apart from some additional test songs and an instrument set imitating Moonblaster 1.4's list of hardware FM instruments, this release contains some fixes for bugs found after the last release, but foremost introduces some new additions requested by users. New in this version:

  • The abilty to save the configurations set under the configuration menu (SHIFT+F5)
  • More options are configurable
  • Loading of a default instrument set (default.is) if enabled (see configuration menu)
  • A vu meter during playback
  • Introduction of PSG hardware envelopes effect commands

Relevant link: TriloTracker v0.8

Reacties (67)

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

25-02-2014, 07:34

Wave morphing is awesome

Van mesiasmsx

Prophet (3162)

afbeelding van mesiasmsx

25-02-2014, 22:02

Thanks!!

Go musicians go! No time for discus! Hannibal

Van anonymous

incognito ergo sum (109)

afbeelding van anonymous

26-02-2014, 12:02

Sooo... are people already getting a bit interested in the FM version as well, or is everyone celebrating their love of the SCC for the time being? Smile

Van Daemos

Paragon (1671)

afbeelding van Daemos

26-02-2014, 23:25

This stuff is awesome Smile I am going to use this to make some samples on my MSX. SCC gives some pretty thick baselines. I am going to try some stuff with this.

Van Huey

Prophet (2644)

afbeelding van Huey

08-03-2014, 13:10

[update]
Here is a video of the work-in-progress ASM replayer for use in your own projects: http://youtu.be/PqZBM8xk_fA

It's not stable yet. You can hear that there still are some quirks.
The replayer uses its own music format which is generated form the original TMU file using a compiler (windows executable). SO I had to rewrite a lot of code.

Van anonymous

incognito ergo sum (109)

afbeelding van anonymous

09-03-2014, 07:24

It's clear that no one gives a rat's ass about the FM version. Which is a good thing, because it means we have no time pressure at all to get it right. Smile
Because no MSX composer ever dreamt of making Microcabin-like drums and effects, or using the FM voices to their full extent in combination with PSG, I'm sure...

Van Huey

Prophet (2644)

afbeelding van Huey

09-03-2014, 08:26

@John: Hahaha. That's is not true. I have had some private requests for the FM tracker. The user base of TT goes beyond the generic MSX scene. There is interest from chiptuners who want to play with the OPLL on authentic HW Face

Just let's finish that last few items on our list and get it released!

Van anonymous

incognito ergo sum (109)

afbeelding van anonymous

09-03-2014, 09:58

If you say so, Huey. Smile Let's do that stuff then. The MSX scene doesn't seem to be particularly interested. But you know I am. Wink And it's good to know that chiptuners from other platforms want to play with the MSX FM, at least.

Van Jorito

Mr. Ambassadors (1761)

afbeelding van Jorito

09-03-2014, 12:08

Personally I never liked the MSX-MUSIC a lot. I've always prefered SCC and MSX-AUDIO, so yeah, personally I like TT SCC better Smile

Van anonymous

incognito ergo sum (109)

afbeelding van anonymous

09-03-2014, 12:13

Yes, everyone is in love with the SCC. So if not anyone gives a flying fuck about FM, why would we bother to release it, then? Not for the MSX scene, anyway.

Van Latok

msx guru (3684)

afbeelding van Latok

09-03-2014, 12:15

Because FM is an important part of the msx legacy and defines all non konami software...

Van syn

Paragon (1920)

afbeelding van syn

09-03-2014, 13:28

uuuh wot?

In general I prefer fmpac/music module over scc.... I actually started learning to use moonblaster numerous times for creating music for my game but I cant get used to its interface. I understand it but it feels awkward to use.
So I was really looking forward to TTFM release.

@john: I think there are more than enough people who are actually interested in FMpac/ttfm, its just that not everyone takes the time to post on forums.

Van anonymous

incognito ergo sum (109)

afbeelding van anonymous

09-03-2014, 15:18

Perceived lack of interest in FM stems from the MSX1-mania of the last decade. Afterall, FM is not associated with MSX1...

BTW, to me it seems really weird to need a Windows executable to convert music to a playable format, when you've written the music editor yourself... Guyver5 worked this way out of necessity (no time to write a music editor back then), not because it's a good idea.

Van JohnHassink

Ambassador (5413)

afbeelding van JohnHassink

10-03-2014, 08:19

I sounded a bit more cranky than was necessary. Sorry about that.

@ syn: That is good to hear!

@ GuyveR800: You're probably right. With the Windows executable, do you mean the tool to convert .txt (VT II) to .tmu (TT)? I think there was no room for that in the tracker itself, but I'm not 100% sure.

Van Huey

Prophet (2644)

afbeelding van Huey

10-03-2014, 08:54

John, Guyv is talking about the tool (C++ program) to create, optimized, music data to be used in own games/demo's.
The VTII converter is for your eyes only Wink

The executable is even weirder as it outputs ASM code instead of binairy data. Tongue

Van syn

Paragon (1920)

afbeelding van syn

10-03-2014, 22:53

Is there any particular reason you need to convert using an external tool? I thought it was just a temporary workaround because the tracker is still beta but now I get the impression it is intended as the permanent solution? Not that I mind much but I was just wondering.

Van Grauw

Ascended (8443)

afbeelding van Grauw

11-03-2014, 01:37

I think the reason why people have so much interest in SCC is just because it sounds really good! Smile

Additionally, SCC also has a more unique kind of sound than OPL FM, that’s another reason why I appreciate it. Maybe something else that comes into play is that, in the 90s we’ve been bombarded with FM-music, and it’s been fun, but it’s good to hear some SCC tunes now Smile.

However, I do think that FM also has a lot of unused opportunities, especially when combined with software modulation. In Synthesix, atm I got a bit of boring patch definition and UI work that I need to do, but once I’ve gotten past that I’m looking forward to add FM support and play around with it.

Van JohnHassink

Ambassador (5413)

afbeelding van JohnHassink

11-03-2014, 12:38

@ Grauw: That's hard to argue with. There's nothing like the SCC. Smile So Synthesix development is going well?

Van Grauw

Ascended (8443)

afbeelding van Grauw

11-03-2014, 12:56

It’s going Smile. Atm a bit stuck in boring parts that are progressing slowly.

Van Huey

Prophet (2644)

afbeelding van Huey

18-05-2014, 14:38

Just an update;

The standalone replayer has almost reached the phase were we can release it as beta.
Still optimizations are needed.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

18-05-2014, 17:52

Big smile Big smile Big smile Big smile

Van Huey

Prophet (2644)

afbeelding van Huey

21-10-2014, 13:53

Just a smull update. I started to share the code on git for those interested.

https://github.com/cornelisser/TriloTracker

Van syn

Paragon (1920)

afbeelding van syn

21-10-2014, 14:17

Thank you for sharing with us! And good news on the replayer! Big smile

Van Grauw

Ascended (8443)

afbeelding van Grauw

21-10-2014, 20:12

Very nice!

Van Manuel

Ascended (15748)

afbeelding van Manuel

21-10-2014, 21:23

Great!

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

21-10-2014, 22:46

I've been for a while following all the branches of replay_play: in replayer2RAM.asm
It is quite hard to extract a stand alone replayer...
Crying

Van Huey

Prophet (2644)

afbeelding van Huey

21-10-2014, 23:47

ARTRAG wrote:

I've been for a while following all the branches of replay_play: in replayer2RAM.asm
It is quite hard to extract a stand alone replayer...
Crying

I'll add current (WIP) code of the stand-alone replayer soon.

Van giangiacomo.zaffini

Champion (267)

afbeelding van giangiacomo.zaffini

22-10-2014, 01:06

Wonderful project indeed! Probably I can study this source code for ages!
Of course a stand alone light-weight player will be very appreciated!

Van Huey

Prophet (2644)

afbeelding van Huey

22-10-2014, 12:06

[Update]
Added the current state of the stand-alone replayer and the compiler tool: https://github.com/cornelisser/TriloTracker-Re-player
[/Update]

This mainly for the ones that would like to take a peek at the WIP replayer. It's not fully working yet.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

22-10-2014, 19:54

thanks, going to try..

Van Huey

Prophet (2644)

afbeelding van Huey

24-02-2015, 13:10

[shameless plug for Trilo tracker]

New awesome track Here

[/shameless plug for Trilo tracker]

Van Manuel

Ascended (15748)

afbeelding van Manuel

24-02-2015, 18:10

Great! Although weird it needs the emulator to run at 104% speed...

Van syn

Paragon (1920)

afbeelding van syn

24-02-2015, 20:06

the reason was explained elsewhere...

Van Manuel

Ascended (15748)

afbeelding van Manuel

24-02-2015, 21:06

So, I probably misremember that the reason was the equal-speed-setting then. Don't want to look that up right now.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

24-02-2015, 21:33

I am polling periodically the git repository...

Van sinus

Expert (79)

afbeelding van sinus

28-02-2015, 22:37

@Huey: really nice track.
I also always thought soundwise SCC was much more interesting, with its wave morphing / macro tricks and alien-like envelopes. Talented composers like Kinuyo Yamashita made it obvious right from the begining with titles like gradius 2 and salamander which took much davantage of the chip. FM is okay but always disappointed me a bit because of its 'instrumental' approach which aims at mimicking real ones like the piano, but in a prety awkward manner. Opl4 is more convincing than Opl1 and Opll, but SCC is still one of a very special kind.

Trilotracker is brilliant, a tool to compete with Konami's artists for sure. Smile

Van Huey

Prophet (2644)

afbeelding van Huey

01-03-2015, 16:06

@Sinus: Thanks for the compliments Eek!. The SCC sure does sound awesome. It has a really nice 'rough' sound to it.

I also agree that FM isn't that good compared to the SCC. But again perhaps an FM version of TriloTracker might solve some of that with it's features. I am still working on the FM version but hope to release it somewhere this year. It would be cool to compete with MicroCabin and Scaptrust too Wink

Van Retrofan

Paragon (1214)

afbeelding van Retrofan

01-03-2015, 19:23

Yes, very cool tracker! Maybe you even can add C64 SID used in PlaySoniq? Also sounds 'rough' B-)

Van Huey

Prophet (2644)

afbeelding van Huey

04-03-2015, 13:54

ARTRAG wrote:

I am polling periodically the git repository...

Expect a major update on git tonight for the compiler and converter. Wink

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

05-03-2015, 23:25

The SD Snatcher musics ! The new replayer example sounds simply AMAZING!
Greetings! Big smile

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

07-03-2015, 18:03

TT_compile is in Bliz Basic, is there also an exe version to test other songs?
Anyway the SCC replayer seems perfect, what is missing now?

Van Huey

Prophet (2644)

afbeelding van Huey

07-03-2015, 20:27

@Artrag: Check the release: https://github.com/cornelisser/TriloTracker-Re-player/releases

The executable is there. ;)

As far as I hear there is a bug in some of the slides.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

08-03-2015, 13:26

The new zipped exe converts correctly also with adrogynus tmu
Do you plan to include in the replayer also external SCC detection and support ?

In case I could try to include some code I used in uridium and try to send it using github

Van Huey

Prophet (2644)

afbeelding van Huey

09-03-2015, 11:49

ARTRAG wrote:

Do you plan to include in the replayer also external SCC detection and support ?

Yes. The existing detection of the tracker itself was plannen to be added.

Quote:

In case I could try to include some code I used in uridium and try to send it using github

If that code works better (detects Playsoniq and others that do not support register mirroring) please do!

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

15-03-2015, 10:04

For now I'm using your code as it is. I only would add some fake pages and code to make the map guesser on bluemsx and openmsx work with your example. I think that the guesser expects 128K minimum for konami scc.
Now in order to make the sample rom work in those emulators
https://github.com/cornelisser/TriloTracker-Re-player/blob/m...
one has to manually select konami SCC mapper.

Van syn

Paragon (1920)

afbeelding van syn

18-03-2015, 00:33

Which assembler are you using huey? I wanna give trilotracker fm a try Wink

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

18-03-2015, 06:17

Last Sjasm 0.42

Van Huey

Prophet (2644)

afbeelding van Huey

18-03-2015, 09:22

@Syn: You can also send me a mail. I'll send you the binairies. Less hassle.

Van Huey

Prophet (2644)

afbeelding van Huey

30-03-2015, 11:58

Some big improvements have been made to the stand alone re-player (and compiler).

We are now doing test after test. Expect a (new) release soon. (https://github.com/cornelisser/TriloTracker-Re-player)

Van Manuel

Ascended (15748)

afbeelding van Manuel

30-03-2015, 16:51

Great to hear that! Smile Keep it up!

Van Huey

Prophet (2644)

afbeelding van Huey

30-03-2015, 23:12

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

06-04-2015, 16:54

La Mulana main them on TT replayer for SCC (John Hassink's arrangement) Rom here
;)

Van Manuel

Ascended (15748)

afbeelding van Manuel

06-04-2015, 23:21

That sounds pretty good! Smile And that scroll and graphics too... are you seriously going for Uridium MSX2?

Van Manuel

Ascended (15748)

afbeelding van Manuel

06-04-2015, 23:24

Huey: congratulations for this release! It must have been quite an educational exercise to implement all this Smile Well done! I'm quite impressed!

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

06-04-2015, 23:32

Hi Manuel, the answer is maybe. The spare cpu is scarce and the msx2 sprites very crappy. We will see what I get.
Anyway, ATM the rom works perfectly on openmsx under any msx 2 machine and upper, but on my real msx TR (FS-A1GT) I get a blank screen .... Only the music goes. Needless to say that in openmsx on FS-A1GT it works flawless.
Any idea of what could be wrong ? I can share with you my sources if needed.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

07-04-2015, 09:27

Is there anyone willing to try the rom on a plain msx2?

Van Huey

Prophet (2644)

afbeelding van Huey

07-04-2015, 20:42

Manuel wrote:

Huey: congratulations for this release! It must have been quite an educational exercise to implement all this Smile Well done! I'm quite impressed!

Thanks,
Indeed I learned a lot from it. The stand alone replayer is still work in progress and I'm updating it weekly (if not daily) to fix issues. The tracker and replayer are a complete different thing as they run on different data to gain CPU time and RAM/ROM.

Van Grauw

Ascended (8443)

afbeelding van Grauw

07-04-2015, 21:47

Those graphics look pretty rad! Almost forgot it was meant to demo the music Smile.

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

08-04-2015, 00:34

Grauw, have you had the chance to test the rom on real HW ? (I updated it)

Van Grauw

Ascended (8443)

afbeelding van Grauw

08-04-2015, 21:48

@ARTRAG I pulled my NMS8245 out of storage to test, but it seems something’s wrong with the computer as it won’t boot :/.

On the turboR GT it works as you described.

Van Parn

Champion (418)

afbeelding van Parn

15-06-2015, 16:31

I'm a bit late to the party (away from the scene for a few years), but I'd just like to leave my 2 cents: TriloTracker is, for me, the best music programming tool for MSX. It has an almost perfect mix of user friendliness and features. It's much easier to use than any other MSX tracker and its feature set rivals and sometimes surpass those of the best MML compilers.

That said, I must say I'm extremely interested in the FM version. I think despite the use of FM technology in other systems, there's something particular to the way programmers and composers used it in MSX that you can immediately recognize as MSX music (except maybe for Compile music in the SMS). I think it shows best when you use it together with the PSG, like Falcom and Micro Cabin did. And I'm sure this would be interesting for people outside the MSX scene, too.

Of course the Holy Grail #1 for me would be combining SCC and FM support in a single TriloTracker version. I suspect this may be impossible for memory or processing reasons, so I'm not holding my breath about it. But it doesn't hurt to ask: would it be possible?

And now for Holy Grail #2: an OPL4 music composition tool with an interface as friendly as TriloTracker's (supporting OPL3 too, of course). I wouldn't bet any money on this, though, looks to be a lot of work and the target audience doesn't seem too big (I would be a fan from day one, of course).

I have a few non-complicated suggestions too, but I have no idea what would be the proper way to contact the authors. I can't seem to find an email address at TriloTracker's page.

Van [WYZ]

Champion (406)

afbeelding van [WYZ]

16-06-2015, 20:15

Nice to see you again, Parn. I used one of your modules for test TriloTracker Smile

https://youtu.be/RuKbSP7akiE

Van Parn

Champion (418)

afbeelding van Parn

16-06-2015, 21:11

Thanks, WYZ, that's awesome. I always get that fuzzy feeling when someone enjoys one of my works. Smile I'd like to release something made with TriloTracker. It's been almost two decades since I last released anything for MSX... Unless we count Knightmare Gold, but then I used a PC tracker to make all tracks. =]

Van ARTRAG

Enlighted (6243)

afbeelding van ARTRAG

18-06-2015, 08:35

I think that the last version of the replayer is not alligned to the last compiler released. ..

Van Huey

Prophet (2644)

afbeelding van Huey

18-06-2015, 12:01

Parn, thanks for the kind words on TT. Wink

You can contact me by email (retrodevelopment -at- gmail -dot- com).

Van Parn

Champion (418)

afbeelding van Parn

18-06-2015, 18:49

Thanks, Huey, will do. Big smile

Van syn

Paragon (1920)

afbeelding van syn

11-07-2015, 14:05

Parn wrote:

ITriloTracker is, for me, the best music programming tool for MSX. It has an almost perfect mix of user friendliness and features. It's much easier to use than any other MSX tracker and its feature set rivals and sometimes surpass those of the best MML compilers.

I agree with this, I couldn't really get into any other trackers on msx (except FAC soundtracker like 25 years ago, which were my first steps in music making). Although with MML editors like MusicA you can have psg+scc+fmpac and have more freedom in song tempo, I personally prefer tracker interface over mml editing, so atm TT is the music editor for me. Ive been working on and off on a song in TTFM for a few weeks now, its amazingly fun.

I haven't tested the replayer yet, but I hope to use it in future projects when time comes Big smile

Quote:

And now for Holy Grail #2: an OPL4 music composition tool with an interface as friendly as TriloTracker's (supporting OPL3 too, of course). I wouldn't bet any money on this, though, looks to be a lot of work and the target audience doesn't seem too big (I would be a fan from day one, of course).

There is Moonsound Music Studio by TNI that supports both FM and WAVE part of the opl4. Although its interface is not like TT, for me it was a breeze to get into compared to Moonblaster. This software is still in beta (like TT). I made an short incomplete tune last year but never shared/uploaded it, maybe ill do a youtube vid sometimes.