The Sword of IANNA by Retroworks in development

The Sword of IANNA by Retroworks in development

van PAC op 12-06-2017, 18:29
Onderwerp: Software
Labels: Retroworks
Talen:

Originally planned as an ZX-Spectrum game (also in development), the well known Retroworks team decided to port this promissing platformer & action game to MSX2 as a result of a wise proposal, wise decision!

The game requirements are MSX2 or higher and PSG sound. It is worth mentioning that this is more than a simple port, the graphics have been improved a lot with colorful characters and scenarios, an aditional tile layer has been added in order to implement interesting in-game effects and the map needed to be modified in some areas.

If you want to enjoy this jewel, please be patient. It is expected to release the game by the end of the year, until then, nothing better than a video to experience the final result.

Relevant link: Retroworks

Media browser (5)

  • The Sword of IANNA by Retroworks in development
  • The Sword of IANNA by Retroworks in development
  • The Sword of IANNA by Retroworks in development
  • The Sword of IANNA by Retroworks in development
  • The Sword of IANNA by Retroworks in development

Reacties (23)

Van valkyre

Champion (455)

afbeelding van valkyre

12-06-2017, 19:13

Wow!

Van hamlet

Scribe (3234)

afbeelding van hamlet

12-06-2017, 21:02

Retroworks developed amazing ports and games, which I just recently noticed. I´m curious about IANNA and hope they will also release new batches of their cartridges.

Van sd_snatcher

Prophet (3355)

afbeelding van sd_snatcher

12-06-2017, 22:26

Van syn

Paragon (1975)

afbeelding van syn

12-06-2017, 22:45

Awesome stuff. Very nice looking graphics and animation.

Btw funny: When I first saw some camera footage of this game (recorded during a fair) a few weeks ago, I thought it was called Sword of Lanna Big smile

Van Sandy Brand

Master (196)

afbeelding van Sandy Brand

13-06-2017, 00:43

Oh that looks neat!

Van Grauw

Ascended (9342)

afbeelding van Grauw

13-06-2017, 01:47

Oh, really nice! Such nice animations and gameplay! Looking forward!

Van wyrdwad

Paladin (846)

afbeelding van wyrdwad

13-06-2017, 05:41

Yeah, this looks spectacular. I will definitely buy this.

-Tom

Van Pippo

Champion (457)

afbeelding van Pippo

13-06-2017, 06:23

Excellent work and very nice graphics! Big smile
I like this game very, very much! Big smile
My congratulations, RetroWorks! Smile

Van journey

Champion (426)

afbeelding van journey

13-06-2017, 09:34

Really spectacular!!
Day one for me!!

Van spl

Paragon (1466)

afbeelding van spl

13-06-2017, 09:22

I tested it at RetroMadrid. I was shocked with the animations. Great game! Big smile

Van tfh

Prophet (2428)

afbeelding van tfh

13-06-2017, 10:15

Impressive animation indeed! Smile

Van ro

Guardian (4188)

afbeelding van ro

13-06-2017, 13:17

oh,wow. That looks seriously good. The main sprite is awesome, the detailed animation rocks. Technical it seems like a high-end game. Hope the play ability is just as good as it looks.

Van KdL

Paragon (1336)

afbeelding van KdL

13-06-2017, 20:17

Screen 5 or 8 ?!

Van erpirao

Paragon (1093)

afbeelding van erpirao

13-06-2017, 20:39

Sc5, when I tested it in retromadrid I asked the mode and they confirmed me SC5, the truth is that the coloring of the spectrum version has not broken the coherence of the set.

Van ARTRAG

Enlighted (6444)

afbeelding van ARTRAG

13-06-2017, 20:39

That one doesn't seen the screen 8 palette. It has to be screen 5.

Van wyrdwad

Paladin (846)

afbeelding van wyrdwad

14-06-2017, 05:41

My only fear is that the end result won't be compatible with NTSC televisions. I've only encountered two games so far that have no compatibility for NTSC TVs whatsoever (Manbow 2, and Crafton & Xunk), but just the fact that one of them is a high-profile homebrew game that I think also used screen 5 (unless I'm mistaken?) gives me the slightest tinge of concern.

If anyone from Retroworks is reading this, and can confirm that allowances will be made for NTSC in the final product, it would definitely put my mind at rest.

-Tom

Van ARTRAG

Enlighted (6444)

afbeelding van ARTRAG

14-06-2017, 08:14

There is no reason for this kind of games to be restricted to PAL, do not worry, it will work fine at 60hz

Van Grauw

Ascended (9342)

afbeelding van Grauw

14-06-2017, 11:28

In 50 Hz mode there is much more time available per frame: 20 ms time instead of 16.7 ms (20% more). Additionally, because the VDP is idle a larger portion of the time, VDP commands can process more pixels, going beyond the 20% the extra time alone accounts for: 27% more pixels when sprites are enabled (~6% faster), 21% when disabled.

That 3.3 ms extra time is a significant amount, and affects all games, MSX1 and MSX2 alike. The VDP command speed only affects MSX2 screen modes, so in that sense there is a slight additional benefit to 50 Hz there, but I don’t think the difference is significant enough.

So rather than this being about titles using screen 5 or not, I think it is more a matter of, titles which are pushing the system to its limits (=high-profile) are more likely to make such a choice, because they simply do not run at 60 Hz without making significant sacrifices. E.g. Uridium is also an example of such a title, luckily it was built with 60 Hz in mind from the start, but for Uridium 2 ARTRAG is basically facing the same dilemma.

I don’t think it’s an excuse, software should IMO always be built to support 60 Hz. That said, I can understand making the choice because 20% extra time is a significant amount, and can make something possible that otherwise would not. And since we use RGB connections in Europe which work at both 50 Hz and 60 Hz, a case for users to "fix their cable / equipment" can be made. (I understand in other parts of the world this isn’t such an acceptable trade-off.)

But personally I would rather try to adjust / omit some game feature (e.g. lower speed animations or sprite updates) to allow the game to run at 60 Hz. My software will be certainly be built with 60 Hz as a basis. Not only because it is the minimum spec, but also I’ve personally always liked the 60 Hz frequency more, especially on CRT monitors the refresh rate looks nicer, smoother, and the image is taller and has nice scanlines.

Van Hrothgar

Champion (479)

afbeelding van Hrothgar

14-06-2017, 12:13

Then again, never *force* or default to 60Hz on a 50Hz machine. Original '80s tv sets that were used with MSX computers were often not compatible to handle 60Hz, making a few games such as Boulderdash (which buggily switches to 60Hz on MSX2) unplayable for me back in the days. So the incompatibility is a two-way street.

Van Lord_Zett

Paladin (807)

afbeelding van Lord_Zett

14-06-2017, 15:51

nice!

Van utopian

Rookie (18)

afbeelding van utopian

23-06-2017, 11:30

wyrdwad wrote:

If anyone from Retroworks is reading this, and can confirm that allowances will be made for NTSC in the final product, it would definitely put my mind at rest.

-Tom

We are detecting the MSX model (PAL or NTSC) and acting accordingly in the game. So far I haven't found any speed issue in NTSC mode.

Van wyrdwad

Paladin (846)

afbeelding van wyrdwad

25-06-2017, 08:24

utopian wrote:

We are detecting the MSX model (PAL or NTSC) and acting accordingly in the game. So far I haven't found any speed issue in NTSC mode.

Awesome! Thanks for writing back! I'm really looking forward to playing this -- it looks very reminiscent of classic cinematic platformers like Another World and Flashback, which is a genre you don't see a lot of on the MSX.

-Tom

Van PingPong

Prophet (3555)

afbeelding van PingPong

03-07-2017, 20:09

Released from the slavery of hw sprites we can finally enjoy the full msx2 graphic potential