openMSX bug?

Door PingPong

Prophet (3834)

afbeelding van PingPong

16-08-2006, 17:55

Hi, all i will report a bug that is almost systematic in openMSX

Scenario:
openmsx-0.6.0-R2 on win32.
msx machine Fsa1gt (turboR)
GFX9000 inserted.
Renderer SDL-Scaler: 2x-Simple

Aftrer booting the machine i will load the POWERBASIC from sunrise, switch the GFX9000 on, then i go in basic and i type
10 screen 8
20 line (0,0)-(255,211),15
30 for T%=0 to 200
40 copy (1,0)-(255,211) to Hi, all i will report a bug that is almost systematic in openMSX

Scenario:
openmsx-0.6.0-R2 on win32.
msx machine Fsa1gt (turboR)
GFX9000 inserted.
Renderer SDL-Scaler: 2x-Simple

Aftrer booting the machine i will load the POWERBASIC from sunrise, switch the GFX9000 on, then i go in basic and i type
10 screen 8
20 line (0,0)-(255,211),15
30 for T%=0 to 200
40 copy (1,0)-(255,211) to (0,0)
50 next T%

I cannot see the results because the emulator quits unexpectly with "SEGMENTATION FAULT" SDL Paracadute deployed after some copy commands i presume.....

PC is a notebook from toshiba with ATix300 last video drivers last directx 9.c

If i use the SDLGL renderer i'm not able to switch to the GFX9000 screen (say as if GFX9000 is not connected).

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Van snout

Ascended (15184)

afbeelding van snout

16-08-2006, 17:56

{moved from development to emulation}

Van wouter_

Champion (470)

afbeelding van wouter_

16-08-2006, 21:13

I just tried and it works fine here. However I am using openmsx-0.6.1 and gfx9000 emulation has improved a lot between 0.6.0 and 0.6.1.

BTW it's normal that gfx9000 doesn't work with the SDLGL renderer. In openmsx-0.6.1 there is a new SDLGL-PP renderer (faster/more features but requires openGL-2.0) and that one does work with gfx9000.